Tryarch has released Patch 1.12 on “Call of Duty Black Ops 4“, we have all the details about the update and the full Black Ops 4 Patch Notes 1.12.
Black Ops 4 Patch 1.12 is ready to download and includes 6.9 GB on PS4, in addition to some optimizations and bug fixes, the following content has been changed.
Black Ops 4 Update Version 1.12 Patch Notes
The complete patch notes have been released!
Blackout
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Limited-Time Mode
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Ambush
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Weapons limited to sniper rifles, melee attacks, and launchers only.
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Circle constantly advances with no delays between collapses.
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Zombies
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Gauntlets
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“Veni, Vidi, Zombie!” (IX)
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30 rounds of challenges with unique rules for each round.
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Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
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Players are issued a Strike by failing a round, with the game ending after three Strikes.
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All matches are timed for competitive speed-run support.
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PS4 & Xbox One
The following updates are live today on PS4 and Xbox One, with PC to follow this week:
Multiplayer
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Featured Playlists
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Blackjack’s Gun Game added as Featured Playlist.
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Limited-time free-for-all with new rotating weapon selection, including the KAP 45 full-auto pistol.
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Hardcore Moshpit added to Featured category (first-time addition).
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Endurance Chaos Moshpit, Mercenary Capture Moshpit, and Safeguard added to Featured category.
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Game Modes
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Heist
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Ghost Perk now properly works against the mode’s auto-UAV sweep.
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Players can no longer spend cash on purchasing max ammo when they currently have max ammo.
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Resolved an issue that could lead to multiple purchases of an item if the player had the Specialist selection menu open during round transition.
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Specialists
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Prophet
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Resolved an issue where the Tempest could gain an extra charge if an enemy was killed by a player-owned Seeker or Scorestreak.
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Ajax
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Resolved an issue where grenade fuses could expire faster while the Ballistic Shield was in use.
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Ruin
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Resolved an issue where the Gravity Slam would not properly trigger if the player landed directly on another player.
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Perks
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Tracker
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Tracker’s detection icon will no longer display after the player switches to a class without Tracker equipped.
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Gear
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Acoustic Sensor
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Resolved an issue where Acoustic Sensor could stop working if the player switched their class after spawning.
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Challenges
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Crash Landing
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Players should now properly gain progress toward this Challenge each time after earning a Gravity Slam Shutdown medal.
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Weapon Customization
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Mastercrafts applied to secondary weapons will now update in real time.
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Resolved an issue where a Gold Camo weapon could display a higher visual state when switched to after a new visual state was reached on a weapon with a Mastercraft applied.
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Resolved an issue where a dropped Diamond Camo weapon could display a higher visual state when picked up by another player.
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Resolved an issue where a teammate’s Gold Camo weapon would have a purple visual state in third-person when killed by an enemy with a Gold Camo weapon.
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Custom Games
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Sweeping and Constant Mini Map custom rules settings now function as intended.
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Team Deathmatch Round Score Limits greater than 500 are now available.
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Miscellaneous
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Grenade Equipment charge will no longer be lost if the player dies during the throwing animation.
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Players can no longer gain XP for killing teammates in Hardcore Search & Destroy and Hardcore Control.
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Closed an exploit that could briefly speed up a player’s movement when rapidly ADSing in and out.
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Removed custom reticles on ABR 223 and Paladin HB50 Mastercraft default optics, due to feedback on the reticles adversely affecting aiming during gameplay.
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Blackout
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Gameplay Tuning
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Armor
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Level 1 Armor damage protection reduced from 30% to 15%.
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Level 2 Armor damage protection reduced from 40% to 25%.
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Level 3 Armor damage protection reduced from 50% to 35%.
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Removed explosive damage resistance from Level 3 Armor.
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Removed melee weapon damage reduction from Level 3 Armor.
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Increased Armor Plates required to repair a single durability pip of Level 3 Armor from 1 to 2.
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Concussion Grenade
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Reduced status effect duration.
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Reduced area of effect radius.
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Reduced throw distance.
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Reduced opacity of the white flash when initially concussed.
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When concussed, players can now use Equipment, continue holding Equipment, perform melee attacks, and switch weapons.
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Reduced hip-fire spread while concussed.
