Madden 21 Update 1.15 is out – Patch Notes on November 5

Madden 21 Update 1.15 is out – Patch Notes on November 5

EA Sports released a new update for Madden NFL 21 today, November 5. Below you will find all information about this update on.

The Madden NFL Update 1.15 is now available for download for PS4, Xbox One and PC. On the Playstation 4 the size of the download is 3,25 GB, depending on the platform, the size can be different.

With today’s update, a new gameplay mode will be added, SSKO Endless Run. There are also other updates, improvements, and bug fixes.

 

Madden 21 Patch Notes 1.15

Key Highlights:

  • New Gameplay Mode: SSKO Endless Run
  • Gameplay fixes and tuning
  • Updated QB Slide and QB Dive mechanic
  • Streamlined and updated parts of the MUT UI
  • Franchise & Yard stability improvements
  • Multi-user Franchise draft crashes have been fixed
  • Uniform and gear authenticity updates 

Gameplay Updates:

  • Dropped Interceptions: 
    • Fixed an issue allowing defensive teammates to cause a knockout on their teammate during an interception
    • Tuning to decrease catching penalties for defenders catching in traffic
    • DEV NOTE: These two changes will reduce the number of dropped interceptions for the defense, but they will not eliminate them completely. There will still be situations where defenders will not successfully catch INT’s based on ratings, physics, or interactions.
  • Fixed an issue preventing fumbles when not fatigued on QB Draw plays so Quarterbacks will now fumble much more as a result of hits regardless of fatigue level
  • Added logic to slow down the QB’s acceleration at the end of the dropback on QB Draw plays, as well as restricting the direction the QB can move immediately after catching the snap
    • DEV NOTE: Based on player feedback and stats data, we saw that QB Draw has become too powerful. With these changes, the QB Draw play will have to be used more strategically rather than being a core play.
  • Fixed an issue causing RAC catches to be dropped a little too frequently; also tuning to reduce the distance for additional defenders to cause catch-knockouts
    • DEV NOTE: Based on player-feedback and playtesting, we found that RAC catches specifically were being dropped too much on both Competitive and Simulation game styles. These changes will significantly increase the chances of successful RAC catches when throwing to receivers with a step or two of separation on the coverage and provide better balance vs. man coverage.
  • Fixed the issue allowing pass rushers to disengage for quick pressure after a defensive-line ‘crash’ adjustment in formations like 3-4 Bear and 3-4 Cub
  • Updated the QB Slide and QB Dive mechanic for ease of use:
    • Tap X/Square = Slide
    • Hold X/Square = Dive
    • DEV NOTE: This is the second time we’ve changed these mechanics via title update this year, which is certainly not ideal, but our players told us that the previous iterations simply were not working for them. This change reverts the controls back to what players are most familiar with and will be the same for all ball carriers, meaning that giving up with a ball carrier will be the same controls as QB slide, a tap of the X/Square button.
  • Tuning to reduce inaccurate passes caused by pressure
  • Tuning to decrease average yards per carry on Outside Zone and Stretch running plays on Competitive All-Pro and All-Madden
    • DEV NOTE: Our stat-tracking data has recently shown a spike in average yards per carry on outside running plays on the Competitive game style, so we are making some tuning adjustments to blocking to reduce the effectiveness of these plays.
  • Fixed an issue preventing AI edge-rush animations from triggering in certain alignments
  • Fixed an issue causing frequent ‘Roughing the Kicker’ penalties on the ‘Field Goal Safe Man’ defensive play
  • Fixed an issue causing the ball to sometimes launch across the field after a hit-stick vs. the receiver on certain catch animations
  • Tuning to the steering on the Truck move for the Bruiser ball-carrier archetype to reduce the fast oversteer that was beginning to be used as an exploit
  • Fixed an issue causing fullbacks and tight ends to inappropriately swap positions via an audible to certain formations
  • Fixed an issue allowing WRs to subbed into the HB position by audibling across formations within the same personnel grouping

