Need for Speed Heat Update 1.07 Patch Notes on June 9

Need for Speed Heat Update 1.07 Patch Notes on June 9

EA and Ghost Games have announced the next update for Need for Speed Heat, and the patch notes have also been released.

The Need for Speed Heat Update 1.07 is now available for download. You need to download and install a total of 7.1 GB. The size of the download may vary depending on the platform.

With this update the cross-play function is added. As soon as you have installed the update and the game starts you will be faced with the new option. Later you can also edit them in the settings.


Need for Speed Heat Patch Notes 1.07

General Fixes

  • Improved cop car logic to reduce occurrences where cop cars significantly reduced player car health in one hit.
  • Some cops would behave very passive while in a pursuit and not perform maneuvers to stop your car. They should now be more motivated to take you down as long as they’re actively pursuing you. This is no overall buff or nerf of the cops, it just affected a small percentage of cop cars that were pursuing, but not engaging.
  • We fixed an issue where some rewards didn’t trigger correctly when hitting 100% of collectables. You should now receive the vanity items Rainbow Nitrous, Black Tire Smoke and the “If you’re happy and you know it” horn.
  • Made a few tweaks so you should encounter error DR1005 less often.
  • Similarly, the probability of inventory synchronization errors has been significantly reduced.


  • When rushing through the tunnel in Mendoza Keys, you should no longer encounter solid walls popping in.
  • Fixed an issue that could cause vegetation to appear on roads when choosing low and medium graphic settings and using a specific video card.
  • The ‘Racer Challenges’ in the garage should no longer be displayed after reaching Rep level 50.
  • The ‘Rival Crews’ menu is no longer visible in the main menu when you boot the game while offline.
  • Fixed an issue where a time trial wouldn’t show any ghost car when you started it.
  • After driving to a time trial starting point, looking at the leaderboard panel should no longer be blank.
  • A specific beanie was only visible from close range, now it can also be seen from afar.


  • Cops will now refer to the McLaren P1 GTR correctly in cop chatter.


  • Reworked train wagon collision models in Fort Callahan to prevent your car becoming stuck under them.
  • We took a closer look at a few spots where cop cars could drive on the bottom of the ocean or riverbed. Their cars should now get wrecked as intended, and while they’re busy with their own cars, they should no longer be busting you.


  • Added a sound system interaction point for the Aston Martin Vulcan ‘16.
  • All colors should now be displayed correctly when using specific paints on the side of the Chevrolet Camaro Z28.
  • Decal interaction points for the Lamborghini Aventador S ‘18 and the Roadster variant now work as intended.
  • The second set of stock rims now is aligned with the tires of the Land Rover Defender 110 ‘15.
  • Added a sound system interaction point for the Land Rover Defender 110 ‘15.
  • When using the wide Porsche rear fender on the Porsche 911 Carrera RSR 2.8, aftermarket tail light tints should now be displayed correctly.
  • The Alchemist rear bumper for the Ford Mustang ‘65 is now displayed correctly.
  • Decals applied to the Varis front bumper of the Mitsubishi Lancer Evolution IX ‘07 will no longer vanish when accelerating.
  • You can now purchase the stock spoiler for the Nissan 180SX starter car.
  • The model of the Porsche Cayman GT4 2015 now has the spoiler equipped that is displayed in the dealership icon.
  • Added missing sound system interaction point to the Volkswagen Golf GTI ‘76.
  • Added missing sound system interaction point to the Volkswagen Beetle ‘63.


  • The AI drivers would follow interesting routes in a handful of races. We took a look and they should now stick to the racing line.
  • Fixed an issue that could occur when you restarted a time trial after finishing it for the first time and beating the ghost’s time. The UI could behave in a way that would display the ghost from the first time trial run, while you were actually competing against the next best time. That could lead to situations where you thought you beat the opponent, but you also didn’t. This should no longer occur, and the ghost that you see is the one your time will be measured against.
  • When completing the ‘Picknick’ time trial and coming in second, you should now receive the correct amount of Bank.
  • You should now be able to restart the ‘Upload’ mission as intended.


Source: EA

Written by: Carizma

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8 Comments Added

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  1. limeslel November 5, 2020 | Reply

    i know this is late but toyota wont allow there cars in almost every car game now :c i love supras so much.

  2. Daniel August 8, 2020 | Reply

    You need to put more camaro body styles and other options along with trans ams…. not everyone likes specifically super cars And exotics…..

  3. TrimGuide4672 June 10, 2020 | Reply

    One of the few things I enjoyed about Payback was the ability to replay significant missions (the ones that had cutscenes) after beating the story. I hope they bring it back because… let’s face it, there isn’t a whole lot left to do afterwards besides time trials, collecting cars/parts and generally screwing with other players during their race. How long is it going to take them to at least put in drag races?

  4. Gabriel Lugo June 9, 2020 | Reply

    They should remove that the Porsche 911 Carrera RSR 2.8 and the Volkswagen Beetle are not as fast as high-end cars like Ferrari or etc.

  5. Terran June 9, 2020 | Reply

    How about y’all add some new cars? HOW DO WE STILL NOT HAVE A MODERN CHARGER? OR DURGANO OR SRT JEEP

  6. Jacob Beasley June 9, 2020 | Reply

    Did you guys fix the cop rhinos spawing on top of peoples cars or right infront of them?

  7. Crispen June 9, 2020 | Reply

    NFS should really install a Bugatti in the game.

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