Dauntless Update 1.35 – Patch Notes on September 3

Dauntless Update 1.35 – Patch Notes on September 3

Phoenix Labs have released the official patch notes for the new Dauntless Update 1.3.6 Below you will find the complete information Update on September 3.

The Dauntless Update 1.35 can now be downloaded and installed. You have to download and install a total of 1,5 GB. Depending on the platform, the size of the download can vary, as can the respective version numbers.

 

Dauntless Patch Notes 1.3.6 / 1.35

NEW TO DAUNTLESS


SLAYER LINKS

Slayer Links is a new feature that lets you earn rewards by playing with friends. Check out our Linked Slayers blog post for the full rundown on how Slayer Links work and what to expect.


NEW HUNT PASS: FARSLAYER’S FALL

A shorter hunt pass with 25 levels of rewards, from September 3 to 17. The Farslayer’s Fall Mini-Pass has been loaded with almost every unique reward from the original Overgrowth Hunt Pass, plus 650 platinum, 200 Vault coins, and useful consumables.


NEW POWER CELL: TENACIOUS

This new cell grants bonuses based on health and shield status.

For every 100 health, gain between 0.33% and 2% bonus damage.
At +4 and above, also gain 1% bonus crit chance for every 100/75/50 shield.


NEW UNIQUE EFFECTS

Gnasher and Kharabak weapon unique effects are here, and they’re ready to shred. Check out the details in the Weapon section.


AMP AND TALENT CHANGES

Escalation talent trees have been reworked and talent points are reset. There’s even a way to use amps from the upcoming Terra Escalation!
For more details, see the Escalation section.


Ramsgate

RAMSGATE

  • The Farslayers of Arbourhome have arrived in Ramsgate. Explore the city to find a new lore object and unlock their Journal entry.

  • A new, more difficult foot race is available!

BEHEMOTHS


Nayzaga

NAYZAGA

  • Improved how Shadowtouched Nayzagas leave portals – they’re now interruptible as soon as they’re visible.

  • Fixed a bug where interrupting a Shadowtouched Nayzaga made it temporarily invincible.

  • Fixed a bug that caused stagger VFX to show when a Nayzaga was behind a portal, but be hidden when it was in front of one.

  • Fixed a bug where Nayzaga tail spikes could reappear after being severed.


Thrax

THRAX

  • Fixed a bug where Thraxes could become invisible during their portal dive if all players were downed.

  • Fixed a bug that could cause Thraxes to not enter the arena on Xbox One.


Valomyr

VALOMYR

  • Purple shield buffs can no longer be picked up if you already have the invulnerability buff.


Stormclaw

STORMCLAW

  • Stormclaws will now always complete their Run & Pounce attack; they no longer get distracted and go off to do something else instead.


Pangar

PANGAR

  • Ice walls now only shoot out of the ground; they will not appear past the edge of an island.


Koshai

KOSHAI

  • Improved the appearance of Shadowtouched Koshai when viewed from a distance.


Rezakiri

REZAKIRI

  • Fixed a bug where laser sound effects would not play.


Shrike

SHRIKE

  • Improved the appearance of Shrike eyes on Nintendo Switch.


Shrowd

SHROWD

  • Improved the appearance of Shrowd jaws.


Miscellaneous

MISCELLANEOUS

  • Fixed a bug where Wound VFX would disappear if a Behemoth was staggered while entering a portal.

WEAPONS


Kharabak

KHARABAK

New unique effect: When charged, damaging blades whirl around the player dealing 150 damage each, speeding up until they explode.


Gnasher

GNASHER

New unique effect: Periodically become enraged, dealing +5/10/15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.


Charrogg

CHARROGG

We reduced the stamina threshold required to proc the unique effect. This change slightly increases DPS and lets you more quickly build up damage.

  • Sword, chain blades: 150 stamina (down from 200)

  • Axe, hammer, aether strikers: 100 stamina (down from 150)

  • War pike: 125 stamina (down from 175)


Pangar

PANGAR

  • Frost damage increased at rank 2 and 3, with larger AoE.


Torgadoro

TORGADORO

  • Torgadoro Legendary abilities now use the correct sprint and idle animations.


Repeaters

REPEATERS

  • New prism: The Primal prism is forged from Kharabak parts and carries the new Kharabak weapon Unique Effect.

