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Destiny 2 Update Version 1.41 Patch Notes 2.6.0.1

Bungie has released a new update for Destiny 2, we have the full patch notes for the update on September 30th.

Destiny 2 Update 1.41 is now available for download. The game is upgraded to version 2.6.0.1 with this update. The update is very big, you have to download and install 25 GB on the PS4.

With this update the next extension “Shadowkeep” will be added, which will be released for all platforms from October 1st.

 

Destiny 2 Update 1.41 – Patch Notes 2.6.0.1

SYSTEMS

COMBATSYSTEMS

Finishers

  • FinisherSystemadded.Pressthefinisherbuttontofinishcriticallywoundedcombatants.

PvEDamageNumbersDisplayGoal:ToprovideplayerswithusefulandlegiblefeedbackfordamagedealttoenemycombatantsacrossmanyyearsofPowerprogression.

  • Displayeddamagenumbersfordamagedealttonon-Guardianenemycombatantsarecrunched
  • Damagedealtisdisplayedusingfewerdigitstoenhancereadabilityofdamageoutput
  • Occurrencesofdisplayeddamagegettingcappedat999,999shouldbesignificantlyreducedoreliminated
  • Theexponentialcurveusedtocalculatedamagenumbersfordisplayisreplacedwithanewlinearcurvethatisbuilttolastformanyyears
  • AsplayersgrowinPower,displayeddamagenumbersincreaseatamuchmoremeasuredpacethanpreviously
  • ThisisaUIupdateonly;playerdamageoutput,whethermeasuredashitstokill,timetokill,orDPS,remainsunchangedbythisupdate

PvEDifficultyTuningGoals:Widenthesweetspotwherefightinghigher-levelcombatantsprovidesafun,challenging,andrewardingcombatexperienceforamoreenjoyablePowerclimb.Also,allowplayerslookingforevengreaterchallengestoconfrontmuchhigher-levelenemies.

  • Combatantsthatare10–40levelshighertakelesstimetokillanddeallessdamage
  • Higher-levelcombatantscontinuetoincreaseindifficultyupto100Powerlevelsabovetheplayer
  • Whenenemiesare100Powerlevelsorhigherabovetheplayer,theyareimmunetodamage
  • Nameplateiconsonhigher-levelcombatantshavebeenupdatedtoreflectthesechanges
  • Thesechangesaffectonlyhigher-levelcombatants;theat-levelorover-levelexperienceremainsunchanged


SANDBOX

ABILITIES

Buffs
NightstalkerWayofthePathfinder(Bottom)Goal:Wewanttoleanintothefantasyofaspeedydisruptor.Pathfindersneedmoretoolstoscoutthebattlefieldandaskillbasedwaytoengagewiththatgameplaymoreoften.Weshouldrewardthisscoutingandbattlefieldcontrolgameplay,executedwell,withmoreopportunitiestodothesame.Atthesametimeshadowshotneededsomequalityoflifeimprovementsforlongstandingfrustrations.Vanish:Smokebombgrantsinvisibilitytoallies

  • Gives1stackofHeartofthePack(newlyrevamped)toallallieshit
  • Grants+34toarmor,recovery,andagility
  • Givesweaponreloadspeedandhandling
      • Max3stacks
  • Increasedinvisibilitydurationfrom7>8seconds

Provision:Killingtetheredenemiescreatessuperorbsandincreasesagility,armor,andrecoveryforallies

  • NewPerk(oldperkbenefitsmovedtobepartofMobiusQuiver)
      • Damagingenemieswithyourgrenadesreducesthecooldownofyoursmokebomb(6%perdamagetick)
      • Makingalliesinvisgivesyougrenadeenergy(17.5%perally)

MoebiusQuiver:Firesupermultipletimesanddealsmassivedamagetotetheredtargets

  • AddedtheoldProvisionperktonaturallybepartofMobiusQuiver
      • KillingtetheredenemiescreatessuperorbsandgrantsstacksofHeartofthePackforallies
      • ExpandedtherangeofHeartofthePackfrom20>30meters.

ShadowshotSuper(TopandBottompath)

  • Damageincreasedfrom150>250
      • OneshotkillinPvP
  • Improvedtetheraccuracynearobstacles
  • Suppressonhitismoreconsistent

SentinelCodeoftheProtector(Top)Goal:ThispathisthemainsupportroleforTitansandfocusesheavilyonmeleekillswhilestayingnearallies.Wewanttofocusmoreheavilyonbuffingalliessothatplayerscareaboutthetimingoftheirbuffusage.Withaloopwhichallowsplayerstogettheirmeleeenergybackmorequicklythiswillbeamoreengagingpathtoplay.Additionally,WardofDawniscurrentlynotuptosnuff,andneedsabuffthattiesintothefantasyofbuffingallies.DefensiveStrike:Meleeabilitythatcreatesanovershieldfornearbyallies

  • Allkillswhiletheovershieldisactivegrantmeleeenergyfortheplayerwiththeshield(worksforallalliesyougrantashieldto)
      • Thisisbaseduponenemythreatlevelfrom5%(minors)to25%(playersandbosses)

RallyingForce:Meleekillshealnearbyallies

  • Healbuffedfrom10healthand10shieldsto10healthand20shields(50%increase)

WardofDawn:Alternatesuperthatcreatesashieldbubble

  • Increasewardhealthversussupers 
  • Mostsuperswillrequirethewholethingtobedumpedonthewardtodestroyitbutwill(usually)notkilltheplayersinside
  • Wardgrantsweaponsoflightbuffwhenpassingthroughit(35%weapondamagefor15seconds)
  • Grantsanadditionalsuperorb(3)
  • Auto-generatedorbsnowgrantthesameamountofsuperenergyasregularsuperorbs(previouslytheorbsgavelesssuperenergyonparwithmasterworkorbs)

SentinelCodeoftheAggressor(Bottom)ShieldBash:Shoulderchargethatdisorientsnearbyenemies

