Crytek released major update 1.5 for Hunt Showdown today and we have all the details on that. The Hunt Showdown Update 1.5 is now available for download, for all platforms.
Today’s update includes a lot of new content, such as new Legendary Weapons and the new Custom Ammo feature. Of course, there are also improvements and bug fixes.
Hunt Showdown Patch Notes 1.5
New Feature: Custom Ammo
With this update, we are introducing several new ammunition types that are available for nearly all the weapons in Hunt. These Custom ammo types are designed as a side-grade rather than an upgrade, offering a lot more variety as well as allowing players to tailor their loadouts even more to their playstyle.
No custom ammo type is meant to replace the default ammunition. While some may appear to have advantages, there are also downsides that must be considered.
For example, some ammo will have higher penetration values, but these come at the cost of reduced muzzle velocity and damage. Others will deal fire damage as well as instantly blow-up explosive barrels but will have a visible tracer and no wall penetration.
- Some ammo types will be more suited to PvP while others are more aimed at PvE combat.
- Not all weapons can use every type of custom ammo.
- Custom Ammo is unlocked the same as any other weapon variant through the Book of Weapons.
- When equipped, custom ammo replaces the standard ammo for the duration of the mission.
- Ammo can be changed between missions when modifying your hunter, but not in the mission itself.
- Custom Ammo is available for compact, medium and long bullets. Carrying multiple weapons with the same Custom Ammo type will share ammunition between them.
All single shot weapons (Springfield 1866, Martini Henry IC1, Sparks LRR, Romero 77, Hand Crossbow and Crossbow) have been upgraded to make them more versatile. They now can carry two types of ammunition.
This allows these weapons to split their extra ammo capacity between two different ammo types for added flexibility.
Equipped ammo types can be toggled with the “X” button (default mapping) while playing.
Custom Ammo Types
- This bullet shatters on impact, releasing a toxic agent fatal in high doses. But the cost is reduced stopping power and penetration.
- This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter’s position away.
- This modified bullet expands and shatters on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and infected (who often suffer from gruesome wounds already and are less concerned about blood loss)
Full Metal Jacket (FMJ) Ammo
- A hardened casing increases this bullet’s penetration power, though additional weight reduces muzzle speed.
High Velocity Ammo
- A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity but increases recoil slightly. Great for ranged combat. When used on weapons with a silencer, the gunfire will be audible at slightly longer distances.
- Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds.
- This bullet contains a small charge that bursts on impact, scattering shrapnel over an area–the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage, but a well-aimed shot can tear apart your enemies.
- This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Cannot pierce most surfaces but can saturate an area and cause bleeding damage.
- This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot.
- Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over buckshot. Not effective at long distances.
- A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches.
- Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but cannot penetrate harder obstacles. Unreliable at a distance.
Explosive Bolt Ammo
- A highly volatile and explosive bolt.
- Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact.
Poison Bolt Ammo
- This compact bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.
Chaos Bolt Ammo
- A compact bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect.
Choke Bolt ammo
- A Choke Bomb in the form of a compact crossbow bolt. Shorter lifespan and smaller range. Can be used offensively or defensively.
Custom Ammo can only be replenished from the new purple Special Ammo Boxes and from Ammo Box consumables the player brought into the bayou.
- The existing small purple special ammo packs have been removed.
- New Special Ammo Boxes can be found scattered throughout the world.
- Special Ammo Boxes can be found at every supply point.
- Special ammo boxes will also be quite common around the big Watchtowers (1-2 boxes)
- Other weapons such as the Nitro Express Rifle, Crossbows and the Dolch C-96 compete for these resupply options with weapons using Custom Ammo, reducing overall availability of special ammo for all players. Best to hold on to some rounds, just to be safe.
Custom Ammo on Crossbows
As you may have noticed, some of the ammo types above are named after crossbow variants. These variants have sadly left us, but their legacy will live on with their Custom ammo Variants. Similar to the Single shot weapons (explained above) you can now pair up ammo types so whether you want normal bolts and Shotbolts, or Shotbolts and Explosive bolts – we got you covered. And now, you can also use these ammo types with your favourite legendary skins.
Winfield 1876 Centennial
A large slot, medium ammo, lever-action hunting rifle. This weapon is a significant upgrade from its famous compact ammo 1873 cousin that also benefits from the Iron repeater and Levering traits. This means the 1876 is a very versatile weapon that sits comfortably in the center of the arsenal with an ability to take on most challenges that it encounters.
The rifle carries les ammo and lacks some of the punch that comes with other medium ammo rifles but what it lacks in punch, it makes up for with a very high muzzle velocity and large tube magazine.
