Mount & Blade 2: Bannerlord Update 1.5.7 Patch Notes Feb. 4

Mount & Blade 2: Bannerlord Update 1.5.7 Patch Notes Feb. 4

TaleWorlds Entertainment today released a new update for Mount & Blade II: Bannerlord. Below you can find the full patch notes on February 4, 2021.

The Mount & Blade II: Bannerlord Update 1.5.7 is now available for download on Steam. Normally the update is automatically loaded via the Steam Launcher.

 

Mount & Blade 2: Bannerlord Patch 1.5.7

Singleplayer

  • Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
  • Fixed a bug that enabled eliminated clans to propose kingdom decisions.
  • ‘Preventive Medicine’ perk now works after successful hideout assaults.
  • Fixed a bug that caused the ‘Famous Commander’ perk secondary bonus to not work for recruits and mercenaries.
  • Fixed a bug that caused the education focus point rewards to not be applied to the child.
  • Fixed education notifications triggering in games with ageing disabled.
  • Removed non-civilian weaponry from civilian starting equipment sets.
  • Removed skill templates that override already present character skills.
  • Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
  • Fixed a bug that changed disbanding parties’ names to ‘unnamedParty’.
  • Fixed a crash that occurred on load when a disbanding party remained in an army.
  • Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.

Multiplayer

  • Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.

    Combat Changes

  • Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
  • Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
  • All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
  • Slightly increased base accuracy for Mounted Archery.

    Equipment Changes

  • New Shields:
  • Bronze Reinforced Highland Large Shield
  • Hit Points: 90
  • Armour: 5
  • Weight: 1.2
  • Iron Reinforced Highland Large Shield
  • Hit Points: 140
  • Armour: 5
  • Weight: 2
  • Leather Bound Kite Shield
  • Hit Points: 80
  • Armour: 5
  • Weight: 1.2
  • Worn Kite Shield
  • Hit Points: 80
  • Armour: 5
  • Weight: 1.2
  • New Bow:
  • Guard’s Bow
  • Accuracy: 95
  • Damage: 63
  • Speed: 80
  • Crossbow damages decreased:
  • Light Crossbow Damage decreased from 65 to 60.
  • Crossbow Damage decreased from 78 to 72.
  • Arbalest Damage decreased from 90 to 85.
  • Menavlion damages decreased:
  • Menavlion damage decreased from 120 to 109.
  • Long Menavlion damage decreased from 125 to 118.
  • Heavy Menavlion damage decreased from 158 to 151.
  • Cavalry Menavlion damage decreased from 118 to 110.
  • Highland Twohanded Woodcutter’s Axe damage decreased from 95 to 84.
  • Eastern Heavy Mace damage increased from 59 to 69.
  • Eastern Infantry Club damage increased from 39 to 43.
  • Imperial Heavy Axe swing speed decreased from 98 to 93.
  • Throwing Weapon Damages increased:
  • Javelin damage increased from 34 to 40.
  • Imperial Javelin damage increased from 45 to 50.
  • Light Javelin damage increased from 25 to 27.
  • Francesca damage increased from 44 to 51.
  • Highland Javelin damage increased from 46 to 51.
  • Northern Fish Harpoon damage increased from 33 to 38.
  • Reinforced Northern Fish Harpoon damage increased from 49 to 55.
  • Jereed damage increased from 52 to 55.
  • Southern Throwing Axe damage increased from 49 to 55.
  • Northern Throwing Axe increased from 34 to 40.
  • Desert Oval Shield:
  • Hitpoints decreased from 160 to 100.
  • Armour decreased from 15 to 5.
  • Weight decreased from 3.2 to 1.2.
  • Decorated Oval Shield:
  • Hitpoints increased from 125 to 140.
  • Armour increased from 10 to 15.
  • Weight decreased from 4.7 to 3.
  • Footman’s Wicker Shield
  • Hitpoints increased from 190 to 230
  • Armour increased from 12 to 15

