The upcoming “God of War: Ragnarök” should expand the combat system of its predecessor. With new weapons and moves, players should be able to really play with their opponents.
Which new weapons and moves will extend the combat system of God of War: Ragnarök?
Lead Combat Designers Mihir Sheth and Denny Yeh combine more than 17 years of experience with the God of War franchise. With the colleagues from Game Informer, they now spoke about the combat system and direction of the current games, which are said to be inspired by an old Santa Monica Studio motto: play with your food.
New equipment and moves should be able to be used creatively
“It’s an internal philosophy that we’ve had since the beginning,” Sheth said. “Kratos is playing with his food. We’ve tried to create systems that are engaging, fun, very playful, and have many different avenues. And when we looked at the fight in ...
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