Winfield 1887 Terminus
The Winfield 1887 Terminus is a large slot, lever-action shotgun, with an impressive capacity of seven shells with five in the magazine, one in the elevator and one loaded directly, and benefits from both Iron Repeater and Levering.
The shotgun’s lever-action allows for a comfortable cycling rate during engagements, with the exposed action providing instant feedback on the type of loaded ammunition.
The medium barrel length produces decent effects at range, but the weapon still falls slightly short compared to some of the other longer-barreled shotguns.
Winfield 1887 Terminus Handcannon
The Winfield 1887 Terminus Handcannon is a sawn-off variant of the model 1887, its buttstock having been replaced with a shorter pistol grip making it a medium slot choice.
The removed stock naturally results in much stronger recoil, while the shortened barrel causes wider shot dispersion. However, the weapon only loses one shell capacity for an impressive six shots as most of the tube-magazine is retained.
Like with its parent, the 1887 handcannon variant also benefits from the Iron Repeater and Levering traits.
New Legendary Weapons
“Calamity Jane” Winfield Centennial Legendary
- The very Winfield M1876 Centennial that entertained crowds of hundreds the country over in the hands of the infamous Calamity Jane ended up in the Bayou after a series of tragedies put the show out of business. In the hands of the Hunter who bought it, it still wrought both the tragedy – and trickery – with which it had been christened.
- Added for 400 Blood Bonds
“Last Estate” Winfield 1887 Terminus Legendary
- Hunters pass on heirlooms old and new on deathbeds of mud, the receivers’ grateful strangers, trampling mantles in haste and greed. Last Estate is named for inherited land sold to pay for the engravings on this Winfield 1887 Terminus. Fittingly, it was passed on without ceremony, the names forgotten but the pattern repeated.
- Added for 300 Blood Bonds
- Significantly reduced the impact noise tied to the Decoys (standard and blankfire) increasing their viability in close combat encounters.
- Increased the throwing distance of Decoys to improve their usefulness in providing distractions.
Unfortunately, decoys have not really played a significant role for quite a long time, so we wanted to make some changes to increase their versatility and viability in your loadout. Our idea is that players can use them to aggro AI and animals at a greater distance without revealing your presence. This may confuse your enemies who will generally expect the hostile target to be closer to the aggro noise, allowing for a surprise attack, or to use the distraction as a quick escape.
- Significantly reduced the audible distance for the chaos bomb fuse. This change increases the chances of confusing other players during close to medium distance encounters.
- Hand crossbow are now a small slot weapon, previously a medium slot.
With this change to the hand crossbow as well as the addition of the new tactical ammo types such as the choke, chaos, and poison, we want to encourage its use as a more versatile tool in the players Arsenal. Please note you cannot dual-wield the hand crossbow.
- Improvements made to the chaining of duster melee attacks to feel more responsive.
- Slightly increased Stamina cost for normal Knife attacks (normal is slash that can cut wire, heavy is stab; change is part of the Concertina balance changes further below)
- Significantly improved the hit registration of wires making it more consistent when shooting through the concertina wire mesh.
- This means it will no longer be possible to use the mesh as a reliable shield. They will still provide cover, however there is a much higher risk of getting hit.
- This also means it will no longer be possible to block choke bombs with the wire meshes ensuring that you cannot set a down Hunter on fire and then throw a concertina bomb on top to prevent them from being extinguished,
- individual wires on the concertina can now be destroyed from hits with long, FMJ and Nitro bullets
- Wires can no longer be destroyed with blunt or stab attacks (dusters, fists, Hammers, but stocks, bayonets). You now need to cut the wire.
- Slashing Attacks vary in effectiveness when it comes to cutting the concertina wire.
- Heavy Knives destroy several wires with a single attack.
- Wood Axe, Machete, Shovel (normal attacks), Talon variants and the Romero 77 Hatchet can destroy substantial amounts of wire with a single melee attack, allowing players to clear a concertina in no time.
- Slash attacks from the standard Knife as well as from Throwing Knives and the Pax Claw now need multiple attacks to break a single piece of wire.
- Concertina wire still breaks piece by piece as normal if the player becomes entangled in it.
_It was important to us to fix several issues with the previous iteration of concertina wire, ensuring that we stopped some instances where it could be abused as well as making it more reliable to use and be countered by players.
We also felt that being able to take out your First Aid Kit and simply punch through concertina obstacles was a cheap and unrealistic tactic. The intention has always been to have players clear wires using the right gear, so now we are trying to establish some clearer rules to ensure this is the case.
While in some instances this might make it more challenging to clear wires, bringing (or looking for) the right tools can make a significant difference and overall allows for much easier obstacle clearing and yields more satisfying results when cutting through wire with heavy equipment, like Machete, Wood Axe, Shovel or Bomb Lance. _
- Trait change: Lowered cost of the Ghoul trait to 4 Upgrade Points (previously 7 points).