  • Nowsuppressesthetargethitandanyenemywithin2meters(havetobebasicallyrightnexttothem)

VoidwalkerAttunementofHunger(Bottom)Vortex:NovaBombleavesbehindadamagingAoEpool

  • Initialexplosiondamageincreased15%
  • Lingeringdamageincreased15%

DawnbladeAttunementofGraceWellofRadiance:Alternatesuperthatcreatesahealing/buffingfieldforallies

  • Grantsanadditionalsuperorb(3)
      • Auto-generatedorbsnowgrantthesameamountofsuperenergyasregularsuperorbs(previouslytheorbsgavelesssuperenergyonparwithmasterworkorbs)

NerfsNightstalkerWayoftheTrapper(Top)Shadowshot: Firesanarrowthatdamagesenemiesanddebuffsenemiesnearby

  • DamagesharingfortheNightstalkerplayerspecificallyreducedfrom100%to50%
    • Nowallalliedplayershave50%damagesharingontether

NightstalkerWayoftheWraith(Middle)FlawlessExecution: Headshotkillswhilecrouchedgrantinvisibilityandtruesight

  • Truesightnowlasts3seconds(downfrom9)

ShatteringStrike: AfterperformingaFlawlessExecution,yourmeleeattackshavealongerlungerangeandweakenenemies

  • Advancedwarning:WhenwemadethechangetoFlawlessExecutionthisalsounintentionallynerfedthisabilitytoonlylast3seconds(itwasdirectlytiedtothetruesight).Wehavepreparedafixforthe4.6.1patchtorestoretheweakenandlungerangeincreasetolasttheentire9secondsregardlessoftruesightandinvisibilitystatus.

InstantReloadingGoal: Inthebeginning,LunafactionsandRallyBarricadedidexist,buttheywereclunkytouse.Theystillhaddramaticimpactongameplayeveninthatstate,buteventuallywedecidedtomaketheireffectseasiertohandle.Theproblemstheyintroducedalwaysexistedinthegame,butovertimethesehavebecomemagnifiedduetonewabilities,perks,andweaponsintroducedintothe Destiny2 sandbox.TheimpactofsomethingthattakesallreloadingoutoftheequationmeansthatotherperksoreffectsliketheHunter’sMarksmanDodgeortheSealedAhamkara’sGraspscansimplyfalltothewayside–Evenswordstakeahitincomparison,beingoneofthefewweaponsthatnaturallyneverneedstoreload.
Reloadingisoneofthosemechanicsthataresimple,buthavewiderangingconsequences.Becausetheeffectongameplayofremovingreloadingisinverselyproportionaltothesizeofyourweapon’smagazineandhowslowyourgeneralreloadanimationsare,weaponslikeRocketLaunchersandShotgunscanbenefitgreatlycomparedtootherweapons.This,alongsidetheincreaseingeneralaccesstodamagebonuseffectslikeWellofRadianceleftuswiththedecisiontoremovethiseffectfromthesetwosources,astheywerecausingthingstoquicklysnowballoutofcontrol. 
TitanRallyBarricade

  • Thisabilitynowprovidesalargeincreasetoreloadspeedforthedurationoftheeffect
  • Thisabilitynolongerautomaticallyreloadsyourweaponsfromreserves

WarlockRift/WellofRadiance

  • LunafactionBootsnowprovidesalargeincreasetoreloadspeedforthedurationofWellofRadiance
  • Thisexoticnolongerautomaticallyreloadsyourweaponsfromreserves

SuperEnergyRegenerationGoal: Thesechangeswillreducethespeedwithwhichplayersareabletoearntheirsuperwhichsupportsdifficultyandreducesthecurrentabilitytotrivializecertaincontentthroughexcessivelychainingsupers.Systemically,wewanttoreducebasesourcesofsupersonalargemacroscalewithoutdiminishingthefeelingthatyouractionsaregainingyouaworthwhileenergyboost.Byreducingthespeedatwhichyougainsuperwecanmakemodsandperksfeelmoreworthwhile.Westillwantittofeellikeyoucanmakemeaningfulprogressnotonlythroughnormalplaybutbyaugmentingsuperenergythroughteamwork,classchoices,gear,andskillfulplay.
NewEnergyGrantedbySuperOrbs:

  • SuperOrb:7.143%(50%reduction)
  • MasterworkOrb:2.5%(50%reduction)
  • Kills:(25%reduction)
    • Minor:0.6%
    • Elite:0.96%
    • Mini-boss:1.8%
    • Boss:3%
    • Player:3%
  • Assists:(25%reduction)
    • Minor:0.3%
    • Elite:0.48%
    • Mini-boss:0.9%
    • Boss:1.5%
    • Player:1.5%

DamageMultipliersGoal: At Destiny2 launch,damagebuffswerefairlysparse–TherewasEmpoweringRiftforasmallincrease,andyoucouldcombineitwithaweakeningeffectsuchasHammerStrike,butverylittleelse.Astimehasgoneon,weintroducedWellofRadiance,WeaponsofLight,GuidingFlame,FrontalAssault,etc,andcombiningtheseeffectshasresultedinplayerdamageoutputfarbeyondwhatwaspreviouslyavailable.Evenwithjustasmallamountofthem,aplayercangofrom1xdamageto3xandbeyond,causingtheretobeanextremelylargegapbetweenstandardplayeroutputandtheoreticaloutput.
Bypreventingthelargereffectsfromstacking,weareabletokeepeachofthemaroundwithouthavingtodosomethinginresponselikeraisebosshealthtocompensateforthesetactics,aswellascreatemoreofthem.Asanexample,LuminawouldnothavebeencreatedinworldwherethedamagebonuseffectofNobleRoundsstackedwithotherdamageeffects,andthesechangesaresimplyanextensionalongthosesamelines.
Whiletheweakeningeffectsneverstacked,wealsotookalookatthemandadjustedtheirvaluesasmanyofourmorepowerfulunitswouldsimplyevaporatewhentouchedbyoneofthem,butwecompensatedforthatinotherways,suchaseitherextendingthedurationoftheeffectorinthecaseofShadowshot,makingitaffectpowerweapons.
PlayerDamageBuffs

