Black Ops 4 Patch Notes 1.12 – Changelog Available

Black Ops 4 Patch Notes 1.12 – Changelog Available

Tryarch has released Patch 1.12 on “Call of Duty Black Ops 4“, we have all the details about the update and the full Black Ops 4 Patch Notes 1.12.

Black Ops 4 Patch 1.12 is ready to download and includes 6.9 GB on PS4, in addition to some optimizations and bug fixes, the following content has been changed.

 

Black Ops 4 Update Version 1.12 Patch Notes

The complete patch notes have been released!

Blackout

  • Limited-Time Mode

    • Ambush

      • Weapons limited to sniper rifles, melee attacks, and launchers only.

      • Circle constantly advances with no delays between collapses.

Zombies

  • Gauntlets

    • “Veni, Vidi, Zombie!” (IX)

      • 30 rounds of challenges with unique rules for each round.

      • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.

      • Players are issued a Strike by failing a round, with the game ending after three Strikes.

      • All matches are timed for competitive speed-run support.

 

PS4 & Xbox One

The following updates are live today on PS4 and Xbox One, with PC to follow this week:

Multiplayer

  • Featured Playlists

    • Blackjack’s Gun Game added as Featured Playlist.

    • Limited-time free-for-all with new rotating weapon selection, including the KAP 45 full-auto pistol.

  • Hardcore Moshpit added to Featured category (first-time addition).

  • Endurance Chaos MoshpitMercenary Capture Moshpit, and Safeguard added to Featured category.

  • Game Modes

    • Heist

      • Ghost Perk now properly works against the mode’s auto-UAV sweep.

      • Players can no longer spend cash on purchasing max ammo when they currently have max ammo.

      • Resolved an issue that could lead to multiple purchases of an item if the player had the Specialist selection menu open during round transition.

  • Specialists

    • Prophet

      • Resolved an issue where the Tempest could gain an extra charge if an enemy was killed by a player-owned Seeker or Scorestreak.

    • Ajax

      • Resolved an issue where grenade fuses could expire faster while the Ballistic Shield was in use.

    • Ruin

      • Resolved an issue where the Gravity Slam would not properly trigger if the player landed directly on another player.

  • Perks

    • Tracker

      • Tracker’s detection icon will no longer display after the player switches to a class without Tracker equipped.

  • Gear

    • Acoustic Sensor

      • Resolved an issue where Acoustic Sensor could stop working if the player switched their class after spawning.

  • Challenges

    • Crash Landing

      • Players should now properly gain progress toward this Challenge each time after earning a Gravity Slam Shutdown medal.

  • Weapon Customization

    • Mastercrafts applied to secondary weapons will now update in real time.

    • Resolved an issue where a Gold Camo weapon could display a higher visual state when switched to after a new visual state was reached on a weapon with a Mastercraft applied.

    • Resolved an issue where a dropped Diamond Camo weapon could display a higher visual state when picked up by another player.

    • Resolved an issue where a teammate’s Gold Camo weapon would have a purple visual state in third-person when killed by an enemy with a Gold Camo weapon.

  • Custom Games

    • Sweeping and Constant Mini Map custom rules settings now function as intended.

    • Team Deathmatch Round Score Limits greater than 500 are now available.

  • Miscellaneous

    • Grenade Equipment charge will no longer be lost if the player dies during the throwing animation.

    • Players can no longer gain XP for killing teammates in Hardcore Search & Destroy and Hardcore Control.

    • Closed an exploit that could briefly speed up a player’s movement when rapidly ADSing in and out.

      • Removed custom reticles on ABR 223 and Paladin HB50 Mastercraft default optics, due to feedback on the reticles adversely affecting aiming during gameplay.

Blackout

  • Gameplay Tuning

    • Armor

      • Level 1 Armor damage protection reduced from 30% to 15%.

      • Level 2 Armor damage protection reduced from 40% to 25%.

      • Level 3 Armor damage protection reduced from 50% to 35%.

      • Removed explosive damage resistance from Level 3 Armor.

      • Removed melee weapon damage reduction from Level 3 Armor.

      • Increased Armor Plates required to repair a single durability pip of Level 3 Armor from 1 to 2.

    • Concussion Grenade

      • Reduced status effect duration.

      • Reduced area of effect radius.

      • Reduced throw distance.

      • Reduced opacity of the white flash when initially concussed.

      • When concussed, players can now use Equipment, continue holding Equipment, perform melee attacks, and switch weapons.

