The responsible developers of PopCap Games have finished and released a new update for Plants vs. Zombies: Battle for Neighborville today. Below you can find the complete patch notes for this update on July 28th.
The Plants vs. Zombies: Battle for Neighborville Update 1.11 is now available for download. The update includes new features, balancing, bug fixes and improvements.
Plants vs. Zombies: Battle for Neighborville Update 1.11 Patch Notes
New Features
- Added station markers within Giddy Park to improve navigation to points of interest.
- New Weekly Events featuring playable horde characters
- Adding Private Play; available through the Multiplayer Terminal
Balance Tuning
Common
- Revive
- No longer ends Pea Suped or Space Force
- No longer ends healing if Super Savior upgrade is equipped
- Plant visual indicator now green to not get confused with Sunflower healing
- Upgrade Rough Patch
- Increase time before Overhealth starts to decay, 10->30
Chomper
- Spikeweed
- Increase rate of damage so it is easier to identify if victim is ensnared
- Decrease damage to offset rate of damage from above
- Decrease arming delay 2->1 sec
- Grody Goop
- Decrease initial damage when acquiring toxic, 45->40
- Decrease duration of toxic 15->13 sec
- Toxic element is removed on victim vanquish
Kernel Corn
- Shogun Guard
- Increase projectile final velocity post drag, 420->500 m/s
- Increase shield regen rate 10->12.5 health/sec
- Decrease regen delay when lowering shield 2->1 sec
- Decrease regen delay when shield is destroyed 5->1 sec
- Increase min health requirement after shield has been destroyed 12.5->25 health
- Shuck Shot
- Increase movement speed when firing, speed multiplier 0.5->1.0
- Husk Hop
- Remove camera restriction for improved aiming
- Upgrade Happy Feet
- Fix issue with upgrade not getting removed when vanquished
Night Cap
- Spore Strike
- Increase accuracy, 3.2->2.8
- Increase air accuracy, additional jump angle 3->1
- Fung Fu
- Fix issue with Fung Fu being activated while in Shadow Sneak
- AI
- Fix issue with Night Cap using abilities and primary weapon while in Shadow Sneak
Cactus
- Upgrade Calibrated
- Decrease decay time that upgrade is active, 0.075->0.5 per second
- Increase charge rate per damage event, 0.15->0.35
Snapdragon
- Blue Blazes
- Adjust projectile spawn location to better match mouth location when firing
- Decrease how much movement affects projectile speed, 0.35->0%
- Decrease time until homing starts, 0.85-> 0.35 sec
Citron
- Juiced Upgrade
- Fix issue with weapon taking longer to start, deploy time 1.5->1.05
Acorn & Oak
- Acorn Dash
- Now gains two charges
- Treetop Turret
- Increase damage 4.6->5
- Decrease overheat rate 0.0175->0.0115 heat/shot
- Fix issue with not dealing critical damage
- Lumber Support
- Can now grant overhealth
- Upgrade Nutty Feedback
- Update text to read “Gain ammo for Shell Shot or Wood Grief by dealing damage.” Old text did not reflect the effect on Oak’s weapon.
Imp
- Imp Blasters
- Increase rate of fire 700->725 rpm
- Increase accuracy in air, additional jump dispersion 3->1.2
- Decrease projectile velocity post drag 200->150 m/s
- Decrease accuracy when aiming, dispersion multiplier 0.5->0.65
- Decrease recoil when aiming, recoil multiplier 1.0->0.85
- Fix aim bug that was increasing rate of fire
- Gravity Grenade
- Fix gameplay effects on victims lasting after vanquish
- Mech Deploy
- Fix issue with Imp not taking damage while calling in Mech
Super Brainz
- Brainium Basher 9001
- Charge attack doesn’t happen if caught in spikeweed
- Heroic Fists
- Fix issue with Alpha Better Shield canceling attack follow-through for each punch
- Alpha Better Shield
- Can activate sprint while shield is up, removing need to lower shield first
- Upgrade Speed Bag
- Update text to read “Heroic Fists punch faster and Brainium Basher 9001 charges faster by earning a vanquish. Upgrade can stack up to three times.” Old text did not reflect the effect on Legendary Upgrade.
- Upgrade Extra Special
- Fix issue with shield being lost post Super Ultra Ball if it was used throughout ability
80s Action Hero
- Bow Blaster
- Now has camera recoil
Electric Slide
- Funky Bouncer
- Restrict victims from using sprint
Space Station
- Orbital Strike
- Fix issue with enemy homing weapons not homing to the correct location
All-Star
- Upgrade Applying Pressure
- Fix the issue with screen effects not getting removed when enemy is vanquished
Scientist
- Steam Blaster
- Decrease overall damage per blast 71->60, shift damage from initial blast to latter part of blast
- Decrease ammo 5->4
Wizard
- Co-Star
- Fix issue with Goatify making Wizard not attach and get stuck in Co-Star mode making him invincible
- Upgrade Two-Headed Dragon
- Fix issue with Wizard becoming stuck in Co-Star mode making him invincible
Major Bugs Fixed
- Wizard’s Upgrade Two-Headed Dragon is fixed
- Fixing Water in Turf takeover Resort
- Performance improvements to Resort TT + map being put back into playlist rotation
- Mount Steep gnome button fixed
- Wizard invincibility fix
- Wizard default gestures second fix attempt
Detailed Challenge tuning
- Action Hero: “Land Hits with the Bow Blaster” Completion Value 500 –> 250
- Scientist: “Deal Primary Weapon Damage” Completion Value 5,000 –> 3,000
- Scientist: “Revive Allies” Completion Value 20 –> 15
- Citron: “Land Hits with Spin Dash” Completion Value 100 –> 50
- Citron: “Defend with Peel Shield” Completion Value 5,000 –> 3,500
- Peashooter: “Score Direct Hits with Pea Cannon” Completion Value 200 –> 100
- Peashooter: “Pea Suped Damage” Completion Value 2,500 –> 2,000
- Pirate: “Full Charge Spyglass Shot Vanquishes” –> “Land Fully Charged Spyglass Shots” (50)
- Pirate: “Deal Damage with Barrel Blast” Completion Value 300 –> 1500
- Pirate: Deal Damage with Parrot Pal” Completion Value 800 –> 500
- Pirate: Post-Anchor Shot Vanquish Completion Value 15 –> 5
- Mushroom: Vanquish Support Heroes Completion Value 30 –> 15
- Added Wizard to viable target
- Sunflower: Sunbeam Vanquishes Completion Value 100 –> 25
- To bring the challenge more in line with Peashooter’s Pea Gatling Challenge.
Source: EA
Why is the update taking a long time to install after the software is finished downloading? Will there be a problem if the system is rebooted?