  • PlayerBonuses
    • Bonusdamageeffectsthatapplytoallofaplayer’sweaponssimultaneouslynolongerstackmultiplicatively.Thehighestapplicablebonuswillbeusedinstead
      • ThisdoesnotaffectsingleweaponbuffssuchasRampage,KillClip,orexoticweaponsthatincreasetheirowndamage.Thesewillstillstackmultiplicatively.
      • Buffsthatprovidebonusdamagewillstillexistsimultaneouslyontheplayer,sointheeventthattheonewiththehighestmultiplierwearsoffthenexthighestwillbeusedinstead.
      • Thischangeaffectsthefollowingweapons/abilities(EmpoweringRift,FrontalAssault,GuidingFlame,SunWarrior,InertiaOverride,WellofRadiance,Lumina/NobleRounds,WeaponsofLight)
  • Notableexceptions:Vengeance(OneEyedMask)
  • FrontalAssault
    • Bonusdamageisnow+20%(Previously+25%)
  • SunWarrior
    • Bonusdamageisnow+20%(Previously+25%)
  • WellofRadiance
    • Bonusdamageisnow+25%(Previously+35%)
  • WeaponsofLight
    • Bonusdamageisnow+35%(Previously+25%)

EnemyDebuffs(Weakened)

  • Shadowshot
    • IncomingPvEdamageisnow+30%(Previously+35%)
    • IncomingPvPdamageisnow+50%(Previously+55%)
    • Thiseffectnolongerexcludespowerweapons
  • TractorCannon(RepulsorForce)
    • IncomingPvEdamageisnow+30%forallelements(Previously+33%/50%forNon-Void/Voiddamagerespectively)
    • IncomingPvPdamageisnow+50%forallelements(Previously+33%/50%forNon-Void/Voiddamagerespectively)
  • HammerStrike
    • IncomingPvEdamageisnow+30%(Previously+50%)
    • Durationincreasedfrom6to10secondsinPvE
  • ShatteringStrike
    • IncomingPvEdamageisnow+30%(Previously+50%)
    • Durationincreasedfrom6to10secondsinPvE

ReducedSuperDamageResistanceGoal: Sincethelaunchof Destiny2 wehaveslowlyintroducedbuffstosupers,especiallyroamingsupers.Whilewebelievesupersshouldbepowerfultheyshouldnotbemindless.WewantsuperstobemoreriskyinbothPvEandPvP.Wewantplayerstothinkaboutpositioningandtimingmore.NotsolongagoweexperimentedwithSpectralBladesbyloweringthedamageresistancesubstantially.Thesechangesweregenerallywellreceivedandimprovedtheexperienceofthesuperforboththepersonrunningitandthepersonwhowasrunningfromit.InPvEplayersshouldn’tfeelliketheirsupermakestheminvulnerableandcastingoneshouldcallforsituationalstrategicthinking.InPvPplayersneedtofeelliketheycanchallengeasuperandthatwithskillfulplaythere’sachancetheycanbeatit. 

  • SuperDamageResistanceremovedfrommasterworkarmor
  • InherentSuperDamageResistanceloweredbycategory(seebelow)

Low-54%→49%

  • NovaWarp
  • ThunderCrash
  • BladeBarrage
  • NovaBomb
  • WellofRadiance

Medium-56%→51%

  • HammerofSol
  • Daybreak

High-60%→53%

  • FistofHavok
  • BurningMaul
  • SentinelShield
  • ArcStaff
  • ArcLightning
  • Shadowshot

Other(unchanged)

  • SpectralBlades-52%/54.4%
  • GoldenGun-0%
  • ChaosReach-40%

ABILITYANDARMORGENERALFIXES

  • Fixedanissuewhereabilitiesthatdealtlingeringdamageweredealinghigherdamagethanintendedathigherframerates
  • ThisincludesabilitiessuchasNovaBomb,VortexGrenades,SolarGrenades,SmokeBombs,FanofKnives,andSunSpots
  • FixedanissuewheretheHunter’sTempestStrikemeleeabilitycouldn’tbeperformediftheSprintbutton/keywassettoHold
  • FixedanissuewheretheincreasedsustaindamageperkoftheStormtrancesuperwouldbreakifaplayerswappedtheirsub-classtoChaosReachandthenbacktoStormtrancewithinanactivity
  • FixedanissuewheretheLiar’sHandshakeperkCrossCounterwasintermittentlyfailingtoactivateandtriggerhealing
  • SealedAhamkaraGraspsperkNightmareFuelwillnowcorrectlyreloadweaponswhenusedintandemwithKnifeTrickandtheTractorCannon
  • ATitan’sBurningMaullineattackwillnolongerbeblockedanddetonateearlyiftheyhaveTelestoprojectilesattachedtothem
  • BorealisandHardlightnowmatchthePrismmodifierwhenchangingelementsonreload,rotatingthroughVoid>Arc>Solar
  • TheHunter’sCombinationBlowabilitybuffwillnowcorrectlyberemovedwhenswitchingsub-classeswhilethebuffisactive
  • ThePhoenixProtocolHearthperkwillnolongerawardbonussuperenergyonkillsandassiststoWarlocksinsideaWellofRadiancewhodonotalsohavetheWellofRadiance(AttunementofGrace)sub-classequipped
  • TheEnhancedMomentumTransferperknowdisplaysthecorrecticon
  • TheMadWardenwillnolongergetfrozenintimewhendestroyedbyaHunter’sGoldenGun
  • FixedanissuewhereWarlockscouldn’tperformtheirWellofRadiancesuperduringthereloadanimationforbreachloadedGrenadeLaunchers
    • Ifinterrupted,thereloadanimationwillcompleteafterthesuperiscast
  • FixedanissuewherealliedGoldenGunprojectilesweren’tgoingthroughBannerShields
  • FixedanissuewheretheQueen’sWrathperkfortheexoticWish-Enderbowwasn’tcorrectlyhighlightingplayersiftheirshieldwasdepleted
  • TheWarlock’sArcsubclassability’Pulsewave’buffwillnolongercleartheQuickdrawperkbonusgrantedfromaweaponuponitsexpiration
  • TheWarlock’s’AlchemicalEtchings’perkbuffsfromLunafactionBootswillnowcorrectlyberemovedif/whentheirWellofRadianceisdestroyed
  • Khepri’sStingwillnolongerconsumetheowner’smeleeabilityenergychargewhenhitbyafriendlyHunter’ssmokebomb

