Dead by Daylight Update 2.7.0 – Patch Notes 1.60

Dead by Daylight Update 2.7.0 – Patch Notes 1.60

Behavior Interactive has released Update 2.70 for Dead by Daylight. Patch 1.60 is ready for download, below you can find the complete patch notes.

Today’s update has also published the mid-chapter on. The update has now been made available to all players on PC and PS4 live. XBOX users will receive it in a few days.

 

Dead by Daylight 1.60 Patch Notes – Update 2.7.0

FEATURES & CONTENT

  • Feature – Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player. 
  • Feature – Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
  • Feature – Re-added the theme music for DLC characters.

End Game Collapse

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
  • The Killer can now open a powered up exit gate.
  • The hatch always spawn as soon as there is 1 Survivor left in the trial.

Scoring:

Killer

  • Gate Open: Opening an exit gate (500).
  • Hatch Close: Close the hatch (250).
  • Late Hook: Hook a Survivor after the EGC has started (250).
  • Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
  • Time’s Up: Entity sacrifices a Survivor after the EGC has expired (500).

Survivor

  • Late Heal: Heal another Survivor during EGC (750).
  • Late Rescue: rescue another Survivor during EGC (2000).
  • Pressure: Be the last Survivor alive and EGC starts (250).
  • Release: Open an exit gate after the EGC has started (1500).
  • Tenacious: Complete repairing a generator after the hatch has opened (500).

Click here for more information

BALANCE

Gameplay:

  • Adjusted controller inputs to improve movement control.
  • Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
  • Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers’ and Survivors’ movements.
  • Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
  • Removed hatch interrupts for the End Game Collapse.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.
  • Reworked the character collision in the basement stairs to prevent hostage situations.
  • The Deep Wound status effect timer does not decrease when within the Killers terror radius.

Perk changes:

Survivor

  • Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
  • Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%. 
  • We’re Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.

Killer

  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.

KILLER CHANGES

The Legion changes:

Add-on changes

  • Cold Dirt: Reduces Feral Frenzy fatigue duration by 0.6s, down from 0.75s.
  • Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Frank’s Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds). 
  • Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
  • Joey’s Mix Tape: Reduces Feral Frenzy fatigue duration by 0.4s, down from 0.5s.
  • Julie’s Mix Tape: Reduces Feral Frenzy fatigue duration by 0.2s, down from 0.35s.
  • Mischief List: Adds 0.8 seconds, up from 0.5.
  • Mural Sketch: Adds 1.6 seconds, up from 1.
  • Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
  • Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
  • The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.

Gameplay changes

  • Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit). 
  • Feral Frenzy can only be used when the meter is fully charged.
  • Feral Frenzy move speed is now 5.0 m/s.
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
  • Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
  • Increased the Legion’s terror radius to 32 meters, from 24 meters.
  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
  • Missed attacks will end Feral Frenzy.
  • Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
  • The Legion cannot see pools of blood while in Feral Frenzy.
  • The Legion now moves at the default Killer speed (4.6 m/s).
  • Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).

The Wraith changes:

  • Restored the “bone rattle” noise at the beginning of the Wraith’s cloaking animation.
  • When cancelling the Wraith’s cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.

The Pig changes:

  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.

The Plague:

  • Corrupt Purge Damage (300).
  • Sickness Damage (300).

BUG FIXES

Audio & Localization:

  • Fixed an issue that caused being unable to hear Survivors attempting to escape out of bear traps.
  • Fixed an issue that caused the bear trap disarm audio cue to play when a Survivor successfully escaped from a trap.
  • Fixed an issue that could cause The Spirit’s idle SFX to play multiple times at the same time.
  • Improved the interior rooms audio reverb which is now based on their size
  • Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
  • Misc Plague audio improvements.

Killer related:

  • Fixed an issue that caused Killers to be unable to hear Survivors’ idle crows when looking in the opposite direction.
  • Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
  • Fixed an issue that caused The Legion’s Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
  • Fixed an issue that caused The Plague’s Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death). 
  • Fixed an issue that caused The Plague’s Corrupt Purge to ignore unhook immunity.
  • Fixed an issue that caused The Plague’s mori to have incorrect vomit color effects when Corrupt Purge is active.
  • Fixed an issue that caused The Spirit’s Husk to replicate her animations when she finishes using her power.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save The Best For Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that could cause floating hair and accessories when being mori’d by The Shape’s standing kill.

Map specific:

  • Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker’s maps.
  • Fixed an issue that allowed The Nurse to blink up to the roof of Lery’s Memorial Institute.
  • Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
  • Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
  • Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused maps with indoor generators to be extremely bright while in the Dream World.
  • Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker’s maps.
  • Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
  • Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
  • Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
  • Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
  • Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
  • Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
  • Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell’s Chapel map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
  • Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Coldwind Farm maps.
  • Misc LOD improvements.

Miscellaneous:

  • Adjusted the description for the Deranged Pursuit trophy to mention the downed Survivor must have Deep Wound applied.
  • Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
  • Fixed an issue that caused a hitch when equipping Meg’s Tier III Braid head customization item. 
  • Fixed an issue that caused auras to display incorrectly and flicker when viewed on a direct line of sight.
  • Fixed an issue that caused clients to become stuck in an infinite loading screen when accepting the same invitation to a private lobby multiple times.
  • Fixed an issue that caused hair shadows not to project on the ground and walls.
  • Fixed an issue that caused item charges to be consumed before the item was fully channeled. 
  • Fixed an issue that caused items to clip with Ash’s hand customization Ashy Slashy.
  • Fixed an issue that caused multiple disconnect popups to appear when disconnecting/reconnecting in tally screen.
  • Fixed an issue that caused players to achieve the “repair the special generator and escape” trophies if they escaped without repairing the generator, after another player met the trophy requirements.
  • Fixed an issue that caused the “Failing Skill Checks” Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
  • Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
  • Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
  • Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
  • Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
  • Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that sometimes caused the Entity window blockers not to block windows. 

Perks:

  • Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
  • Fixed an issue that caused Object of Obsession not to work while on a hook.
  • Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
  • Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.

UI & HUD:

  • Added a generic display category name for Survivor item add-ons in the Loadout.
  • Fixed an issue that could cause the Survivors’ status icon to show as Dead instead of Sacrificed when Sacrificed on a hook. 
  • Misc UI improvements.

Written by: Carizma

leave a comment

No comments yet.

Leave Your Reply

I agree Privacy Policy.