DayZ Experimental Update 1.09 Patch Notes on August 18

DayZ Experimental Update 1.09 Patch Notes on August 18

UPDATE September 8th: The servers are offline – The official Patch Notes 1.09 (1.20) have been released, you can find all the details here!

Bohemia Interactive had already announced it on Twitter, now the Experimental Update 1.09 for DayZ is on the test servers. We will have all the information about this DayZ Experimental Update on August 18th.

The DayZ Update 1.09 can be tested immediately. According to Bohemia Interactive, update 1.09 will come to the live servers in September.

It’s a little confusing with the version numbers, this article is only about DayZ Update 1.09 for Experimental Server!


DayZ Experimental Patch Notes 1.09


  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.



  • Added the Deagle pistol with its attachments
  • Added the Revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack


  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view


  • Updated the textures for several buildings and various props
  • You can now place up to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1×2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments



  • Added more loot points to the car wrecks
  • Doors are now persistent
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)



  • Added: Exposed AbstractWave::GetFrequency into scripts
  • Added: DayZPlayerUtils::PlayerCanChangeStance function
  • Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
  • Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
  • Added: IsPendingDeletion to easily check if a parent object is in the deletion process
  • Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
  • Added: GetCEGlobal functions to get values defined in the globals.xml
  • Fixed: Entity::SetScale is now working in script
  • Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
  • Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
  • Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
  • Changed: m_ConditionTarget of targeted actions from ‘CCTNone’ to something, that can check first distance condition (usually ‘CCTCursor’).
  • Changed: Items created through script (CreateObjectCreateObjectEx) will get their lifetime assigned (when CE is running)
  • Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
  • Changed: Debug shapes are now visible when DayZDiag_x64.exe is used


  • Due to a UI bug, the weight of any item in the inventory tooltip is displayed as 0.25 KG.
  • Clothing items stored in containers will drop on the ground when logging in


Source: DayZ

Written by: Carizma

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13 Comments Added

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  1. Vena August 26, 2020 | Reply

    Really nice updates, keep up the great work! Waiting for more veichles, cargo bus and helicopters sooooooooo badly

  2. Angry 😡 man August 23, 2020 | Reply

    Fix underground drop and first time loading see true walls things its 2 things thats need to be done right now

  3. BigGunz70s August 19, 2020 | Reply

    If only rockstar made a survival game out of gta5 they would corner the market

    • Mateo August 19, 2020 | Reply

      Naw, Rockstar would give you an open world, and then force you into endless mission arcs.

  4. BrBruv August 19, 2020 | Reply

    Doors dont close on server reset

  5. Michael Geiger August 19, 2020 | Reply

    Doors are persistent? Like you lock a door it stays that way till it is physically unlocked by a player and not just a server restart? These patch notes are great and all but please be more specific on what some of them mean.

  6. WatchYaMouth August 19, 2020 | Reply

    Had high expectations but Jesus Christ this game sucks, useless updates if not none at all and devs suck, admit dayz new engine was a scam. I got two words Dean Hall

  7. mo August 19, 2020 | Reply

    i wish they get a new look to all the bulding beecause some of them are so fuckin ugly

  8. Snipeme66 August 19, 2020 | Reply

    So have you fixed helli jumping around the map when parked and locked yet? This is by far the most expensive and enfuriating bug to date

    • Maveríck August 19, 2020 | Reply

      That’s a mod problem, not the base game.

  9. DontFreeBlacks August 19, 2020 | Reply

    Yo if anyone wants to play some siege with me hmu on Ubi @DontFreeBlacks

  10. Somebody August 18, 2020 | Reply

    What do you mean by “doors are persistent”?

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