DOOM Eternal Update 1.14 – The Ancient Gods – Part Two Patch Notes

DOOM Eternal Update 1.14 – The Ancient Gods – Part Two Patch Notes

The new DOOM Eternal expansion “The Ancient Gods – Part Two” is now live! We will have all the information about the new content and bug fixes on March 18, 2021.

The DOOM Eternal Update 1.14 can now be downloaded and installed. On the PS4, the file size is 13.9GB, depending on the platform.


DOOM Eternal Patch Notes 1.14

DOOM Eternal: Update 5 Patch Notes

DE Update5 960x540

General Updates – for ALL platforms

DE.TAGP2.Reticle-In-Game 960px

DE.TAGP2.Reticle-Ability-Indicator 960px

DE.TAGP2.Reticle-UI.Menu 960px

  • New “Racecar” HUD Options

A new, optional feature known as the Reticle Ability Indicator allows you to position icons for certain important mechanics near your reticle so you are able to track when they are ready to use and improve your effectiveness.

DE.TAGP2.WeaponDelayMenuUI 960px

  • New Weapon Wheel Open Delay (in milliseconds)

Adjust switch weapon versus Weapon Wheel timing based on the button press/hold


Fixed a variety of issues around the Blood Punch not triggering, and Chainsaw input not registering a target

Doom BattleMode Logo Keyable 500

New BATTLEMODE Updates for ALL platforms

BATTLEMODE Characters Slayer.245x278




  • Hitting a demon player with a Blood Punch guarantees BFG ammo to drop for the Slayer player
  • Glory killing AI will no longer have a chance to drop BFG ammo



  • Added NEW Slayer Upgrade – UAC Firepower
  • Increases plasma gun damage by 25% and reduces Ballista damage by 50%
  • Removed Slayer’s Speed Demon round upgrade – replaced with UAC Firepower upgrade

Endless Rage


  • Increased Slayer boost duration w/ the Endless Rage power upgrade from 3 to 5 sec

Master Carver


  • Removed Master Carve ammo buff – the ammo from that upgrade has been added to the Slayer’s base kit

Fists of Fury


  • Blood Punch charge is given on round start after acquiring Fists of Fury



  • Cooldown reduction added to Bonus Boom upgrade


  • Slayer melee damage to player demons is now only 1 damage




  • Removed Loot Block cooldown reduction from Tactician upgrade for demon players (cooldown is now a consistent 40 sec)
  • Loot Block duration increased from 3 to 3.5 sec
  • BFG ammo is no longer affected by Loot Block

Team Heal


  • Behavior has been changed to heal-over-time instead of instant heal
  • 8 sec duration – No change in heal percentages – still 30% on PC and 20% on Console



  • Noxious Hazard ability damage no longer stacks when two are placed on top of a Slayer player


  • Demon respawn protection increased from 3 to 5 sec

BATTLEMODE Fixes for ALL platforms

  • Fixed an issue in which the Slayer could fire the Full Auto Mod and Sticky Bomb Mod at the same time

  • Fixed a bug where vacuumed health drops that were not picked up turned invisible but remained active

  • Fixed an issue that allowed the Archvile to place the Flame Wall on top of the Slayer

  • Fixed a bug where the Extinction Level Slayer Milestone did not track when demon players were killed with the BFG

Campaign Fixes for ALL platforms

  • Fixed a bug where reloading a checkpoint or exiting to the Main Menu shortly after unlocking Fast Travel for any level resulted in Fast Travel becoming unavailable.  

Known Issues – ALL platforms


  • ModBot – the Slayer animates for current equipped mod, not for what is acquired, then doesn’t switch to new mod. This issue will be fixed in an upcoming update. In the interim, manually equip the new mod as a workaround.


  • VFX persist when killed while under the effects of Team Heal

  • The Slayer can burn a Chainsaw pip when attempting to use the Chainsaw on a ledge-grabbing demon

  • The Revenant’s lasers may persist in third person after firing a Rocket Barrage

Known Issues – PC Only


  • Skyboxes appear grainy on the AMD Vega 56 GPU

  • For best performance on the NVIDIA GTX 1650 GPU, use driver version 457.51 (you can download them from NVIDIA here)

  • Players using an NVIDIA GTX 1050i may experience a black flickering effect when playing with V-Sync set to “Triple Buffering” or “On”. If encountered, use a different V-Sync setting as a workaround.


  • The Archvile’s Flame Wall upgrade may not consistently produce fireballs when taking fire from the Slayer


Source: Slayers Club

Written by: Carizma

leave a comment

No comments yet.

Leave Your Reply

I agree Privacy Policy.