- Upon spawning as a trio, players will be arranged in a triangle formation instead of standing side-by-side, giving all players the chance to check out their team-mates before the match starts.
Dark Sight Boost
- Seconds gained from picking up bounty, looting hunters and investigating clues will now show up in the pick-up-ticker on the right side of the HUD.
Added Special Ammo Box.
Added Sparks Sniper
Reduced chance of compact ammo Winfield variants
Added Winfield 1876 Centennial
Replaced medium slot shotgun variants with their large slot counter parts.
Added Specter 1882
Added Nagant M1895 Silencer
Added Winfield 1887 Terminus
Added Winfield M1876 Centennial
Added new visuals for the bounty Hunter contract cards.
Added new visuals for the item unlock popup.
Added a new background visual for legendary items and weapons.
Added a new background visual for locked items and weapons.
Added a new visual for the dirtiness levels on weapons.
Added new visuals for the “Equipped” and “Favorite” indicators in the Equipment screen.
Improvements made to the readability of unlock conditions.
hovering over legendary items will now indicate if it needs to be unlocked with Bloodbonds.
Improvements made to the menu in terms of player on-boarding:
It is now much easier to learn about the purpose of each menu and the game in general.
Removed previous one-time pop-ups when first entering a menu.
Instead, moved the text to on-demand tooltips that can be toggled on/off via a button with a question mark in the top-right corner of the screen.
The text is no longer single-use and can be shown again as often as player like.
Additional information has been added and the text is now visually linked to specific menu elements.
Ping times are now displayed for each region in the “Region Selection” window. (PC only)
Improvements made to the weapon detail quality in the 3D viewer. The smaller details should now appear in much higher quality.
Improved the Video Memory graphical options:
Added an option to select the Video Memory Target Usage.
The option has 3 values that can be picked: 70%, 80% or 90% (default 80%).
In case of stutterers, we would advise to attempt to reduce this option to 70% but please note this may lead to decreased quality.
Reworked the Video Memory usage indicator:
The full bar will display the amount of video memory physically available.
First bar shows the memory used by Hunt: Showdown.
Second bar shows the memory targeted by Hunt: Showdown which can still be used.
Third bar is the buffer between memory targeted by Hunt: Showdown and the overall budget.
Fourth bar is the video memory used by other systems on your machine (Discord, other software using video memory)
Some additional points to consider:
Reducing texture quality will reduce the video memory used by Hunt: Showdown.
Reducing the Render Resolution Scale will reduce the video memory used by Hunt: Showdown.
- Added the Winfield 1876 Centennial for $338 (Hunt Dollars)
- Added the Winfield 1887 Terminus for $309 (Hunt Dollars)
- Added the Winfield 1887 Terminus Handcannon for $289 (Hunt Dollars)
Adjustments made to the unlock XP requirements throughout the Book of Weapons to compensate for Custom Ammo.
Added Starshell, Slug, Penny Shot and Dragonbreath Custom ammo to the Romero 77 family.
Added Poison and High Velocity Custom Ammo to the Nagant M1895 family
Added Incendiary and High Velocity Custom Ammo to the Winfield M1873C family
Added Dumdum and Explosive Custom Ammo to the Springfield 1866 family
Added CompactBolt Poison, CompactBolt Choke, CompactBolt Chaos, Shotbolt and Explosive Bolt to the Handcrossbow family
Removed Handcrossbow Poison, Crossbow Shotbolt and Crossbow Explosive from the Handcrossbow family.
Added Incendiary and Full Metal Jacket Custom Ammo to the Vetterli 71 Karabiner family.
Added Incendiary and Dumdum Custom Ammo to the Caldwell Pax family.
Added Poison and High Velocity Custom Ammo to the Nagant M1895 Officer family.
Added Incendiary, Full Metal Jacket and Explosive Custom Ammo to the Martini Henry IC1 family.
Added Flechette and Slug Custom Ammo to the Caldwell Rival 78 family.
Added Incendiary and High Velocity Custom Ammo to the Winfield M1873 family.
Added Dumdum, Full Metal Jacket and Incendiary Custom Ammo to the Caldwell Conversion Pistol family
Dumdum and Full Metal Jacket are only available for the Compact Ammo pistols.
Incendiary is only available for the Long Ammo Uppercut variant.
Added Incendiary and Poison Custom Ammo to the Sparks LRR family.
Added Incendiary and High Velocity Custom Ammo to the Bornheim No.3 family.
Switched the unlocks of the Bornheim Extended and the Bornheim Match, so that Bornheim Match now unlocks first and the Bornheim Extended later.