WEAPONCHANGES

  • Weaponmodsarenowtreatedasreusableunlocksinsteadofconsumables.Anymodsyouhaveinyourinventorywillbeconvertedtounlocks
      • Thisgivesplayerstheopportunitytoplaywithdifferentmodsmorefrequently
      • Iftheonlycopyofamodyouhaveisalreadyinagun,youwillneedtoreacquireonetounlockit
  • Minorenemies(Rank-and-File)nolongertakemoreprecisiondamagethanotherenemies
      • Theseenemiespreviouslytooktwiceasmuchdamagetotheirprecisionhitlocationsthanenemiesofhigherranks
      • Youwillstilldealprecisiondamage,butthisisnowentirelydependentontheweapon,asitisforhigherrankedenemies
  • Theamountoftimeallowedbetweenkillstogenerateamasterworkorbhasbeenreworkedperarchetype:
        • 2.5secondsforshotguns,handcannons,scoutrifles,machineguns,andpulserifles
        • 3secondsforautoriflesandtracerifles
        • 4secondsforbows,fusionrifles,rocketlaunchers,andgrenadelaunchers
        • 5secondsforsniperrifles,linearfusionrifles,sidearms,submachineguns,andswords
    • AutoRifles
      • PvEdamageincreasedbetween+30%and+25%dependingoncombatantrank
    • Bows
      • PvEdamageincreasedby+31%againstminorenemies,and+26%againstmajorenemies
      • Fixedanissuewherebowdrawtimesweredisplayedincorrectlyintheinspectionscreen
    • HandCannons
      • PvEdamageagainstminorenemiesincreasedby30%
      • LightweightandAdaptivehandcannonsuseanewfiringanimationwhileaimingdownsights
        • Thischangewasmadetoincreaseweaponaccuracywhenfiringtheseweaponsasfastaspossible
        • Ex:Currently,playerscanshootfasterthantherecoilanimationof140/150archetypes–sowhiletheHandCannonlookstohavefullyresetfromrecoil,thefollowingprojectilewillbeshotasiftheweaponwasstillinarecoiledstate
      • Reducedtheeffecttherangestathasondamagerangefalloff(effectiverange)forthisweaponarchetype
    • MachineGuns
      • PvEdamageagainstminorenemiesincreasedby25%
      • Increasedtheeffectsofdamagerangefalloffonthisweaponarchetype
    • PulseRifles
      • PvEdamageagainstminorenemiesincreasedby28%
      • Increasedtheeffectsofdamagerangefalloffonthisweaponarchetype
      • Archetypespecificdamagechanges(impactsbothPvEandPvPgameplay)
        • Rapid-FirePulseRiflesnowdeal14/23.8base/precisiondamage(Previously13/21.4)
        • HighImpactPulseRiflesnowdeal21/33.6base/precisiondamage(Previously20/32)
    • ScoutRifles
      • PvEdamageincreasedbetween+36%and+18%dependingoncombatantrank
    • Sidearms
      • PvEdamageincreasedtominorandmajorcombatantsby16%
    • SniperRifles
      • PvEdamageincreasedby+47%againstminorenemies,+20%forothers
        • Exoticsniperrifleperkdamagebonuseshavebeenmodifiedtocompensateforthischangeandtheywillnotreceivethefullbenefitsasaresult
    • Submachineguns
      • PvEdamageincreasedby22.5%againstminor/majorcombatants
      • AggressiveFrame
        • Removedtheintrinsiceffectof”Dealsbonusdamageatcloserange.”
        • Thisbonuswas10%,butwasunintentionallyalwaysactive
        • Thebonusdamagehasbeenmovedtothebasedamagefor750RPMSubmachineguns,resultinginnodamagechange
        • Asaresult,TarrabahandTheHuckleberrygain10%damageinbothPvEandPvP

    Exotics

    • SweetBusiness
      • Increasedmagazinesizefrom100to150.
      • IncreasedPvEdamageby15%.
      • HighCaliberroundshavebeenreplacedwithArmorPiercingrounds.
      • Damagechangedto15/21.2base/precision(Previously13.21/21.14)
      • Thisweaponnolongerrequiresyoutobefiringwhenyoupickupammotohaveitautomaticallyreload.
    • GravitonLance
      • PvEdamageincreasedby30%
    • Sunshot
      • Increasedmagazinesizeto12
    • VigilanceWing
      • PvEdamageincreasedby25%
    • Crimson
      • Damagechangedto19/30.5base/precision(Previously13.76/24.75)
      • Fixedanissuethatwascausingthisweapontodealhigherflinchthanintended
    • Merciless
      • Fixedthemissingaimassiststatforthisweapon
    • AceofSpades
      • MementoMori’sdamagebonusisnowaffectedbyrangefalloff
    • Lumina
      • NobleRoundsshouldapplytheirbufftoalliesmorereliablynow
    • TheColony
      • “ServetheColony”nowfunctionsasAutoLoadingHolsterdoes

