Mount & Blade 2: Bannerlord Update 1.5.8 on March 10

Mount & Blade 2: Bannerlord Update 1.5.8 on March 10

TaleWorlds Entertainment today released update 1.5.8 for Mount & Blade II: Bannerlord. Below are the full patch notes for this march 10 update.

The Mount & Blade II: Bannerlord Update 1.5.8 is now available for download on Steam. Normally the update is automatically loaded via the Steam Launcher.

 

Mount & Blade 2: Bannerlord Patch Notes 1.5.8

Singleplayer

Fixes

  • Fixed a crash that occurred when the player was killed while locked onto a target during a practice fight.
  • Fixed ghosting in DLSS mode.
  • Fixed an issue that caused an endless loop after the kingdom screen was opened.
  • Fixed an issue with sieges being lifted prematurely (attackers were repeatedly visiting nearby towns to heal their wounded troops, creating a siege heal loop).
  • Translation/language files in unselected mods are no longer loaded.
Multiplayer

Fixes

  • Fixed an issue with slow walking speeds when taking control of a unit in Captain Mode.
Previous Beta Hotfixes:

04/03/21

Singleplayer

Crashes

  • Fixed a crash that occurred when a value that was higher than is allowed was pasted in integer input fields.
  • Fixed a crash that occurred when capturing the last settlement of a kingdom that was a target in the conspiracy phase of the main storyline.

Fixes

  • Fixed a DLSS related issue with the resolution scale causing a dark screen.
  • Fixed a DLSS related issue with medium shading quality causing corrupted images.
  • Fixed an issue with some settlements being unselectable due to the horizontal layout in the ‘Gift Settlement’ menu.
  • Fixed an issue that made some notables disappear when loading save files.
  • Fixed an issue with thumbnails failing to load.
  • Fixed an issue that caused conversation tag weights (that affect dialogue variation) to be set improperly.

Changes

  • Minor improvement to opening times for Clan, Character, Inventory and Party screens.
26/02/21

Singleplayer

Crashes

  • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.

Fixes

  • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
  • Fixed an issue with ‘Guaran’ using the wrong civilian outfit templates.
  • Fixed an issue with decreased troop count in common areas.
  • Fixed an issue with thugs offering mercenary services in common areas.

18/02/21

Singleplayer

Crashes

  • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
  • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
  • Fixed a crash caused by average item price calculations.

Fixes

  • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
  • Average gold amounts of towns are increased.
16/02/21

Singleplayer

Crashes

  • Fixed a crash that could occur after winning a battle.

Fixes

  • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
  • Reduced the rate at which notables’ recruitable troops upgrade.
  • Fixed an issue with the colour grade selection in photo mode.
  • Fixed an issue that blocked the loading of item thumbnail images.
  • Leadership Authority perk’s secondary effect is changed to ‘Increase party size limit by 5’.
  • Tactics Swift Regroup perk primary effect is changed to ‘Decrease disorganized time for breaking sieges or raids by 15%’.
  • Scout Foragers perk secondary effect is changed to ‘15% reduction in disorganized state recovery duration’.
  • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
  • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
  • Removed relation penalties for killing a lord on the battlefield.
10/02/21

Singleplayer

Fixes

  • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
  • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
  • Fixed a bug that changed disbanding parties’ names to ‘unnamedMobileParty’.
  • Fixed the prosperity loss calculations for pillaging.
  • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
  • Fixed a bug that caused lords to act like non-lord parties upon loading a save.
05/02/21

Singleplayer
  • Fixed a bug that caused the cursor to permanently disappear on the campaign map.

 

Source: Steam



Written by: vanni

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