Added Slug, Flechette and Dragonbreath to the Specter 1882 family
Changed the unlock Rank for the Specter 1882 family from Rank 58 to Rank 36.
Added Starshell, Incendiary, Slug, FMJ and Dragonbreath Custom ammo to the LeMat Mk II family.
Starshell, Slug and Dragonbreath Custom Ammo are available for the Shotgun part of the LeMat.
Incendiary and Full Metal Jacket Custom Ammo are available for the Revolver part of the LeMat.
Added Incendiary and Spitzer Custom Ammo to the Lebel 1886 family
Added the Winfield 1876 Centennial family at Rank 58.
Added Full Metal Jacket and Poison Custom Ammo to the Winfield 1876 Centennial family
Added the Winfield 1887 Terminus family at Rank 64.
Added Winfield 1887 Terminus Handcannon to the Winfield 1887 Terminus family.
Added Flechette and Penny Shot Custom Ammo to the Winfield 1887 Terminus family.
Added Incendiary and Spitzer Custom Ammo to the Mosin-Nagant M1891 family
Added Penny Shot Custom Ammo to the Crown & King Auto-5 family
Added Dumdum and Explosive Custom ammo to the Nitro Express Rifle family
Compact Ammo prices (all in Hunt Dollars):
- Incendiary: $50
- Poison: $35
- Dumdum: $60
- Full Metal Jacket: $60
- High Velocity: $90
Medium Ammo prices (all in Hunt Dollars):
- Incendiary: $60
- Poison: $45
- Dumdum: $90
- Full metal Jacket: $75
- Explosive: $90
Long Ammo prices (all in Hunt Dollars):
- Incendiary: $70
- Poison: $60
- Full Metal Jacket: $85
- Explosive: $90
- Spitzer: $220
Special Ammo prices (all in Hunt Dollars):
- Dumdum: $150
- Explsoive: $200
- Chaos: $10
- Choke: $20
- Explosive (Bolt): $70
- Shotbolt: $80
- Poison (Bolt) 25
Shotgun Ammo prices (all in Hunt Dollars):
- Dragonbreath: $50
- Slug: $150
- Penny Shot: $25
- Flechette: $45
- Starshell: $10
- Increased the number of loot envelopes that can potentially spawn.(Yay, more loot!)
- Some small tweaks were made to the eastern-gate area of Nicholls Prison.
- The roof of one of the southern buildings in Godard is now accessible.
- Metal doors have been added to the west entrance of the Chapel Madonna Noire.
- Added a new Entrance/Exit via a ladder to the Chapel Madonna Noire boss lair (north side).
- Added roof access to the main building in Balance Brinery at the south east corner.
- Added a ladder to the outer wall at Salter’s Pork to allow players to approach the main building from the roof. (ladder patch confirmed!)
- Added a new loot spawn point to the top platform of the tower in Iron works. This will spawn either ammo box, weapon or medkit.
- Added a ladder at the Lawson Station post office to allow easier access to the roof.
- Removed some bricks in the northern wall of Brickworks which has left a new hole in the wall.
- During foggy and night maps, there is now a chance the generators will already be running when the mission starts.
- Watchtowers have been added to the training missions.
Re-work of Heavy Doors
Heavy doors controlled by a crank wheel will remain open if you complete the opening process fully.
Open heavy doors can now be closed by either using the action button, by melee attack or by shooting the crank wheel at a distance.
Windows on Heavy Doors are now larger and have less bars to stop projectiles from being blocked.
Some Heavy Doors have been replaced with windowless versions.
We felt that these heavy doors were underutilized and a change that allows for more options when dealing with them would make for more interesting interactions. We also wanted to establish clearer rules what type of items players can throw the door slits.
- Increased mount and dismount speed at the top of ladders
- Climb speed remains unchanged.
Video memory is now adjusting automatically depending on the budget given by the operating system to Hunt: Showdown.
We reworked the video memory graphical options [see UI section]
We advise users having issues to disable V-Sync as it can lead to stutter in case the system is not able to maintain a consistent framerate (it could oscillate between 30 and 60 for example if you are only able to hold a 45 framerate)
We would advise in case you have stutter to look at the video memory consumption and see if the usage is going above the targeted budget.
If it is the case, you should try to:
Close background application that may use video memory to increase the budget for Hunt: Showdown.
Use Hunt: Showdown in fullscreen.
Reduce the texture quality options.
Reduce the render resolution scale.
In case the issue is still occuring, we would appreciate captures using ETW tool (see: https://huntshowdown.kayako.com/article/96-etw-capture-diagnostic-instructions)
Please note that our minimum spec is a graphics card with 3GB (NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370, with a minimum of 3GB of VRAM)
- The map screen will now indicate how many Hunt Dollars and Bloodbonds have been collected during your current mission.