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Mortal Kombat 11 Patch Notes 1.07 – New update from August 8th

The NetherRealm Studios have released Update 1.07 for Mortal Kombat 11, we have the full patch notes for this update.

Mortal Kombat 11 Client Patch 1.07 is 5 GB large on the PS4, on other platforms, the download may vary.

The update adds the recently announced “Dimitri Vegas as Sub-Zero” skin. In addition, there are a number of general game adjustments, such. For example, adding variation details to the pause screen in practice mode and improving AI logic.

 

Mortal Kombat 11 Patch Notes 1.07

GENERAL GAMEPLAY ADJUSTMENTS

  • Move list corrections
  • Improvements to AI logic
  • Added Color Blindness mode (Protanope, Deuteranope, & Tritanope) to Video Options
  • Added HDR TV Quality settings (Standard, High End, Professional) to Video Options
  • Added Variation info to the Pause Menu in Practice Mode
  • Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats
  • Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays
  • Added an additional Brutality victory pose for every character
  • Improved performance on many brutalities that were causing slowdown to occur
  • Fixes to visual issues with many brutalities
  • Added several new Brutalities for players to discover
  • Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone
  • Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled
  • When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding
  • Fixed a rare visual issue with hitsparks during “Finish Him” dizzy state after winning the round with Fatal Blow
  • Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled
  • Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs
  • Adjustment to victim regions after a character has missed a throw attempt
  • Adjustment to victim regions during many hit reactions
  • Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang
  • Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing

KOMBAT LEAGUE / ONLINE

  • Minor online stability improvements
  • Fixed several rare online desync causes
  • Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches
  • Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours)
  • Added a pop up message after Point Decay happens to the Online menu
  • Quitting from the rematch screen in online matches now requires a confirmation
  • Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match

KRYPT

  • Added more detailed “where to get” information to many items

TOWERS OF TIME

  • Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time
  • Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it
  • The cooldown on some modifiers will now start when it goes away instead of when triggered

STAGE SPECIFIC ADJUSTMENTS

  • Shaolin Trap Dungeon – Statue Slam is now +9 on hit (down from +38)

Written by: J.P.

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