Larian Studios released the 16th hotfix patch for Baldur’s Gate 3 today. You can find out below which bugs have been fixed and what else there is.
The new Baldur’s Gate 3 Hotfix 16 (Build 7576081) is now available and can be downloaded from the Steam Launcher. So there are only bug fixes and improvements, no new content or events!
Baldur’s Gate 3 Steam Patch Notes on October 21
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Enabling Screenspace Sub Surface Scattering (SSSS) no longer causes game to crash.
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Fixed crash when both DLSS and HDR are enabled.
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A rare crash that appeared when a follower dies during combat is no more.
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Zarys will now ignite the barrels and run away after being startled.
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Bald Duergar are now even balder. Please refer to BG3 as Balder’s Gate from here on out.
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Glut can now jump – not to be confused with the title of the 1992 Woody Harrelson basketball movie.
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You can only return Sergeant Thrinn’s boots if you knew they were stolen to begin with.
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Create Water can now be used to extinguish light sources that it previously could not.
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Fixed scaling issues of the HDR calibration image with DLSS turned on – it now resizes accordingly.
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Improved animations and VFX for some Weapon Actions.
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Lights no longer appear right before starting a cinematic dialogue while the screen is fading.
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The Prepare action tooltip won’t display negative damage.
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You can now end your turn after using Flaming Sphere.
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Made the falling impact damage formula more precise.
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Characters no longer randomly receive 44 bludgeoning damage. That was weird.
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Glut and other characters now have their correct portraits.
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Shadowheart will now have all her spell points when recruited on the beach.
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Withers now always leaves when dismissed.
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A number of small UI issues related to saving and loading have been fixed.
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Improved texture of Halfling dreadlocks.
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Cancelling interface changes in the Settings menu will now properly revert to the original settings.
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Myconids will no longer get stuck in an endless self-healing loop after combat.
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Fixed an AI calculation issue that caused NPCs to pass their turn without doing anything.
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Fixed the passive feature of Elder Brithvar’s pick weapon.
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All torches found in Grymforge are now equippable.
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Resolved a visual issue when opening the lava valve at the Adamantine Forge.
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Fixed a crash when killing the last enemy at Plea at the Gates combat.
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Wild Magic: Enchant Weapons properly deal critical damage.
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Spore Servant and Hook Horror status overlays are no longer bright green.
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Night Walkers boots now grant immunity to Entangled and Ensnared.
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Ring of Fire now works on Fire damage from weapon attacks.
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Horrific Visage’s Mind Flayer no longer faces the wrong direction.
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Priestess Gut can no longer call guards when silenced.
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Active rolls are now properly centered on 16:10 resolution screens.
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Fixed NPC spells sometimes not hitting other NPCs.
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Whispering Mask effects will now be applied correctly when equipped through the Equipment UI.
Source: Steam