For Honor Patch Notes 2.08 and 2.09 – New Updates

For Honor Patch Notes 2.08 and 2.09 – New Updates

Today, For Honor Update versions 2.08 and 2.09 have been released on PS4, Xbox One and PC. It started the second season of the second season for the game.

For Honor Update Version 2.08 adds the new hero Sakura and a new map to the game, as well as numerous enhancements and bug fixes. The details of the updates for For Honor 2.08 and For Honor 2.09 can be found below.

 

For Honor Update Version 2.08 Patch Notes

NEW HERO: SAKURA, THE HITOKIRI

  • The Hitokiri are relentless executioners. Wielding the masakari, the Samurai battle axes, they can enter a special state to chain heavy attacks infinitely and perform special moves. They dictate the flow of combat with charged attacks and uninterruptible moves.

Difficulty: Medium



  • Relentless executioner with multiple mix-ups
  • Hard Hitter

Special Capabilities

  • Mugen-ryu: A state that grants special moves and Heavy infinite chains
  • Various Uninterruptible Attacks
  • Charged Heavy Attacks

NEW MAP: CANOPY

  • Canopy is the source of many legends. One is about a group of Samurai settlers who had fled there and used the landscape to triumph over one thousand enemies. Another tale speaks of a mysterious deity that gave birth to the sacred grove before turning to stone. Besides its mystical aura, this isolated village is protected by natural barriers and has become a coveted refuge for all factions
  • This map is available in Tribute, Skirmish, Elimination, Brawl and Duel

FIGHTER IMPROVEMENTS

You can find out detailed improvements and bug fixes from the official patch notes shared by Ubisoft.

 

For Honor Update Version 2.09 Patch Notes

MATCHMAKING

[Adjustment] We are reverting the matchmaking parameter to the system we had before 2.06.0 due to an issue that caused Skill Rating to take a lot longer to stabilise.

CUSTOMIZATION

Realistic Game Mode Rewards:

  • Added a Black Color Swatch as reward for playing realistic game modes
  • Reward is guaranteed by playing any realistic game mode when the playlist is available
  • Reward is prioritized for the last hero played

Written by: vanni

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