    Perks

    • ReducedtheeffectivenessofthefollowingperksinPvE: (Addedmissingnote10/1)
        • Rampage,KillClip,Swashbuckler,Multi-KillClip,Desperado,Surrounded,MasterofArms,Onslaught
            • Ingeneral,theseperksusethesamedamagemultipliersforPvEthattheydidinPvP
            • ThechangetoRampagedoesnotaffectTheHuckleberry
            • OnslaughtandDesperadonowchangebulletimpactvalueswhileactiveinPvE
            • Surroundednolongermultipliesprecisiondamageontopofbasedamage,asitwasbenefitingsomeweapontypesmorethanothersasaresult
    • Subsistence
      • Reducedtheimpactofthisperkontotalreserves
    • RicochetRounds
      • Removedthehiddenbonustodamagefalloff
    • Swashbuckler
      • PerknowactivateswhengettingakillwithBallLightning
    • GraveRobber
      • Perknowactivateswhengettingakillwithrangedmeleeabilities(ie:BallLightning,ExplosiveKnife)
    • One-TwoPunch
      • ReducedtheeffectivenessofstackingOne-TwoPunchandCrossCounter(Liar’sHandshake)
      • Ex:Playerswon’tbeabletodefeatRiveninlessthanthreesecondsafter Shadowkeep launchesusingthecomboofOne-TwoPunchandLiar’sHandshake,butweknowmanyofyouwilltryotherbuilds…andpotentiallyevensucceed.

    WeaponGeneralFixes

    • FixedanissuewhereAIcombatantsinGambitbasedactivitieswereusingPvPvaluesinsteadofPvEvalues
    • FixedanissueonJadeRabbitwherepartsoftheornamentwereappearingontheoriginalweaponart
    • Fixedanissuewheremasterworkedweaponswouldsometimesspawnalargeamountoforbsoffasinglekill
    • FixedanissuewherekillingVexHarpieswithprecisiondamagefromOutbreakPerfectedwasn’tspawningNanitesasexpected
    • AddedmissingThunderlordKillfeedandObituaryicons
    • InfusingThunderlordnowcorrectlyrequiresadestinationmaterial(EDZDusklightShards)

    PLAYERIDENTITYSYSTEMS

    TRIUMPHSTEPS

    • TriumphscannowbebrokenintostepswitheachstepgrantingTriumphscore
        • SomeTriumphshavebeenextendedwithadditionalstepsthatgrantadditionalTriumphScore
        • SomeTriumphshavehadtheirexistingrequirementsbrokenintostepsandtheoriginalTriumphScorehasbeensplitbetweenthosesteps

    SEASONALARTIFACT

    • Eachseasontherewillanewpursuit,theseasonalartifact
        • ForSeasonoftheUndyingitisTheGateLordsEye
    • Attheendoftheseasontheartifactwillgoaway,andbereplacedbyanewartifact
    • Theseasonalartifacthastwoprogressions:
        • ArtifactPower:
            • GainanuncappedbonustoyourpowerbyearningXP. EachpointofpowertakesmoreXPtoearnthanthelast
        • ArtifactMods
            • Earnupto12pointsbygainingXP
            • SpendpointstounlockseasonalmodsforArmor2.0

    ARMORCHANGES

    CharacterStats

    • Discipline,Intellect,andStrengthstatsreturnfromtheoriginalDestinygame
    • YourDisciplinedeterminesyourgrenaderechargerate
    • YourIntellectdeterminesyousuperrechargerate
    • YourStrengthdeterminesyourmeleeabilityrechargerate
    • Allstatsnowgofrom0to100
    • ForDiscipline,Intellect,andStrength,astatof30istheequivalentrechargeratetothepre-Shadowkeeprechargeratewithnomodsaffectingthatrechargerateapplied
    • Astatof100istheequivalentofhaving5oftheappropriaterechargerate-affectingmodapplied
    • Eachpieceofarmornowprovidesyouwithcontributionstoeachofyoursixstats
    • Armorthatdropsintheworld,fromengrams,andactivityrewardshaverandomizedstats

    Armor2.0

    • Allexoticandlegendaryarmorwilldroptousethenewarmorsystem
    • Armor2.0versionsofexoticarmorpiecescanbepulledfromyourCollectionprovidedyouhavecollectedthatexotic
    • AllArmor2.0armorpieceshaveanenergytype(Arc,Solar,Void)andanenergycapacity
        • Energycapacitycanbeupgradedbyspendingcurrenciesandmaterials,toamaximumof10
        • Armorwith10energyisconsideredtobemasterworkedandprovidesa+2bonustoallsixcharacterstats
    • Allarmormodshaveanenergycostandanenergytype(Arc,Solar,Void,orAny)
        • Arc,Solar,andVoidmodscanonlybesocketedintoarmorofthematchingenergytype;modswithanAnyenergycostcanbesocketedintoanyarmor
    • Eachpieceofarmorcomeswithmultiplearmormodsockets,intowhichyourmodscanbeapplied
    • Asocketedarmormodoccupiesanamountofthearmor’senergycapacityequaltothemod’senergycost;youmusthaveenougharmorenergyavailabletobeabletosocketamod
    • Armormodsarenolongerconsumable,andareinsteadunlockedandresuableacrossallapplicablearmorpiecesonceacquired
    • Armormodscanbeacquiredfromgunsmithpackages,directpurchasefromthegunsmith,worldengrams,andpinnacleactivityengrams
    • Armor2.0modsandpre-Armor2.0armorperksdonotstack

    Masterworks

    • Fullymasterworkedarmornolongerprovidebonusdamagereductionwhenusingyoursuper

    Exotics

    • Ttian
        • ActiumWarRig
            • Nowworkswithheavymachineguns
    • Warlock
        • LunafactionBoots
            • Removedtheeffectofautomaticallyreloadingallies’weaponswhiletheyoccupyyourrift
            • Thisexoticarmorpiecenowgrantsareloadspeedbonusforalliesoccupyingyourrifts

    ECONOMY

    ARMORMASTERWORKINGCOSTS

    • MasterworkingArmorcostsandlevelshavebeenupdatedtoincludetwonewmaterials:EnhancementPrismsandAscendantShards
    • Boththesematerialscanbeobtainedviathefollowingsources:
        • Nightfall:TheOrdealrewards
        • PurchasedfromtheGunsmithforarotatingvarietyofcurrencyandresources
        • OtherspecialrewardsourcessuchastheSeasonPass
    • EnhancementPrismsandAscendantShardsarecappedat50and10respectivelytolimithoarding,andtokeepplayersunfamiliarwiththissystemfromsinkingalltheirresourcesintoasingleitem

