Destiny 2 Update 2.05 – Patch Notes 3.0.0.4 on November 24

Destiny 2 Update 2.05 – Patch Notes 3.0.0.4 on November 24

Bungie has announced the next Destiny 2 update – Server Down November 24th!

On November 24th, the Destiny 2 servers will be offline and maintenance work will be carried out. Bungie announced this on Twitter.

In the course of the maintenance work there will also be an update, Destiny 2 Hotfix 3.0.0.4 will be released. This means that PS4 players have to download the client patch 2.05.



Maintenance work will begin around 1700 UTC, how long the servers will be offline has not yet been mentioned.

 

Destiny 2 Patch Notes 3.0.0.4

ACTIVITY 

  • Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power. 
      • Vanguard strikes are now 1050 Power. 
  • Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.  
      • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure. 
  • Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.  

 

CRUCIBLE 

  • Fixed an issue where Defeats’ audio was playing too often. 

 

COMBAT 

WEAPONS 

  • Fixed an issue where Trench Barrel was not being removed after firing three shots.  

 

REWARDS 

  • Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power). 
  • Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool’s inventory to claim. 
  • Updated the World Engram weapons reward pool. 
      • Remove all Legendary weapons that hit their Infusion Cap at the end of this Season. 
      • Added all of the Seventh Seraph weapons from Season of the Worthy. 
      • Added all of the Season of Arrivals Seasonal and planetary reprisal weapons. 
      • Set weight drop chances so that the newer an item is, the more likely it is to drop.   

 

BOUNTIES 

  • Reduced number of bounties required for the New Light quest from three to one.  
  • Fixed an issue where Combat Drill bounties were requiring Elimination defeats. 
      • They will now correctly require Clash defeats. 

 

SEASON 

  • Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress. 
  • Fixed an issue where Lure mods were duplicating. 
  • Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons 
  • Fixed an issue where players already have the Lure but the Lure quest doesn’t progress.  

 

Source: Bungie

Written by: vanni

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  1. Chad Cawley November 25, 2020 | Reply

    Please make warlock stasis melee back to how it use to be only for pve but stay the short range for PvP so it’s fair pve is dumb having it a short range 😐🤦‍♂️

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