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For Honor Patch Notes 2.13 – New Update on September 12

Ubisoft and the responsible developers have released Update 2.13 for For Honor, for PC, PS4 and Xbox One.

This spontaneous update was released after the maintenance, below you can find the complete patch notes. This patch aims to make many adjustments to characters and include many bug fixes as well.

 

For Honor Update 2.13 Patch Notes

KNOWN ISSUE

· [Xbox One] Title may crash when accessing Warrior Trials after playing a Match

IMPROVEMENTS

RANKED DUEL

· Rewards in Ranked Duel are now based on the match duration

GENERAL

Revenge

· [Adjustment] Active Feats and Debuffs are now working properly when receiving Revenge gains

· [Adjustment] Receiving multiple attacks on the same frame will grant the right amount of Revenge gain

· [Adjustment] Countering a Guard Break will not grant Revenge gain

· [Adjustment] Captains and Guardians are no longer allowed to count as an active opponent. They will not give any Revenge gain

· [Bug Fix] Fixed issue on certain attacks that were not providing Revenge gain. All attacks will now give the right amount of revenge

Zone Attack

· [Adjustment] Warden, Peacekeeper, Conqueror, Lawbringer, Kensei, Orochi, Nobushi, Raider, Berserker, Valkyrie, Shinobi, Aramusha, Shaman, Highlander, Gladiator, Shaolin, Tiandi, Jiang Jun, Hitokiri: Removed brief 1 second Stamina regeneration pauses that occurred during most Zone Attacks

Fire

· [Adjustment] The time between each damage tick and the duration of the fire has been doubled. Damage stays the same but is done over a longer period of time

MAP

High Fort

· At Capture Zone A

– The ledge at the staircase leading up to Capture Zone A has been blocked off.

· At Capture Zone C

– The bridge from Attacker spawn leading in to Capture Zone C now has railings.

– Some ledge openings near the entrances of Capture Zone C have been blocked off

– The Middle Bridge is still wide open

– Spikes were removed from the base of Viking statue

CUSTOMIZATION

  • [Adjustment] We changed the Team Color assignation on some color swatches that could be confusing for team identification. Color swatches were not modified; only Team Color assignation.
  • Attacker
    • New Retro
    • Dawn on the Swamp
    • Ebbing Passion
    • Blackest Flame
    • Rosy-Fingered Dawn
    • Coral Fields
    • Mint Eggplant
    • Arid Desert
    • Bloody Ashes
    • Wings of Glory
    • Father of Understanding
    • Mustard Seed
    • Open Flame
    • Dying Embers
    • Frosted Cake
    • Blind and Bloody
    • Blood and Onyx
    • Blazing Nights
  • Defender
    • Caligatio Belli
    • Posh Living
    • Ao Qin’s Dawn
    • Blood Omen
    • Cloudy Day
    • Seashore
    • Vigrior
    • Electric Sunset
    • Smoky Waters
    • Sky Lark
    • Foggy Nights
    • Sea Raven
  • [Adjustment] We changed these color swatches to neutral only because they could be confusing for team identification. Color swatches were not modified:
  • Dawn of War
  • Nothern
  • Turquoise Torment
  • Aerial Disaster
  • Gnipahellir’s Fur
  • [Adjustment] We changed the Team Color assignation on “Apres-Ski” color swatch and assigned it to the Defender bucket as a result. Color swatch was not modified; only Team Color assignation

BUG FIXES

GENERAL

· [Bug Fix] Fixed an issue that caused the player to fall off Zip Lines when activating Revenge. Can no longer Activate Revenge on the Zip Line

· [Bug Fix] Fixed an issue that caused the player to sometimes be unable to parry an attack after being hit by a minion (which only affected Heroes who do not have Reflex Guard)

· [Bug Fix] Fixed an issue that caused the player to be unable to revive for the rest of the match when being revived by a teammate that gets disconnected or a bot that gets replaced during the revive

FIGHTERS

Warden

· [Bug Fix] Fixed an issue that caused the Warden’s 2nd Attack in his Light Attack combo to be very likely to collide with nearby walls

Raider

· [Bug Fix] Fixed an issue that caused the Raider to be able to soft feint his Zone Attack into Guard Break while Out of Lock

