Cyberpunk 2077 Update 1.10 is out – Patch Notes on January 22

Cyberpunk 2077 Update 1.10 is out – Patch Notes on January 22

CD Project Red is still working flat out to improve Cyberpunk 2077, this was also recently officially confirmed. With this in mind, the developers had announced a new update for the beginning of January 2021, which has now been published.

Cyberpunk 2077 Update 1.10 is now available for download, for all platforms. On the PS4 you have to download and install a total of 16.8 GB. The file size may vary depending on the platform.

Before we get to the patch notes, did you complain to CD Project Red and want your money back?


Cyberpunk 2077 Patch Notes 1.10 / Update 1.1


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.


Source: CD Project Red

Written by: Carizma

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3 Comments Added

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  1. Steve zino January 24, 2021 | Reply

    The game isn’t fixed the patch made it worse for me .hours and hours in I download the patch and now I can’t even start my game save I’m playing on ps4 so the save bug shouldn’t be and issue.besides I brealy craft anything at all.basicalky the patch broke my copy .period it locks up the ps4 and can’t even do a hard reset .had to literally unplug from the wall to restart.this is just a travesty considering a refund finally.

  2. W. Martin January 24, 2021 | Reply

    Now if they could fix motorcycles from falling out of the sky like rain.

  3. Seditious January 22, 2021 | Reply

    I love Cyberpunk, the bugs and glitches can be ironed out, the game universe itself is pretty well thought out. CDPR executives could’ve been more straightforward with console players before launch, but I doubt the vast majority of CDPR employees were complicit in that mess.

    My download of this latest update is just about to finish (96.4% now), and I’m going to thoroughly enjoy the game once it loads up.

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