    INFUSIONMATERIALCOSTS

    • Infusionbetweentwoitemsofanyraritynowrequiresonlyasinglematerialtocomplete:UpgradeModules
    • UpgradeModulescanbeobtainedviathefollowingsources:
        • EachoftheGunsmithWeeklyBountiesawardoneUpgradeModuleperweek
        • PurchasedfromtheGunsmithforarotatingvarietyofcurrencyandresources 
        • SeasonofUndyingfreetrackSeasonPassrankrewards
    • UpgradeModulesarecappedat25tolimithoarding,andtokeepplayersunfamiliarwiththissystemfromsinkingalltheirresourcesintoasingleitem
    • DiscardinganEnhancementCorenolongerdeletestheentirestack

    BRIGHTDUST

    • BrightDustisnowearnedbycompletingCrucible,Gambit,andVanguardweeklyandrepeatablebounties
        • WechosetograntallofBrightDustfromritualweeklybountiesratherthanspreadingitoutacrosstheweeklyanddailybountiessoplayerscouldmoreeasilyearnBrightDustwithouthavingtomakesuretheycompleteeverysingledaily
        • Playerswillbeabletodotherepeatablebountiesasmanytimesastheylike
        • AnyCrucible,Gambit,orVanguardcompletedbountiesneedtobeturnedinbeforemaintenancebeginson9/30asthesechangeswillresetthem;otherbounties—Gunsmith,clan,Eververse,etc.—canstillbeclaimedafterOct1
    • EververseitemsnolongerdismantleintoBrightDust,andinsteadgrantlegendaryshardsandglimmer
    • NewEververseitemsforSeasonoftheUndyingwillbecomeavailableforBrightDusttwoweeksintotheSeason
    • EververseitemsnolongerrequireBrightDusttoreacquirethem(orre-rollperks)fromCollections;instead,theycostthesamematerialsthatrewarditemsofthesametype/rarityuse
    • FireteamMedallionshavebeenremovedfromthestore,deprecatedintoFizzledFireteamMedallions,andcannowbedismantledintoBrightDusttorecovertheirpurchaseprice(50BrightDust)
    • GleamingBoonoftheVanguardpricehasbeenloweredto150BrightDust
    • GleamingBoonoftheCruciblepricehasbeenloweredto500BrightDust

    EVERVERSE

    • TheSeason7BestofYearOneEngramhasbeenretired,andinitsplace,playerscannowobtainthenewSeason8NostalgicEngram
    • TheSeasonalMilestonenolongergrantsabounty;instead,itdirectlygrantsaBrightEngram
    • TheSeason8NostalgicEngramisnolongerearnedatlevelup
        • Instead,theBrightEngramisnowincludedinthefreerewardsoftheSeasonPassthatarevisiblebeforelevel100;it’salsoawardedevery5levelsafterlevel100
    • TheEverversestorefrontisnowavailableviatheDirector
    • Everversebounties(standardandIGRversions)havebeendeprecated;anyremainingbountynotescanbebrokendownintoBrightDust
        • YoucanstillcompleteandturninanyoutstandingEverversebountiesuntiltheyexpire 

    GLIMMER

    • Playerscannowstoreupto250,000Glimmer
    • Glimmerrewardsfromthemajorityofsourcesinthegamehavebeenrebalanced
        • Mostopenworldsources(publicevents,LostSectors,chests)havebeensignificantlyincreased
        • PassiveGlimmergainonkillhasbeenreduced
        • InadditiontodirectlyawardingGlimmeronkill,combatantswillsometimesdropadditionalGlimmerchunks
    • WeeklybountiesawardalargeamountofGlimmerinadditiontotheirotherrewards

    SPIDER’SEXCHANGE

    • TheSpiderwelcomesnewopportunitieswithfourarmsopenandnowdealsinmaterialsfromallplanets
    • However,theSpiderhasnotedchangesinmarketvalue,andhasadjustedhisexchangeratesaccordingly:
        • Glimmerexchangenowcosts10LegendaryShardsor20materials,andyields10,000Glimmer
        • TangledShoredailybountiesnolongerawardGlimmer,providinginsteadEthericSpirals(inkeepingwithhiscompetition)
        • Weeklywantedbountiesnolongerawardgear,butnowprovidebetween3,000and15,000GlimmerinadditiontotheEnhancementCorescurrentlyoffered

    XÛR

    • Xûr’sinventorypoolandFatedEngramnowincludeworld-dropExoticsfromYear2

    UNIVERSALORNAMENTS

    SelectarmorsetsnowfunctionasUniversalOrnaments.Onceunlocked,theseornamentscanbeusedtochangetheappearanceofanyLegendaryArmor2.0item.NotearmoritemsthatcorrespondtoconvertedUniversalOrnamentshavenotbeenremovedfromplayerinventories;alreadyownedarmoritemsstillexistintheircurrentstate.