Conqueror

· [Bug Fix] Fixed an issue that caused the Conqueror to incorrectly have Superior Block during the recoveries of his chained Light Attacks

Orochi

· [Bug Fix] Fixed an issue that caused the Orochi to be unable to track the opponent properly after “Storm Rush”

· [Bug Fix] Fixed an issue that caused the Orochi’s camera to become offset when killing a opponent with “Wind Gust” after deflecting

Shugoki

· [Bug Fix] Fixed an issue that caused Shugoki to be able to soft-feint a Guard Break into Activating Revenge

Shinobi

· [Bug Fix] Fixed an issue that caused the Shinobi to have a faster backward strafe speed than intended while charging an attack

· [Bug Fix] Fixed an issue that caused the Shinobi to be able to soft-feint a Ranged Guard Break into Activating Revenge

Shaman

· [Bug Fix] Fixed an issue that caused the Shaman’s “Good Blood Omen” 2nd attack to be very likely to collide with nearby walls

Hitokiri

· [Bug Fix] Fixed an issue that caused the Hitokiri to sometimes have infinite Uninterruptible Stance when Executing and the shield was removed in mid-Execution

· [Bug Fix] Fixed an issue that caused the Hitokiri to not be able to roll from his back dodge when performing the back dodge without a directional input

· [Bug Fix] Fixed an issue that caused the Hitokiri camera to become offset when being hit by the Centurion’s “Legion Kick”

FEATS

Shield Basher

· [Bug Fix] Fixed an issue that caused “Shield Basher” damage to be applied on locked target when hitting a soldier

Haymaker

· [Bug Fix] Fixed an issue that caused “Haymaker” to not work against the Gladiator’s “Fuscina Ictus”

Senbonzakura

· [Bug Fix] Fixed an issue that caused “Senbonzakura” to seem as active while reviving a teammate

Zealot Bolt

· [Bug Fix] Fixed an issue that caused the “Zealot’s Bolt” to not unbalance the opponent if hit while on a Zip line

AI

· [Bug Fix] Fixed an issue that caused the bots to always block the second hit in a chain

MAP

The Harbor

· [Bug Fix] Fixed an issue that allowed the player to reach an unreachable area by dropping from the Zip line

Arena Maps

· [Bug Fix] Fixed an issue that allowed some moves to push the player out of the game play area

USER INTERFACE

· [Bug Fix] Fixed an issue that caused Players sometimes receive no XP, no steel, no loot at the end of a match, only troops

· [Bug Fix] Fixed an issue that could cause the Guard Break symbol to remained displayed at all times if you unlock while getting Guard Broken by enemy

· [Bug Fix] Fixed a bug where one or more orders would be shown as numbers

· [Bug Fix] Fixed a bug where one or more orders would be shown in the wrong language

· [Bug Fix] We tweaked the player expression of the Raider to make outfits look better

MATCHMAKING

· [Bug Fix] Fixed an issue that caused some Australian players to be matchmaked with player from other regions. Thanks “PureLSD.” for the report

CUSTOMIZATION

· [Bug Fix] Fixed an issue that caused the Tiandi’s “Yi Ru Fan Zhang” execution to have delayed sounds

· [Bug Fix] Fixed an issue that caused the Jormungandr’s “Skull Crusher” execution to be offset when used near a wall

· [Bug Fix] Fixed an issue that caused two different color swatch to be incorrectly named “Dying Embers”, one of them is now named “Ebbing Passion”

· [Bug Fix] Fixed an issue that caused the opponent to get out of viewing area while previewing the Berseker’s “Spark it Off”

· [Bug Fix] Fixed an issue that caused the team color application on the cloth part of the “Stoneworn” helm to have a different behavior depending on the gender of the Berserker

· [Bug Fix] Fixed an issue that caused the Aramusha’s “Think Fast” execution to be missing visual effects

· [Bug Fix] Fixed an issue that caused the Gladiator’s “Brash Victoria” Buckler to present offset Symbol and Embossing customizations

PC

· [Bug Fix] Fixed an issue that caused the title to not close properly when quitting to desktop

Written by: J.P.

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