The developers of Phantom Doctrine have released patch 1.0.5! Patch 1.0.5 fixes most of the LoS / LoF, animation, and combat system issues.
We have the complete patch notes for you, there you will find all the details for the update.
Phantom Doctrine 1.0.5 Patch Notes
Improvements:
- the Actor perk decreases the range of recognition while in disguise (before: could never be revealed with said perk)
- the Agent Overview window (before: Background) in the Crew Quarters facility now displays all abilities, including passive ones
- improved generation of Hideout Candidate locations (prevents a selection of only the most expensive options, possibly leading to a bakruptcy loop, and other tweaks)
- secret documents are only visible in the deployment phase after conducting Reconnaissance of the location
- improvements and balancing of AI
- experience gains balance
- miscellaneous tweaks and improvements to animations
Bugfixes:
- fixes an error which could lead to a progress block during the Undertow-related events (doesn’t resolve the issue for save files with blocked progress)
- fixes an error leading to icons on the World Map disappearing
- fixes wrong damage values (and sometimes blocks) which could occur while shooting from overwatch mode beyond a weapon’s range
- fixes an issue which could lead to the disappearance of the top status bar in the strategic view after clickling Background in the Hire tab in the Crew Quarters
- fixes an error which could under specific circumstances lead to a block when entering an enemy’s overwatch area
- fixes an error which could lead to a block when attempting to move in the area of effect of Blister Gas
- fixes an issue with saving the game when a player ends the turn with a hotkey while aiming
- fixes an error in Danger generation for agents captured by Beholder
- fixes an error with previous abilities not being removed after changing Training
- key bindings for alternative keys are working correctly
- dodge cost modifiers now update correctly in the Crew Quarters interface
- fixed an issue with launching the game on the main monitor on multi-screen setups
- the misplaced M-16 weapon is back in the game 🙂
- various minor tweaks and fixes