You have become a Call of Duty professional in a miraculous way? Who in Black Ops 4 plays significantly better than in the predecessors must now unfortunately be disappointed. Because that’s not because you have suddenly become much better, but how Treyarch determines the K/D.
K/D – Kill to Death Rate: Show your kills in relation to your own deaths. The value “1” is commonly defined as the average (for each kill you score once). The value is calculated using the formula kills divided by deaths.
Assists are now kills: As Polygon writes, the calculation formula for K/D in Black Ops 4 has been changed. At one point, assists count as “kill”. So in order to improve your stats you just have to hit opponents, it does not matter who lands the last shot.
Anyone who has had trouble reaching a K/D of 1.0 should now have this much easier.
It is primarily a motivation boost for the players who have had difficulties in the past to be competitive.
The problem with this is that the new calculation method will cause the understanding of what constitutes an “average player” to shift upwards. Instead of 1.0, a “K/D” of 1.3 or 1.5 could then be considered the new standard.