Madden Ultimate Team Updates:

  • Condensed individual Training Point reward screens to one combined reward screen
  • Remedied an issue where users had to open Fantasy Packs twice
  • Updated the art on the Item Compare screen

Franchise Updates:

  •  Face of the Franchise Updates:
    • General stability improvements
  •  Franchise Updates:
    • General stability improvements
    • Fixed an issue causing users to crash when making their selection during the draft in multi-user leagues

The Yard Updates:

  • Stability and reliability improvements

Superstar KO Updates:

  • New Mode: Endless Run – Compete to set the highest win streak in Superstar KO history! Play until you lose and then see how you match up against the greatest KO players in our new global leaderboards for Endless Run. 

Presentation Updates:

  • Cowboys home pants now less green to match the changes they made on field this year to the color of their “Seafoam Pants”
  • Mouthpieces are now enabled throughout the game, we took extra time to ensure we covered all the bases and it would work everywhere correctly, as a longstanding community request we are happy to announce these are usable and fully functioning throughout the whole game.

 

Source: EA Madden

Written by: Carizma

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5 Comments Added

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  1. Glenn November 5, 2020 | Reply

    So does this patch address the stuff they promised to put into Franchise? Like the editable X-Factors and stuff or not?

  2. Fun November 5, 2020 | Reply

    Why do people still play madden? Remember when earlier in the year they promised to make franchise better with title updates? Have they? Absolutely not. All they have done is fix issues that they have made for themselves. But what are they prioritizing? New modes in the yard and SSKO. No one was asking for a Gianis crossover, and very few play KO enough for this to even matter. EA doesn’t care, and do you know why? It’s because they know that people will continuously buy madden year after year because there is no other option. The NFL is making a mockery of itself with the exclusivity it gives to EA. They need to end the agreement and give other companies, respectable companies a chance to make it like 2K or Sony. Strike the fear of revenue into EA and light a match under their ass the likes of which we haven’t seen since 2k was still making football games better than EA.

  3. Dereck Frazier November 5, 2020 | Reply

    The QB Vision should be brought back and or at least made optional for gamers like myself that would gladly have it back because of the lack of ball trajectory and ball placement in Madden 21. I’ve also noticed that the “warp tackling” animation’s are back in this Madden again when that was supposed to have been fixed in previous Madden’s… The formations bother on offense & defense should not be limited also. Why the Split Back offense, the Near & Far formations cannot be added to a person’s own Custom Playbook for regular or Franchise play?? “EA SPORTS, ITS IN THE GAME” is still being used as a motto, but yet Madden has been limited since the PS2 days… Even for Madden 21, the gameplay is very limited. We’re in 2020 and custom playbooks are limited because of the plays have not been improved. Please fix & improve Madden so ol’ gamer’s like myself can get back in to playing a strategic Madden than playing and running more of a gimmicky Madden where running only a handful of plays (Max Protect/Deep Crossing Routes) is limiting my game skills… Thank you..🤔🤔

  4. Joe cox November 5, 2020 | Reply

    I have the 10 hour trail and with 4 hours left. Can’t play it now. Why? Keeps telling me ea servers are down. Please fix!

  5. Dereck Frazier November 5, 2020 | Reply

    When will EA fix the passing in Madden? The passing has not been good since the PS2 days of Madden. It’s like throwing blind passes when trying to throw a WR to open areas of the field, because ball trajectory & or ball placement is almost “non-existent” since the QB Vision was taken away from Madden. I should not have to roll QB’s out of the pocket to throw “Post Corner” routes or a “Deep Post’s”. Also, when will EA limit or finally do away with the “O’dell Beckham one hand catch animation’s”? WR’s continually leaving the ground or jumping for passes that they can just easily run to or under without the bad animation of jumping which causes either loss of yards or balls being knocked out or away because of the bad animation of WR’S having to leave the ground for almost every pass… Please fix these issues to have a better Madden product… Thank you.🤔🤔

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