Black Ops 4 Patch 1.12 has been released, here we have the complete update patch notes.
Treyarch has released a new Black Ops 4 Server Update for the weekendand the release for patch version 1.12 has been unveiled.
Call of Duty Black Ops 4 Patch 1.12 will be released on Tuesday the 29th of January. An exact time was not mentioned, but we assume that the update on the usual times will be published.
The full patch notes for update version 1.12 have not yet been released, but some details have been released. The preliminary patch notes can be found below, as soon as the Black Ops 4 update has been released we will tell you the full details.
Black Ops 4 – Preliminary Patch Notes 1.12
Tuning for Armor, Concussions, and Cluster Grenades in Blackout
We’ll be implementing a new round of tuning changes to Blackout with this update, including:
Reduced damage protection for Armor across the board (Levels 1-3)
Level 3 Armor will no longer include additional damage protection against explosions and melee attacks
Increased Armor Plate requirements to repair Level 3 Armor
Reduced status effect duration, area of effect radius, and throw distance for Concussion grenades
More options to outplay attackers when hit by a Concussion grenade
Increased time to detonate for Cluster Grenades
Damage reduction for mini-Cluster Grenade explosions
Classic & Loot Weapons in Zombies
Five additional weapons are coming to Zombies next week! We’re adding the MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 to the Mystery Box across every Black Ops 4 Zombies map for all players, as well as the Zombies Armory for full camo progression and customization. Classic weapons (MP 40 and Grav) will be unlocked by default in the Armory, and customization for loot weapons will become available in the Armory as they’re unlocked in the Black Market.
Blackjack’s Gun Game in Multiplayer
Blackjack is back with an updated selection for this special take on Gun Game, now featuring the KAP 45 full-auto pistol in the mix. You know the deal: survive an all-out free-for-all with a different weapon awarded for each kill, and a demotion for death by melee. Be the first to get through the full arsenal before everyone else to secure the win.
“Ambush” Limited-Time Mode in Blackout (PS4)
Our next limited-time mode arrives in Blackout next week on PS4 with Ambush! Get the drop on your enemies using only sniper rifles, melee attacks, and launchers while surviving a circle that never stops collapsing once it starts.
This hectic new mode will replace Down But Not Out in the Featured Playlist slot next week on PS4, while Down But Not Out runs on Xbox One and PC for the second week of its two-week run. Thanks again for your awesome feedback on our new limited-time modes, and let us know what you think about Ambush once you’ve had a chance to jump in.
IX Gauntlet in Zombies (PS4)
Our second Zombies Gauntlet arrives with “Vini, Vidi, Zombie!” in IX starting Jan. 29 on PS4. Battle the undead through 30 rounds of new challenges, and race against the clock to prove your gladiatorial skills to the rest of the world… or die trying.
Regional Blackout Playlists
For our Blackout players in lower-population server regions, including South America and South Africa: changes are coming! We’ve continued to examine the data and investigate options that will provide the best experience for all players in these regions, and while condensing the number of playlists still proves to be the best option to ensure fuller lobbies, we’ve heard your requests for a wider variety of gameplay options.
Starting today, we’re testing out a region-based rotating Featured Playlist that will rotate multiple times per week. Today, you’ll see the Blackout Featured Playlist shift from Down But Not Out to Duos, and this will change again on Tuesday. Thanks for bearing with us while we test further options to make Blackout the best experience it can be for everyone around the world.
Incoming: Camo Progression in Blackout, Mastercraft/Reactive Camo/Black Market Camo Support in Zombies, and Mastery Camos in Blackout and Zombies
We’re also planning on launching Blackout’s full camo progression system following the initial rollout of the 1.12 update, as well as support for Mastery Camos in Blackout and Zombies. These features work a bit differently compared to the current camo systems in Multiplayer, and we’ll be putting the finishing touches on them shortly after releasing the updates listed above. Support for Mastercrafts, Reactive Camos, and Black Market Camos in Zombies is also planned to go live in this timeframe.
League Play Update
We’ll have more news to share next week about the upcoming rollout of League Play and the World League Hub. We’ve made some fundamental changes to Black Ops 4’s Ranked system since we first announced our plans, as well as numerous important updates to the CWL ruleset that will change how the game is played competitively for the better. Stay tuned for more intel soon.