Medieval Dynasty Update 0.1.1.2 – Patch Notes on September 30

Medieval Dynasty Update 0.1.1.2 – Patch Notes on September 30

And here’s the next update for Medieval Dynasty! Today, September 30, Render Cube has a new update for Medieval Dynasty. We’ll show you all the bug fixes below.

The Medieval Dynasty Update 0.1.1.2 is now available for download on Steam. The patch only contains bug fixes and additions.

 

Medieval Dynasty Hotfix 0.1.1.2 Patch Notes

Fixes

  • Cave mining now increases the Extraction skill instead of the Crafting skill.
  • Removing tree stumps now works with a shovel. Stumps should now be gone permanently.
  • It is impossible to destroy the fence without building at least one module. It is now fixed.
  • NPCs used to stop working in the field when the player did not watch them. They now have a better work morale.
  • If a torch burned out, it decreased the health of (an)other torch(es). This is fixed as well.
  • Fixed the management building production list showing less items per hour than it produced.
  • Quests where you could deliver items in parts and had to deliver more than one type of item should work properly now.
  • Fixed projectiles like spears, bolts and arrows getting stuck in the air after hitting an animal.

Additions

  • Added build and destroy sounds.
  • Added the possibility to turn off head bob – Further optimizations to reduce motion sickness are work in progress.

Updates

  • The size of plants data in the save file has been reduced.
  • Updated the “Digging with shovel” animation.
  • Removed crossbow as an item to deliver from Missing Bow quest. Only for new quests, existing ones still require it.
  • More quests are generated per season.

 

Source: Steam

Written by: Carizma

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