    • AllpreviouslypurchasedEverversearmorpieceswillunlockacorrespondingUniversalOrnamentofthesameappearanceandslotonallArmor2.0items
    • PastEverversesetshavebeenconvertedtoUniversalOrnaments,andwillbeavailableinSilverbundlesviatheEverversearchive 
    • Pricingforthesebundleswillbereducedforeachpieceinthebundledsetalreadyownedontheaccount
    • Seasons1and3setswillbeavailablewhenShadowkeeplaunches-additionalseasonalsetswillbeaddedatlaterdates

    GUNSMITH

    • WeeklybountiesnowawardanUpgradeModuleinsteadofanEnhancementCore
    • Banshee-44’smodinventoryhasbeenrefreshed
    • Banshee-44isnowsellingUpgradeModulesforinfusion,aswellasEnhancementPrismsandAscendantShardsforarmorMasterworking
    • PlayerswhoobtainedaLegendarysetofSolsticearmorinSeasonofOpulencewillfindabundleavailableonBansheecontaininganArmor2.0versionoftheset
        • YoumustbeloggedinontherelevantclasstoseeitsbundleonBanshee(ifyouobtainedthatclass’sLegendarySolsticeset)

    REWARDSPOWERANDPROGRESSION

    • Allnon-powerfulrewardsnowdrop3to0pointsbelowyourhighestequippablePowerlevel,upfrom15to20below
    • Year2powerfulrewardsourceshavechangedtoLegendaryrewards
      • ThesesourcesnolongerhaveachancetodroparandomExoticinsteadoftheLegendarygear
    • BonusExoticsthatdropfromNightfall:TheOrdealwilldropatthecharacter’shighestequippablePowerlevel
    • Under-andover-levelingactivitiesnolongeradjusthowmuchPowerisreceivedfromtherewards
    • Experiencenolongerfuelsaplayer’scharacterlevel,whichhasbeenchangedtobelevel50forallcharacters
      • ExperienceinsteadprogressestheSeasonPass,SeasonalArtifactmod,andPowerprogressions,aswellastheunlockingofdestinationsfornewcharacters
      • ExperiencerewardshavebeenrebalancedwiththeintroductionoftheSeasonPassandSeasonalArtifactprogressions
    • ThePowergrantedfromtheSeasonalArtifactisadditivewiththePoweroftheplayer’sequippablegear,butdoesnotincreasethePowerofgeardrops
    • AllexistinggearhashaditsPowerincreasedtoaminimumof750;newcharacterswillbeginDestiny2atPower750aswell
    • ThePowerbandsforSeason8areasfollows
      • Floor:750
      • SoftCap:900
        • Alldropsuptothispointwillbeupgradestothemostpowerfuliteminyourinventoryorvault
        • Beyondthispoint,onlypowerfulandpinnaclerewardswillincreaseaplayer’sPower
      • PowerfulCap:950
        • Allnon-powerful/pinnaclerewardsarecappedat950
        • PinnaclerewardsaretheonlywaytoraisePowerabovethispoint
        • Powerfulrewardsareequivalenttothecharacter’shighest-equippablePowerbeyondthispoint
      • PinnacleCap:960
        • ThisisthehighestPoweratwhichgeardrops;alsoknownasthe“hardcap”
        • TheSeasonalArtifactbonusPowerallowscharacterstoattainvaluesabovethislevel
    • PrimeEngrams
      • PrimeEngramsnowgainchargesmorequickly,dropmorefrequently,andhaveahighermaximumchargecap(ninecharges,upfromsixduringYear2)
      • ThePowergainshavebeenrebalancedfortheincreasedfrequency,providing+3Power,downfromarangeof+4to+7
      • Playerswhohavecompletedthe“PrimeExample”questpriortoShadowkeep’sreleasewillearncharges,butthosechargeswon’tdropuntilthecharacterhasreached900Power
      • ThiswillhelpplayersavoidspendingchargesearlyforgainsthataremostbeneficialduringtheSoftCaptoPowerfulCaprange

    BOUNTIES

    • ReworkedTowerbountypools,andaddedanew’RepeatableDailyBounty’whichcanbepurchasedbyplayersforasignificantamountofglimmerasmanytimesastheylike


    ACTIVITIES

    VANGUARD

    • AddednewactivityontheVanguardscreen -Nightfall:TheOrdeal
    • RenamedNightfalltoWeeklyNightfallandadjustedbasepowerlevelto820
    • AddedRallyBannerconsumablestoHawthorne’sinventory
    • UpdatedNightfallschedulingtoreducelongstreakswithoutcertainStrikesorduplicateStrikes.

    CRUCIBLE:

    Director

    • PlaylistsRemoved:
        • Quickplay
        • Competitive
    • PlaylistsAdded:
        • Control6v6
        • 6v6Rotator
        • 4v4Rotator
        • Survival3v3
        • Survival3v3Freelancer(soloqueue)
        • CrucibleLabs:Elimination3v3
        • ClassicMix6v6(connection-basedmatchmaking)

    Maps

    • Removed:
        • DeadCliffs
        • Retribution
        • Solitude
        • Legion’sGulch
    • Added
        • Widow’sCourt
        • TwilightGap
        • Fragment

    Ranks

    • PlayerscannotloseGloryranksbelowFabledI
    • LosingamatchreducesGlorystreakby2insteadofresetting
    • LosingamatchreducesValororInfamystreakby1insteadofresetting
    • Gloryadjustsmorequicklytomatchplayerskill

    Matchmaking:

    • Skill-matchingalgorithmadjustedtoallowforgreatervarianceofmatches

    General

    • PowerAmmocratesarenowsharedinall6v6modes
    • AddedphysicstothePacificaCruciblemaptopreventplayersfrombeingabletonavigateintoanunfairlyadvantageouspositionintheenvironment

    CHALLENGES

    • MovedNightfallchallengesfromWeeklyNightfallactivitytoNightfall:TheOrdeal,andretunedcompletions
    • RemovedDailyHeroicStoryMission,Strike,Gambit,andCruciblechallenges
    • RemovedIkoraWeeklyBountyCompletionchallenge
    • RemovedPetra’sweeklychallenge
    • AddedWeeklyBountyCompletionchallengestoShaxx,Banshee,Zavala,andDrifter

    RAIDSANDDUNGEONS

    • AddedrallybannerstoLeviathan,EaterofWorlds,andSpireofStars 
    • “TheShatteredThrone”Dungeonisnowavailableatalltimesinsteadofonathree-weekcycle
    • ItcanalsobelaunchedandresetfromtheDirector