  • Frostbite Prism now has a Mastery card.

  • Fixed a bug where using Twin Suns dash would not correctly reset FOV afterwards.


Axe

AXE

  • Grim Onslaught no longer penetrates radiant shields.


Miscellaneous

MISCELLANEOUS

  • Legendary abilities can now be used even when your weapon is sheathed.

  • The stamina drain associated with held abilities like chain blades’ Blade Spin attack is now more linear. The attack will end faster if the button is released or you run out of stamina.

ESCALATION


Talent Rework

TALENT REWORK

We want earning talent points to feel good, and for each one to provide valuable power in your runs, so talent points now upgrade rather than unlock amps (with one major exception). Having all the existing amps unlocked when you start with Escalation also provides a much more varied experience early on, rather than having to wait to get access to options later.

There are a few new things that the talent tree does unlock, though.

First are passives; talents that can be unlocked and upgraded to boost move speed, crit chance, resistance, life steal, stagger, wounding, and damage. Passives are specific to the elemental Escalation they’re unlocked for and apply to every hunt for that element.

There are also Multi-Amp unlocks, which bring in customized versions of amps from other Escalations. Like passives, these still need to be unlocked. They won’t appear in your amp pool until you’ve invested points in them.

While each Escalation still has its own unique focus, these changes give you the agency to choose how you approach it. You won’t be able to max everything, so choose wisely! We’ll be paying close attention to how these changes are performing and as always, continue to tune them.


Eidolon Changes

EIDOLON CHANGES

  • Eidolon amps no longer appear on Escalation talent trees.

  • Violent Eidolon is now in the Escalation amp pool by default. If you take Violent Eidolon when it appears, all other Eidolon amps will be added to the pool for that run.

  • Eidolon amp rarity has been decreased to Common/Uncommon (from Uncommon/Rare).


Shock

SHOCK

Tier 1

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%.”
    Now “Bonus Per Player increased by (2.5/5)%.”

  • Torrent Shield upgrade replaced with new Passive talent: Zai’s Maneuvers.

  • New TalentZai’s Manoeuvres grants increased passive movement speed (5/10/15)% for each point spent.

  • Executioner now caps out at 3 points spent.
    Was “Deal +(10/15/25)% Damage per low health Behemoth.”
    Now “Deal +(10/15/20/25)% Damage per low health Behemoth.”

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.

  • Duelist’s Precision unlock replaced (no longer requires unlock) with Torrent Shield upgrade.

  • Mender’s Gift now caps out at 1 point spent, reaching full potential at less cost.
    Was “Heal (1/2/3) additional Slayers”.
    Now “Heal (1/3) additional Slayers”.

  • Torrent Shield upgrade added to Tier 2.

  • Breath of Life upgrade replaced with new Passive talent: Lucky Strikes.

  • New TalentLucky Strikes grants increased passive critical strike chance (3/6/9)% for each point spent.

Tier 3

  • Required points spent to unlock Tier 3 increased from 6 -> 8.

  • Paragon’s Blessing now caps out at 3 points spent.
    Was “Grant (10/14/20)% damage to all Slayers”.
    Now “Grant (10/13/17/20)% damage to all Slayers”.

  • Breath of Life upgrade talent added to Tier 3.

  • Bonds of Conflict unlock talent removed (no longer requires unlock).

  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.

  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill amps from appearing in Escalation.

  • Bonds of Conflict unlock replaced (no longer requires unlock) with Breath of Life upgrade.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.

  • Critical Dominion unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.

  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.

  • Virulent Impact unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.

  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.

  • Eidolon unlock replaced (no longer requires unlock) with new Duelist’s Precision upgrade talent.

  • New TalentDuelist’s Precision.
    Previously non-upgradeable, Duelist’s Precision granted 1% increased Critical Hit Chance every 0.5 seconds.
    Now Duelist’s Precision upgrade grants (1/2/3)% increased Critical Hit Chance every 0.5 seconds.

  • Pack Tactics unlock replaced (no longer requires unlock) with new Passive talent: Kat’s Claws.

  • New TalentKat’s Claws grants increased passive (5/7.5/10)% Damage Dealt per point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.

