Oddworld Soulstorm Update 1.11 Jumps out – Patch Notes on May 15

Oddworld Soulstorm Update 1.11 Jumps out – Patch Notes on May 15

Today there was a new update for Oddworld: Soulstorm. What’s in today’s Oddworld patch? We have a list of all adjustments and bug fixes as of May 15th.

The Oddworld Soulstorm Update 1.11 is now available for download, for all platforms. On the PS5, the file size is 394MB. The patch includes new bug fixes and changes.

  • PS5 Version: 1.110.000
  • PS4 Version: 1.11

 

Oddworld Soulstorm Patch Notes 1.11

Level-specific bug fixes:



  • Fixed potential lock in Slig Barracks on PS4 where Abe could get stuck after being hit by a Slig
  • Fixed issue with Level Stats showing 99% Quarma in Gorge when it should show 100%
  • Added some additional checks for Slamdoor collisions in Slig Barracks
  • Fixed floating/stuck mortar shells in The Blimp
  • Fixed inability to untie a Mudokon in Phat Station
  • Fixed stuck-in-floor Mudokon in Slig Barracks
  • Fixed “TEMP” help trigger on a switch in The Yards
  • Fixed potential soft lock in Eye Of The Storm when using a possessed Slig at the first elevator
  • Fixes to logic clipping in Eye Of The Storm
  • Fixes to Sligs instantly shooting Abe in Sorrow Valley
  • Fixes to The Escape with respect to levers in certain Holding Pens
  • Fixes to certain lootables being unlootable in PhatStation
  • Fixes to Abe being unable to reliably jump from crumbling platforms, especially at the end of Monsaic Lines
  • Fixed potential soft lock in Brewery if a player takes a lift up with a Slig
  • Fixed Abe falling through falling lift in Statue area in Sanctum

Abe-related bug fixes:

  • Fixed potential axis break caused by specific input commands
  • Fixed an issue where Abe could respawn at an angle not parallel to the 2.9D path
  • Fixed issue with Abe using Shrykull when crouched
  • Fixed issues around Flares
  • Fixes to aiming issues when possessing certain Sligs on PS4
  • Improvements to Abe’s double jump to hoist
  • Fixes to Abe’s GameSpeak spheres in Slig Barracks
  • Fixes to Shrykull’s upper zap visual limit
  • Fixes to binoculars getting stuck in third person
  • Abe’s cargo lift button press animation improved
  • Fixed Abe’s inability to roll under a half-closed Slamdoor after respawning

AI/NPC bug fixes:

  • Fixed issue where Sniper Sligs wouldn’t stop shooting Abe when Abe is hidden
  • Fixed Sligs being unable to unbind after being shot by another Slig
  • Fixed Mudokon reactions to fire when chanting and working
  • Various fixes and improvements to Slig AI
  • Fixed Mudokon hats popping off after a Continue Game
  • Fixes to Mudokons clipping through Slamdoors
  • Sleeches now react and flee from fire and Brewnade light
  • Fixes to Sligs being able to shoot through walls in certain situations
  • Sligs no longer react to fire on the other side of a closed Slamdoor
  • Sligs no longer stay in an idle state after being woken up
  • Sligs are now pickpocketed where they lay if ragdolled, rather than where they died
  • Sligs no longer dodge all incoming projectiles, making the end of The Yards easier

Other fixes:

  • Fixed issue with the Level Select screen where the direction inputs stop for multiple inputs after dismissing the Network Error message
  • Various audio fixes, including continuous Mudokon chatter during vertical escape levels
  • Added ability to remap CTRL / SHIFT and ALT keys on PC
  • Various out-of-world jump fixes
  • Various UI fixes with regards to Vendos
  • Various fixes to subtitles, button prompts and minor typos
  • Fixed cinematic sync issues when switching applications on PC
  • Fixes to leaderboard connection issues on PC
  • Fixed ability to return to menu during a cutscene, rendering Abe invulnerable

 

Source: Oddworld

Written by: vanni

leave a comment

No comments yet.

Leave Your Reply

I agree Privacy Policy.