Destiny 2 Update 1.58 Patch Notes 2.9.2 September 8

Destiny 2 Update 1.58 Patch Notes 2.9.2 September 8

Bungie has now released the announced Destiny 2 update 2.9.2. Below are the full patch notes for this September 8 Patch.

The Destiny 2 Update 1.58 can now be downloaded and installed for all platforms. On the PS4, the download size is 424 MB, depending on the platform


Destiny 2 Patch Notes 1.58 / 2.9.2



  • Fixed an issue that caused players to freeze when spawning into Gambit.

Prophecy Dungeon

  • Fixed an issue where enemies could stop spawning in Hexahedron area, blocking players from progressing.


  • Fixed an issue where enemies would stop responding to players if they carried motes from a Contact event into the Savathun’s Song or Festering Core Nightfall.



  • Fixed an issue where players who completed Tommy’s Matchbook catalyst pursuit were re-awarded it.
  • Fixed an issue where the Trials vendor engram advertised rewards at zero Power level.
      • Note: This was simply a display error; the actual Power you would receive was not affected.
  • Fixed an issue where the Cold Denial ornament ADS view looked very different from the base weapon.
  • Prestige Eater of Worlds and Spire of Stars ornaments can be viewed in collections. 
  • The “Become Legend” step of the New Light quest incorrectly asked players to reach Power level 950.
      • It now correctly ask players to reach Power level 1000. 
  • Redrix’s Broadsword will now be available to reclaim from Collections.
      • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Made improvements to Sleeper Node RNG on Mars.
      • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
      • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
      • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.
  • Spider will begin offering three weekly Wanted bounties, up from one.
      • Note: These bounties will now award 10k Glimmer, down from 15k.
  • Fixed an issue where the Guardian Games quest was still present in some players’ inventories.
      • Seriously, if this Quest isn’t fully removed this time, we’re going to need to talk to Zavala about how Titans are rubbing their win in everyone’s faces.
          • It’s not very nice of them to do that.
              • Please stop reminding me that Hunters lost.
  • Fixed an issue where players could block quest progress by acquiring Calcified Light without the quest active.
  • Reduced amount of Shader drops from Umbral Engrams.


  • Exotics
      • Ruinous Effigy:
          • Transmutation Spheres can no longer be picked up by players with active Super abilities.
      • Perks that provide ability energy on Super activation (Apotheosis Veil, Radiant Largesse) now activate after Super energy is consumed.
          • These perks used to activate during the Super’s warmup, but that allowed players to cancel their Super during warmup to gain ability energy without consuming their Super energy.
          • This change will prevent activating these perks for “free.”
      • Fixed an issue affecting the perks on Jade Rabbit and Merciless. 
          • Perks that activate “on hit” weren’t triggering properly when projectiles over-penetrated their target.


  • Solstice of Heroes:
      • When in first person view, most of the Gauntlets are invisible except for the gold trim and hands.
      • Fixed a misaligned solstice glow on Hunter Solstice leg arrangement.
      • Increased glow intensity.


  • Fixed an issue on Steam where certain player persona names could cause Weasel errors.


Source: Bungie

Written by: Carizma

leave a comment

4 Comments Added

Join Discussion
  1. timothy houlahan September 8, 2020 | Reply

    correction patch 1.58
    68.409GB NOT 424 MEGABYTE AND BASE GAME IS 98.987 when downloading for the first time… I am a first time player or will be once it downloads IN 5 DAYS TIME BECAUSE ITS SO BIG and my connections so slow. AND THE PATCH WILL TAKE NEARLY 2 DAYS AS WELL BEING NEARLY 70 GB your game better be worth it and not just some pve crap thrown into a pvp game

    • Mr Green. September 12, 2020 | Reply

      Congratulations on becoming a member of the destiny community, unfortunately “your” connection problem kinda sounds like a “you” problem, not a dev problem, when it comes to the game in a whole it is indeed worth it but it seems your getting the game all wrong, there is indeed a pop element to this game but the story line is verry diverse and colorful with “alot” of gameplay heading towards the “pve” side of the game, so if you aren’t into a good story or a good game we’re you can freely play and explore new and interesting things then I would recommend another game “but” if you are open to put in the time, enjoying this game is effortlessly easy, I hope I answered your questions.

      From. Mr Green.

  2. timothy houlahan September 8, 2020 | Reply

    your ps4 update IS NOT MEGABYTES i’ts nearly half the size of the base game at 40gb in australia at least not 424mb as stated at the top of this page your full of it for saying that it is

Leave Your Reply

I agree Privacy Policy.