  • Hero’s Call unlock replaced (no longer requires unlock) with new Wounded Corruption Multi-Amp unlock.

  • New TalentWounded Corruption. Unlocks Exposed WeaknessElemental Summoner, and Surgical Destruction amps as common-rarity amps in the Shock Escalation pool.

  • New AmpSurgical Destruction. Breaking a wounded part grants you a stacking 6% damage buff for the remainder of the Escalation run.

  • Locus of Power unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.

  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Shock Escalation pool.

  • Thunderous Mantle unlock replaced (no longer requires unlock) with new Lady Luck’s Flames Multi-Amp unlock.

  • New TalentLady Luck’s Flames. Unlocks Lady Luck’s BarrageTorgadoro’s Strength, and Torgadoro’s Fury amps as common-rarity amps in the Shock Escalation pool.


Blaze

BLAZE

Tier 1

  • Go Time upgrade talent now caps at 3 points spent.
    Was “Lantern Hold grants (5/10/15)% attack speed to Slayers”.
    Now “Lantern Hold grants (6/9/12/15)% attack speed to Slayers”.

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%”.
    Now “Bonus Per Player increased by (2.5/5)%”.

  • Torrent Shield upgrade replaced with new Passive talent: Zai’s Maneuvers.

  • New TalentZai’s Manoeuvres grants increased passive movement speed (5/10/15)% for each point spent.

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.

  • Torrent Shield upgrade added to Tier 2.

  • Mender’s Gift now caps out at 1 point spent, reaching full potential at less cost.
    Was “Heal (1/2/3) additional Slayers”.
    Now “Heal (1/3) additional Slayers”.

  • Breath of Life upgrade replaced with new Passive talent: Bormen’s Might.

  • New TalentBormen’s Might grants increased passive (5/10/15)% Stagger Per Hit per point spent.

Tier 3

  • Required points spent to unlock Tier 3 increased from 6 -> 8.

  • Breath of Life upgrade talent added to Tier 3.

  • Paragon’s Blessing now caps out at 3 points spent.
    Was “Grant (10/14/20)% damage to all Slayers”.
    Now “Grant (10/13/17/20)% damage to all Slayers”.

  • Defensive Revive unlock removed (no longer requires unlock).

  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.

  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill Amps from appearing in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.

  • Hot Shot unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.

  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.

  • Lady Luck’s Barrage unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.

  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.

  • Eidolon unlock replaced (no longer requires unlock) with Pact of Swiftness upgrade.

  • Pack Tactics unlock replaced (no longer requires unlock) with new Passive talent: Kat’s Claws.

  • New TalentKat’s Claws grants increased passive (5/7.5/10)% Damage Dealt per point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.

  • Hero’s Call unlock replaced (no longer requires unlock) with new Spiteful Thunder Multi-Amp unlock.

  • New TalentSpiteful Thunder. Unlocks Spiteful EvasionSpiteful Onslaught, and Transcendent Spite amps as common-rarity amps in the Blaze Escalation pool.

  • Locus of Power unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.

  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Blaze Escalation pool.

  • Bonds of Conflict unlock replaced (no longer requires unlock) with new Voidrunner’s Corruption Multi-Amp unlock.

  • New TalentVoidrunner’s Corruption. Unlocks Shadow DodgeVoid Mantle, and Void Blast amps as common-rarity amps in the Blaze Escalation pool.


Umbral

UMBRAL

Tier 1

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%”.
    Now “Bonus Per Player increased by (2.5/5)%”.

  • Go Time upgrade talent now caps at 3 points spent.
    Was “Lantern Hold grants (5/10/15)% attack speed to Slayers”.
    Now “Lantern Hold grants (6/9/12/15)% attack speed to Slayers”.

  • Executioner upgrade replaced with new Passive talent: Zai’s Maneuvers.

  • New TalentZai’s Manoeuvres, grants increased passive movement speed (5/10/15)% for each point spent.

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.

  • Exposed Weakness upgrade replaced with Executioner upgrade.

  • Executioner now caps out at 3 points spent.
    Was “Deal +(10/15/25)% Damage per low health Behemoth”.
    Now “Deal +(10/15/20/25)%) Damage per low health Behemoth”.

  • Defensive Revive unlock replaced with new Passive talent: Farslayer’s Precision.

