Atlas Update 14.1 released – Devkit and changelog available

Atlas Update 14.1 released – Devkit and changelog available

Atlas Dev Kit Mode Download

Grapeshot Games has released update 14.1 for Atlas. Atlas Devkit was introduced for the PC version.

Atlas Update Version 14.1 is now available via Steam. The devkit is the biggest change in this update, so the big jump from Atlas update version 11.4 to 14.1.

Download Atlas Dev Kit
So if you want to create Mods & Maps for ATLAS, download the ATLAS Dev Kit on Steam: http://atlasdedicated.com/ATLAS_DevKit_v12.0.zip



 

Atlas Patch Notes 14.1

  • Fixed a client side crash that could occur on login

v14

  • Launched ATLAS Devkit

11.4

  • Fixed multiple exploits which allowed movement of excessively encumbered players through various gameplay mechanics
  • Disabled non allied players and creatures basing on anchored or docked ships which can be toggled with a server-setting on PVE servers with the in Game.ini – set bPvEAllowNonAlignedShipBasing=true If you want to allow non allies to be able to be on your ship
  • Disabled feats when encumbered
  • Melee auto target should no longer pick ally targets in any mode, or player/tame targets in pve
  • Disallowed freeport npc crew recruiting if 20 or more level 1 npc crew’s for that company on the server

11.3

  • Fixed an exploit which allowed cannons on cargo carts to shoot through walls
  • Additional backend infrastructure for anti-cheat and hack detection

11.2

  • Server performance optimisations (20%+ improvement). We’ll have more changes in the week for an additional (approximately) ~25% server perf improvement.

v11.1

  • Enabled BattlEye Anti Cheat on all Official Servers. Please restart your Steam Clients and make sure to install BattlEye in order to play on our Official Network. Unofficial Networks can still play without BattlEye, and players can right-click the title in their Steam Library and play without the anti-cheat. For those of you who have made custom shortcuts, please update the executable to this:
    ShooterGame\Binaries\Win64\AtlasGame_BE.exe
  • Implemented code to kill off inactive bodies in Freeports and Lawless Regions (players who have been logged off for more than 10 days).

Written by: vanni

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  1. EldonFug November 6, 2019 | Reply

    Tonally, No Man’s Sky is more 2001: A Space Odyssey than Star Wars; aesthetically it is inspired by the covers of 19 sci-fi novels. It is still recognisable as the lonely, abstractly beautiful space-exploration game I played in 2016, but three big updates have added a lot more. It is now definitely a better game, with much more to do and a clearer structure. You could always fly around the universe, explore planets, craft equipment to make survival easier, trade with aliens, and answer the call of a mysterious galactic intelligence, the Atlas. Now you can also construct bases, drive around in vehicles and – as of next week – invite other players to explore with you, in groups of four. You can crew a freighter together, or colonise a planet with ever-expanding constructions.

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