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Cluster Grenade
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Increased time to detonate after impact.
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Reduced damage of mini-Cluster Grenade explosions.
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General
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Players can now aim down sights immediately after interacting with a door.
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Miscellaneous
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“Longest Shot” on the Scoreboard now properly matches the After Action Report.
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Zombies Ultimis character voiceovers now play as intended.
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Zombies
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Classic and Loot Weapons
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MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 weapons added to the Mystery Box on all maps.
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MP 40 and Grav camo progression now available in the Armory for all players.
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Daemon 3XB, SWAT RFT, and KAP 45 camo progression and customization now available in the Armory once unlocked in the Black Market.
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Stability
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Global
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Resolved a rare crash that could occur when players idled too long in a lobby.
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Resolved a crash that could occur during a 4-player splitscreen session as players were bleeding out.
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Dead of the Night
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Fixed a crash that could occur when the player disconnected while loading into the boss fight.
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Fixed a crash that could occur during the opening cinematic if the user quickly restarted a custom match just after leaving one.
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Miscellaneous
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Global
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Resolved an issue where Pack-a-Punch would be unusable for the rest of the match for all other players if a player disconnected while their weapon was still in the Pack-a-Punch machine.
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Resolved multiple pathing issues caused when throwing a Homunculus.
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Resolved inconsistencies in the armor gained between the Hellfire and the Hammer of Valhalla.
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Resolved an issue where, if the player struck an electric Catalyst zombie while disoriented by its electric wave, UI may disappear when being damaged by other zombies.
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Resolved an issue where the player could still have armor after being revived if the player triggered the Special Weapon, then immediately went down.
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Resolved an issue where players received an error when loading into an online Zombies match, which was followed by the match continuing without UI.
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Resolved a rare issue in high rounds where the Hammer of Valhalla’s Lightning Bolt would stop damaging zombies.
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Resolved a rare issue where players were unable to use Perk Up after bleeding out.
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Resolved a rare issue where the Chakram’s Whirlwind attack FX could persist after it was used.
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Blood of the Dead
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Resolved an issue where the Spectral Shield Key attack could persist while using an Elixir.
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Closed an exploit where players could access exploitable areas using the Ragnarok DG-5.
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Dead of the Night
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Limited the maximum damage that can be dealt to the boss by any attack to prevent several exploits.
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Resolved an issue where enemies could fall out of the map on spawn during the Wonder Weapon Crimson Nosferatu event.
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Resolved an issue where the Crimson Nosferatu bite could deal lower than intended damage or no damage to the player.
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Resolved an issue where Nosferatu affected by the Wonder Weapon’s charged shot could still target the player without attacking them.
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Resolved an issue where Alistair’s Folly was not present in the Library and could not be obtained in the Mystery Box before the power was turned on.
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Resolved an issue where, if the player quit a Custom Mutations game that had the setting for all doors to be open, the player could hitch for an extended period of time and encounter an error message.
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Resolved an issue in Custom Mutations where the player could encounter a kill trigger in the Master Bedroom or Trophy Room if they had doors set to open and used Anywhere But Here!
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Resolved an issue where the player could encounter an error message in Custom Mutations with doors set to open and barricades set to off.
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Resolved an issue where Alistair’s Annihilator was slightly misaligned to the left.
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Classified
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Resolved a visual corruption that could occur when players were damaged by electric traps (Xbox One only).
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Resolved an issue where the camera was not aligned to the player during the teleporter transition if the player was coming from Groom Lake.
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Gauntlets
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Resolved an issue where Gauntlet mode was not available in Local play, even if connected to the Internet.
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Resolved an issue where the After Action Report in Local play would not show completed rounds.
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Rush
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Resolved an issue where collectible icons could spawn without glow FX.
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Tutorial
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Fixed a progression break that could occur if the player attempted to interact with the Fast Travel before interacting with the Pack-a-Punch pedestal.
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Xbox One & PC
The following updates are live today on Xbox One and PC:
General
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Special Event
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Barbarians Special Event added to the Black Market.
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25 new Tiers of loot to earn, available in the Special Event stream below the existing Operation Absolute Zerostream.
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Rewards include new Outfits, Gestures, Calling Cards, Reactive Camo, and KAP 45 full-auto pistol.
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