  • New TalentFarslayer’s Precision grants increased passive (5/10/15)% Part damage converted to Wound Damage per point spent.

Tier 3

  • Required points spent to unlock to unlock Tier 3 increased from 6 -> 8.

  • Surgical Precision unlock replaced with Exposed Weakness upgrade.

  • Overclock upgrade talent now caps out at 1 point spent.
    Was “Attack Speed increased by (15/20/25)% until the next Behemoth is defeated”.
    Now “Attack Speed increased by (15/25)% until the next Behemoth is defeated”.

  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.

  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill amps from appearing in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.

  • Strega’s Revival unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.

  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.

  • Defensive Revive unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.

  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.

  • Elemental Summoner unlock replaced (no longer requires unlock) with new Surgical Precision upgrade talent.

  • New TalentSurgical Precision.
    Previously non-upgradeable, Surgical Precision granted 2% stacking increased damage each time a wounded part was broken.
    Now, Surgical Precision upgrade grants (1/2/3)% stacking increased damage each time a wounded part is broken.

  • Void Blast unlock replaced (no longer requires unlock) with new Passive talent: Lucky Strikes.

  • New TalentLucky Strikes grants increased passive critical strike chance (3/6/9)% for each point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.

  • Void Mantle unlock replaced (no longer requires unlock) with new Thunderous Dominion Multi-Amp unlock.

  • New TalentThunderous Dominion. Unlocks Spiteful EvasionDuelist’s Precision, and Critical Dominion amps as common-rarity amps in the Umbral Escalation pool.

  • Shadow Dodge unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.

  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Umbral Escalation pool.

  • Bonds of Corruption unlock replaced (no longer requires unlock) with new Lady Luck’s Flames Multi-Amp unlock.

QUALITY OF LIFE


Escalation

ESCALATION

  • The From The Ashes amp now prevents you from being downed for the duration of its buff.


Gameplay

GAMEPLAY

  • Increased maximum FOV on all platforms.


UI

UI

  • In the crafting UI, an icon now indicates when a piece of equipment is equipped.

  • Updated the description of all Torgadoro amps.

  • Improved the way that localized text is displayed.

  • Improved the appearance of certain types of buttons.

  • Updated credits list.

BUG FIXES


Gameplay

GAMEPLAY

  • Fixed a bug where players who were downed still had collision. Downed players will no longer block projectiles, and you can now run over them.

  • The Torgadoro’s Resilience amp now refreshes and reapplies shields if reactivated while shielded.

  • The Strategist cell’s shield is now properly refreshed.

  • Behemoth attacks that freeze you and make you invulnerable while frozen now have more consistent invulnerability.

  • Fixed a bug where Embermane’s Rapture lantern fireballs, Pangar’s Shine lantern pillars, and hammer aetherslam explosions would appear underground or float in the air.


Performance

PERFORMANCE

  • Fixed one of the main bugs that could cause connection timeouts. We are aware of some other causes of the connection timeout error, and are working on fixes for them in future patches.

  • Fixed a crash that could occur when changing equipment.

  • Improved the quality of certain buildings and foliage.


Cosmetics

COSMETICS

  • Fixed a bug where the Skullforge’s flame VFX would not remain hidden or transmogged.


UI

UI

  • Fixed the default FOV on PC. Opening the Options menu can no longer change your FOV.

  • Fixed a bug that caused breadcrumbs for Hunt Pass claimables not to clear.

  • Fixed a bug where some crafting quest objectives were not marked as objectives in their crafting panels.

  • Fixed a bug where the player model preview would not update when switching between different repeaters.

  • Fixed a bug where hunt descriptions weren’t displayed on the map screen.

  • Fixed a bug where the objective tracker HUD could briefly show a quest that was unavailable.

  • Fixed a bug where the objective tracker HUD would not display the next main quest if a different main quest was still in progress.

  • Legendary weapon HUD elements now update properly when swapping repeater parts in the Training Grounds.

  • Fixed a bug that caused the weapon overview screen to display when it shouldn’t.


Miscellaneous

MISCELLANEOUS

  • Fixed a bug where Slayers would appear to jitter when using aether jets in Escalation.

  • Fixed a bug that could prevent audio from playing.

 

Source: Dauntless

Written by: J.P.

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