    DESTINATIONS

    • BlackArmoryforgesarenowaccessiblethroughadirectorlaunchedplaylistonEDZ

    NEWLIGHT

    GENERAL

    • ThePowerlevelofallplayers’currentgearwillbesetto750atlaunch.AllnewcharacterswillstartatPower750
    • BlackArmoryForges,Gambit,GambitPrime,theReckoning,andtheMenagerieareavailableforallplayers
    • LeviathanraidlairsEaterofWorldsandSpireofStarsareavailableforallplayers
    • AllplayerscanenterFreeRoamonalldestinations,includingtheMoon(oncethedestinationhasbeenunlocked)
    • Manypreviouslyquestscannowbepickeduponvariousvendors

    NEWGUARDIANS

    • NewcharactersarenolongerrequiredtoplaythroughRedWar,CurseofOsirisorWarmind(a.k.a.Classic)campaignsbeforeaccessingvariousactivitiesandquests
    • NewcharacterscanacquiretheclassiccampaignpursuitsfromAmandaHolliday
        • IftheplayeracquiresacampaignpursuitforamissiononaplanettheyhavenotyetunlockedbyearningXP,thatplanetwillbecomeunlocked
            • Forexample,iftheplayerhasonlyunlockedtheEDZandTitan,andthentheyacquiretheCurseofOsiriscampaignpursuit,theMercurydestinationwillbecomeunlocked
    • Newcharactershaveimmediateaccesstoallplaylistactivities(buttheystillmightnotmeetthePowerrequirementsforhighertiersofPlayerElectedDifficulty,ortheymightneedaspecialitemlikeaMoteSynthesizertoplaytheReckoning)
    • NewcharacterwillbegrantedtheNewLightmainquest.Thisquestwillleadthemthroughmostritualactivities,Year1seasonalcontent,andYear1destinations
    • Fornewcharacters,Zavala,Shaxx,andDrifterwillinitiallyhavesimplifiedinventories.PlayersmustcompleteashortintroquestforStrikes,Crucible,andGambittounlockthefullinventoryofbountiesandpursuitsonthesevendors

    BLACKARMORY

    • Quests
        • TheBlackArmoryareaoftheTowerAnnexisnowaccessibletoallplayers
        • SimplifiedtheBlackArmoryintroquest
        • RemovedthequestsneededtoUnlocktheIzanamiandGofannonforges
    • Exotics
        • LeMonarqueandJotunnarenowfirstunlockedviapursuitsfoundonAda-1
        • ThequestforIzanagi’sBurdencannowalsobeacquiredfromAda-1
    • Forges
        • IntroducingtheForgeRotator
            • FoundontheEDZDirectorScreen
            • Launchdirectlyintoaforgebyselectingthenode
            • WhichForgeisplayablerotatesdaily
        • ForgesarenolongerlaunchedfromEDZorNessus
    • Rewards
        • Weaponframesnolongerrequirespecificforgesinordertobecompleted

    WARMIND

    • EscalationProtocolaccessisnolongergatedonanycampaigncompletionrequirements


    GENERAL

    • Fixedanissuewherethe”CrossSaveEnabled”messagingwasdisplayedforplayerswhodidnothaveCrossSaveenabled.
    • PlayerscannowusetheRight-Stickand/orMouseWheeltoscrollupanddownontheLoreTabwithouthavingthecursorfocusedonthescrollbar
    • RemovedtheSeasonsNodeontheDirector(allseasonalinformationcanbeseenviatheSeasonstab)
    • AddedKeyMappingoptionsfortheStore,QuestsandSeasonstabs
    • Addedasmall”Youarehere”indicatoraroundadestinationnode(andastringinthetooltip)whentheplayerisinthatdestination
    • Thecharacterlevelonthecharacternameplatehasbeenreplacedwiththecharacter’sClassIcon
    • FallenSpiderTanksarenolongerutilizingstealthtechnologyontheirfrontmini-guns
    • Playerswho’veobtainedtheSaluteemoteinthepastcannowcorrectlyselectitintheircollectionandassignittotheirEmotewheel
    • TheEDZRegionChestTriumphnowhasarequirementof20chestsforcompletion
    • ActivatingtheFistBumpandHandshakemultiplayeremoteswillnowcorrectlyannouncetotheBattlefeed
    • Removedaduplicate”IronTruageSuit”armorsetentryfoundinHunterCollections
    • RunefinderbuffwillnowonlyawardRunestotheplayerwiththebuffandnothaveachancetograntRunesforotherfireteammembers

    REWARDSYSTEMS

    • Applyactionswillworkonthefirstattempt
    • HuginnwillnolongersellTincturestoplayerswhohavefullinventories(nofreespace)
    • Fixedanissuewheresomeitemswouldnotappearinthelootstreamifmultipleitemswereawardedatthesametime
    • Multiplayer(Buddy)emoteswillnowhaveavisibleindicationofwhereaplayercanstandtobeabletointeractandinitiatetheemote
    • PlayerswhocompleteGambitPrimeCivicDutybounties(whichdon’trequireplayingGambit)willnowcorrectlyretaintheirInfamypointswhenreturningtoOrbitfromdestinations/activities
    • ThelastshipmentsoftheVestianDynastysidearmhavebeenrecalledfromallsourcesandvendorsandsenttoSpiderfordisposal
    • TheQueenofHeartsexoticshipnowdismantlesin4seconds,likeotherexotics,andnowcorrectlyusestheexoticacquiredSFX
    • FixedanissuewhereGambitPrimeenvoysdidn’tcounttowardstheEnvoyWhileItLastsbount
    • FailingthefirstencounterforanyBlackArmoryForgewillnolongerawardplanetarydestinationmaterials
    • Fixedanissuewhereplayerswouldloserewardsiftheyclaimedabountyinprivatematches
    • ThetimerforTimedActivities(suchastheHeroicWhisperoftheWormmission)willnowactivateafter5minutesifatleastoneplayerhasloadedintotheactivity
    • Fixedanissuewherethe”BankThis!”GambitmedalwasnotbeingcorrectlyawardedwhenInvaderskilledopposingGuardiansholdingmotesneartheirBank,whichwaspreventingtheassociated”BankThis!”Triumphfromprogressing

    Written by: J.P.

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