Path of Exile Content-Update 3.9.0 Patch Notes 1.30

Path of Exile Content-Update 3.9.0 Patch Notes 1.30

Grinding Gear Games has released the major “Conqueror of the Atlas” update for Path of Exile, we have the full patch notes for this update on December 17th.

The Path of Exile (PoE) Update 1.30 is now available for download. You have to download 7.2 GB on the PS4. The size of the download may vary depending on the platform.

 

Path of Exile Patch Notes 3.9 – Update 1.30 – Conqueror of the Atlas

The update 3.9.0 is very large and the patch notes include a lot of new content, adjustments and bug fixes. Below you will find all information on the bug fixes, a complete list of all new content can be found here.

 

Bug Fixes

  • Fixed a bug where Midnight Bargain’s life reservation wouldn’t correctly maintain the hidden life-reserved value if you died for things that cared about amounts of life reserved (such as the Guardian’s Radiant Faith passive).
  • Improved how Purifying Flame handles terrain elevation changes. It isn’t perfect, but it is better.
  • Fixed more weird Betrayal states, particularly with certain Safehouse conditions.
  • Fixed a bug where Legion monster auras could affect players and other monsters before they had been revealed by activating the Legion monolith.
  • Fixed a bug that caused mines to have a different rotation on the game client than the server.
  • Fixed a bug where the Smite on-weapon effect would persist if you interrupted the skill with movement.
  • Fixed a bug where some projectiles that are supposed to fade over time would persist (invisibly) if they had forked from an enemy.
  • Fixed a bug which caused Cobra Lash and Shattering Steel to behave poorly when targeting a location or enemy at a different height. They should now hit cliff-faces a lot less often.
  • Fixed a bug where fireflies in the Delve Talisman encounter were not making monsters vulnerable.
  • Fixed a bug where Flame Dash with the Stygian effect would work incorrectly while using Predictive networking (or playing on console).
  • Fixed a bug where if you used both Phase Run and Withering Step simultaneously, you would get to keep the effects of both (whereas one should remove the other).
  • Fixed a bug which caused Act 4 Piety to not use her Cleave nearly as often as she should.
  • Fixed a bug where the visual effects from the cycling buffs on Arborix and Augyre would linger.
  • Fixed a bug where standing on an enemy’s Consecrated Ground would not correctly show the debuff with a red border.
  • Fixed a wonky transition in the Savage Crab’s animation set.
  • Fixed a bug where the Syndicate Laboratory could generate with a wall blocking the entrance in the Sarn Slums tileset.
  • Fixed a bug which prevented Blighted Relics from taking damage from ground effects.
  • Fixed a bug where Thane Jorgin’s “Transform an Amulet into a Tier 3 Talisman” reward would destroy any skins transferred onto the original Amulet.
  • Smoothed out some unnecessarily uneven ground in the Battle-Scarred Hideout.
  • Fixed a bug where with Insightfulness and a quality Blood Magic support gem linked to a skill, your skillbar’s tooltip would flicker if your Energy Shield was regenerating and degenerating at the same time.
  • Fixed a bug where Blackguard Scouts could have a levitating crossbow just, like, hanging out with them.
  • Fixed some bad Delve paths where you’d think you were going one way, and then you’d go another, much longer, way.
  • Fixed a bad visual interaction with Celestial Leap Slam and Divine Arcane Wings.
  • Fixed a bug where the Enchanted Fossil in the Delve Stash Tab was slightly too far to the left.
  • Fixed a bug where the emerge sound played during the Delve spider encounter was unaffected by the volume slider.
  • Fixed some variations of the Ornate Planter hideout decoration which didn’t have any collision.
  • Fixed a view distance issue in the Towering Hideout.
  • Fixed some niche cases of physical damage over time that was unaffected by Immortal Call and Pride.
  • Fixed a bug where the Hand of Wisdom and Action and the Hand of Thought and Motion 3D art on the Marauder were both incorrect.
  • Fixed a bug where Prophecies that dropped items could trigger the drop on enemies that were unreachable and untargetable (and therefore the item would also be unreachable).
  • Fixed a bug where the Heavy Strike visual effect would linger if the skill was cancelled by movement.
  • Fixed a bug which caused minions created by Dominating Blow to not use their Shield Charge.
  • Fixed a bug introduced in 3.8.0 where monster generation and rewards of specific types from Legion encounters would never roll their maximum values, resulting in less items being awarded than intended.
  • Fixed a bug where the extra effects applied to Shocked enemies by Brain Rattler were being modified by some modifiers to Shock Effect.
  • Fixed a bug where Shock was considered the same element as Chill for Yoke of Suffering.
  • Fixed a bug where Sap, Brittle and Scorch were also considered the same as Chill for the purposes of increasing damage taken from Yoke of Suffering’s effect.
  • Fixed a bug where Poison was considered the same as Ignite for the sake of Yoke of Suffering’s effect. Basically, Yoke of Suffering was broken.
  • Fixed a bug where Uber Hillock was in Act 6 Twilight Strand.
  • Fixed a bug with Vaal Oversoul’s skill behaviour, which resulted in repeated skill use.
  • Fixed an instance crash occurring with Shield Charge.
  • Fixed an instance crash related to Prophecies.
  • Fixed an instance crash occurring with Volatile Dead.
  • Fixed a bug where the Hidden Vaal Pathways Prophecy could always fail to generate some areas.
  • Fixed a bug in Metamorph League where map bosses sometimes did not drop organs.
  • Temporarily disabled the “Convert Maps” button in the Map Stash Tab, as there were problems converting to the new layout.
  • Fixed a common instance crash occurring when resuming some monster skills.
  • Fixed a client crash related to the Shop UI.
  • Potential fix for a client crash in Metamorph League when encountering Tane Octavius.
  • Maps in Regions where you have not yet discovered that Region’s Citadel will now always (instead of being chance-based) contain Zana if that Map is at least Tier 3.
  • When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.
  • Fixed a rare bug where the fourth Conqueror would never spawn in a specific Region under very specific conditions.
  • Made various cosmetic and balance improvements to the Conquerors of the Atlas boss fights.
  • Fixed a bug where the Conquerors could spawn items inside the Watchstone Altar, where they could not be picked up.
  • Fixed the Unnamed Monster Component bug. This has temporarily introduced a visual bug where the Metamorph interface will show unobtainable monsters. This will be fixed in a follow-up hotfix.
  • Fixed a bug where Zana would not offer a map inside a Legacy map if you had not unlocked her yet.
  • Fixed the “Skill parent object didn’t exist” crash.
  • Fixed a client crash that could happen when Metamorphs transform after you have used Pestilent Strike on them.

Written by: Carizma

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