      • Reduced hip-fire spread while concussed.

    • Cluster Grenade

      • Increased time to detonate after impact.

      • Reduced damage of mini-Cluster Grenade explosions.

    • General

      • Players can now aim down sights immediately after interacting with a door.

  • Miscellaneous

    • “Longest Shot” on the Scoreboard now properly matches the After Action Report.

    • Zombies Ultimis character voiceovers now play as intended.

Zombies

  • Classic and Loot Weapons

    • MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 weapons added to the Mystery Box on all maps.

    • MP 40 and Grav camo progression now available in the Armory for all players.

    • Daemon 3XB, SWAT RFT, and KAP 45 camo progression and customization now available in the Armory once unlocked in the Black Market.

  • Stability

    • Global

      • Resolved a rare crash that could occur when players idled too long in a lobby.

      • Resolved a crash that could occur during a 4-player splitscreen session as players were bleeding out.

    • Dead of the Night

      • Fixed a crash that could occur when the player disconnected while loading into the boss fight.

      • Fixed a crash that could occur during the opening cinematic if the user quickly restarted a custom match just after leaving one.

  • Miscellaneous

    • Global

      • Resolved an issue where Pack-a-Punch would be unusable for the rest of the match for all other players if a player disconnected while their weapon was still in the Pack-a-Punch machine.

      • Resolved multiple pathing issues caused when throwing a Homunculus.

      • Resolved inconsistencies in the armor gained between the Hellfire and the Hammer of Valhalla.

      • Resolved an issue where, if the player struck an electric Catalyst zombie while disoriented by its electric wave, UI may disappear when being damaged by other zombies.

      • Resolved an issue where the player could still have armor after being revived if the player triggered the Special Weapon, then immediately went down.

      • Resolved an issue where players received an error when loading into an online Zombies match, which was followed by the match continuing without UI.

      • Resolved a rare issue in high rounds where the Hammer of Valhalla’s Lightning Bolt would stop damaging zombies.

      • Resolved a rare issue where players were unable to use Perk Up after bleeding out.

      • Resolved a rare issue where the Chakram’s Whirlwind attack FX could persist after it was used.

    • Blood of the Dead

      • Resolved an issue where the Spectral Shield Key attack could persist while using an Elixir.

      • Closed an exploit where players could access exploitable areas using the Ragnarok DG-5.

    • Dead of the Night

      • Limited the maximum damage that can be dealt to the boss by any attack to prevent several exploits.

      • Resolved an issue where enemies could fall out of the map on spawn during the Wonder Weapon Crimson Nosferatu event.

      • Resolved an issue where the Crimson Nosferatu bite could deal lower than intended damage or no damage to the player.

      • Resolved an issue where Nosferatu affected by the Wonder Weapon’s charged shot could still target the player without attacking them.

      • Resolved an issue where Alistair’s Folly was not present in the Library and could not be obtained in the Mystery Box before the power was turned on.

      • Resolved an issue where, if the player quit a Custom Mutations game that had the setting for all doors to be open, the player could hitch for an extended period of time and encounter an error message.

      • Resolved an issue in Custom Mutations where the player could encounter a kill trigger in the Master Bedroom or Trophy Room if they had doors set to open and used Anywhere But Here!

      • Resolved an issue where the player could encounter an error message in Custom Mutations with doors set to open and barricades set to off.

      • Resolved an issue where Alistair’s Annihilator was slightly misaligned to the left.

    • Classified

      • Resolved a visual corruption that could occur when players were damaged by electric traps (Xbox One only).

      • Resolved an issue where the camera was not aligned to the player during the teleporter transition if the player was coming from Groom Lake.

    • Gauntlets

      • Resolved an issue where Gauntlet mode was not available in Local play, even if connected to the Internet.

      • Resolved an issue where the After Action Report in Local play would not show completed rounds.

    • Rush

      • Resolved an issue where collectible icons could spawn without glow FX.

    • Tutorial

      • Fixed a progression break that could occur if the player attempted to interact with the Fast Travel before interacting with the Pack-a-Punch pedestal.

 

Xbox One & PC

The following updates are live today on Xbox One and PC:

General

  • Special Event

    • Barbarians Special Event added to the Black Market.

    • 25 new Tiers of loot to earn, available in the Special Event stream below the existing Operation Absolute Zerostream.

    • Rewards include new Outfits, Gestures, Calling Cards, Reactive Camo, and KAP 45 full-auto pistol.

Written by: Carizma

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