Troop Changes

  • All Skirmishers:
  • Improved acceleration when running.
  • Slightly improved Combat Movement Speed.
  • Captain Mode: Increased Ranged AI level.
  • All Shock Troops:
  • Removed default Small Heater Shield.
  • All Archers:
  • Captain Mode: Increased Ranged AI level.
  • All Cavalries:
  • Decreased health for all horses by 20.
  • Decreased armour for cavalry:
  • -4 for light cavalry
  • -8 for heavy cavalry
  • Increased troop counts for captain mode:
  • +2 for light cavalry
  • +1 for heavy cavalry
  • Aserai
  • Tribal Warrior:
  • Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
  • Skirmisher:
  • Starts with default Desert Oval Shield.
  • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
  • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
  • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
  • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
  • Beduin:
  • Decreased Barding armour value from 4 to 0.
  • Increased troop count from 10 to 13.
  • Desert Horse health decreased from 200 to 180.
  • Nahasan health decreased from 200 to 180.
  • Husnphree health decreased from 280 to 260.
  • Mamluke:
  • Decreased barding armour value from 25 to 17.
  • Increased troop count from 7 to 8.
  • Decreased Improved Barding Perk armour value from 42 to 34.
  • Barb Horse health decreased from 235 to 215.
  • Tough Nahasan health decreased from 230 to 210.
  • Agile Barb Horse health decreased from 230 to 210.
  • Battania
  • Wildling:
  • Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout’s Shield.
  • Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
  • Savage:
  • Improved acceleration when running.
  • Oathbound:
  • Armour increased from 43 to 46.
  • Combat Speed decreased from 0.9 to 0.8.
  • Mounted Warrior:
  • Decreased barding armour from 8 to 3.
  • Increased troop count from 11 to 13.
  • Decreased improved barding Perk armour from 29 to 21.
  • Dale Pony health decreased from 215 to 195.
  • Agile Dale Pony health decreased from 215 to 195.
  • Fell Pony health decreased from 260 to 240.
  • Empire
  • Recruit:
  • Starts with default Leather Bound Kite Shield.
  • Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
  • Legionary:
  • Armour increased from 41 to 44.
  • Combat Speed increased from 0.7 to 0.8.
  • Running Speed increased from 78 to 79.
  • Palatine Guard:
  • Crossbow Perk is changed to Light Crossbow Perk.
  • Courser:
  • Decreased barding armour from 4 to 0.
  • Increased troop count from 9 to 11.
  • Courser health decreased from 220 to 200.
  • Midlands Palfrey health decreased from 220 to 200.
  • Danustica Horse decreased from 220 to 200.
  • Cataphract:
  • Decreased barding armour from 43 to 35.
  • Increased troop count from 7 to 8.
  • Imperial Warhorse health decreased from 265 to 245.
  • War Courser health decreased from 250 to 230.
  • Imperial Charger health decreased from 255 to 235.
  • Khuzait
  • Rabble:
  • Improved acceleration when running.
  • Spear Infantry:
  • Armour increased from 23 to 28.
  • Combat Speed increased from 0.8 to 0.9.
  • Slightly improved acceleration when running.
  • Steppe Bow:
  • Stronger Bow Perk grants Recurve Bow instead of Short Bow.
  • Khan’s Guard:
  • Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
  • Nomad:
  • Decreased barding armour from 4 to 0.
  • Increased troop count from 10 to 13.
  • Steppe Horse health decreased from 190 to 170.
  • Tarpan health decreased from 190 to 170.
  • Steppe Charger health decreased from 190 to 170.
  • Mounted Archer:
  • Decreased barding armour from 4 to 0.
  • Increased troop count from 9 to 11.
  • Steppe Saddle Horse health decreased from 200 to 180.
  • Steppe Tough Horse health decreased from 225 to 205.
  • Lancer:
  • Decreased barding armour from 40 to 32.
  • Increased troop count from 7 to 8.
  • Steppe Warhorse health decreased from 220 to 200.
  • Makeb Horse health decreased from 265 to 245.
  • Sturgia
  • Brigand:
  • Starts with default Worn Kite Shield instead of Northern Kite Shield.
  • Berserker:
  • Improved acceleration when running.
  • Varyag:
  • Armour increased from 39 to 42.
  • Running Speed increased from 78 to 79.
  • Hunter:
  • Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
  • Raider:
  • Decreased barding armour from 15 to 8
  • Increased troop count from 9 to 11
  • Trotter health decreased from 210 to 190
  • Tyal Horse health decreased from 250 to 230
  • Druzhinnik:
  • Decreased barding armour from 20 to 18
  • Increased troop count from 7 to 8.
  • Decreased improved barding Perk armour from 44 to 36.
  • Sturgian Hunter health decreased from 245 to 225.
  • Tougher Tyal Horse health decreased from 270 to 250.
  • Vlandia
  • Peasant Levy:
  • Improved acceleration when running.
  • Sergeant:
  • Armor increased from 37 to 40.
  • Running Speed increased from 78 to 79.
  • Arbelist:
  • Troop Count increased from 15 to 16.
  • Sharpshooter:
  • Troop Count increased from 10 to 11.
  • Vanguard:
  • Decreased barding armour from 4 to 0.
  • Increased troop count from 9 to 11.
  • Decreased improved barding Perk armour from 30 to 22.
  • Saddle Horse health decreased from 220 to 200.
  • Hunter health decreased from 220 to 200.
  • Jaculan Horse health decreased from 220 to 200.
  • Knight:
  • Decreased barding armour from 44 to 36.
  • Increased troop count from 7 to 8.
  • Charger health decreased from 230 to 210.
  • Faster Charger health decreased from 230 to 210.
  • Brawler health decreased from 270 to 250.

 

Source: Steam

Written by: Carizma

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