Realm Royale: Early Access 8 – Patch Notes

Realm Royale: Early Access 8 – Patch Notes

The developers of “Realm Royale” today released a new update. The update removes all classes from the game and adds many more customizations and bug fixes.

More news, patch notes and guides can be found on our overview page realm royale about the game.

 

Realm Royale: Early Access 8 – Patch Notes

Gameplay

  • Class System
    • Classes have been removed from the game.
    • All skins may now be used on the base character, including the ones that were previously default classes.
  • Runes
    • Rune system has been added.
    • The following runes are available
      • Movement Speed
      • CC Reduction
        • Now reduces the strength of knockbacks as well as CC.
      • Passive Repair
        • Armor per second increased from 10 to 20.
      • Armor Potion
      • Lifesteal
      • Reload Speed
      • Headshot Damage
        • Headshot damage increased from 25% to 50%.
      • Mount Speed
      • Weapon Damage
      • Healing
      • Movement Cooldown Reduction
      • Ability Cooldown Reduction
      • Revive Time
      • Chicken Speed
      • Chicken Health
        • Chicken Health increased from 200 to 400.
  • Weapons
    • Base headshot damage increased from 25% to 50%.
    • All legendary weapons now have an element associated with them.
      • Each weapon will only have one element available.
    • The following weapons are available in slot 1 and fire projectiles.
      • Crossbow
        • Imbued with Fire at Legendary rarity.
      • Longbow
        • Imbued with Frost at Legendary rarity.
      • Plasma Launcher
        • Imbued with Fire at Legendary rarity.
      • Slug Rifle
        • Damage reduced by 5%.
        • Imbued with Lightning at Legendary rarity.
      • Sniper Rifle
        • Imbued with Fire at Legendary rarity.
      • Stone Spear
        • Imbued with Frost at Legendary rarity.
      • Throwing Axe
        • Imbued with Fire at Legendary rarity.
    • The following weapons are available in slot 2 and are instant-fire
      • Assault Rifle
      • Burst Rifle
      • Heirloom Rifle
      • Revolver
      • Shotgun
      • SMG
      • Sword
  • Abilities
    • There are now only 2 ability slots. Basic abilities and Movement Abilities.
    • Legendary abilities will now have some benefit associated with them.
    • The following abilities are available
      • Barricade
        • At legendary rarity has 50% more health.
      • Blink
        • At legendary rarity now increases Movement Speed by 50% for 3s on activation.
      • Charge
        • At legendary rarity now knocks enemies back on hit.
      • Concussion Bomb
        • No longer applies a knockback to yourself.
        • At legendary rarity now has increased area and knockback.
      • Deploy Turret
        • At legendary rarity can deploy a second Turret.
      • Dodge Roll
        • At legendary rarity now increases Movement Speed by 50% for 3s on activation..
      • Fire Bomb
        • At legendary rarity has a 30% slow.
      • Flare
        • At legendary rarity now reveals enemies for 5s.
      • Ghost Walk
        • Now grants 50% increased movement speed at common, rare, and epic rarities.
        • Now lasts 3s at all ranks.
        • At legendary rarity now grants 100% increased movement speed.
      • Healing Aura
        • NEW
        • Replaces Flask of Healing and applies in an area around you.
        • At legendary rarity now applies a burst heal for 400 health.
      • Healing Totem
        • At legendary rarity has a 100% increased effect radius.
      • Heroic Leap
        • At legendary rarity now deals 400 damage.
      • Ice Block
        • No longer heals at common, rare, and epic rarities.
        • At legendary rarity now heals for 100 health per second.
      • Net Shot
        • Now slows by 50% for 3s at common, rare, and epic rarities.
        • At legendary rarity now slows by 80% for 3s.
      • Proximity Mine
        • At legendary rarity two proximity mines can be active simultaneously.
      • Sensor Drone
        • At legendary rarity now has 50% increased radius.
      • Shielding Aura
        • NEW
        • Replaces Shielding Potion and applies in an area around you.
        • Now grants a 500 shield for 2s at common, rare, and epic rarities.
        • At legendary rarity now grants a 500 shield for 5s.
      • Smoke Screen
        • At legendary rarity now has 100% increased stealth duration.
      • Soar
        • At legendary rarity moves 50% faster.
      • Withdraw
        • At legendary rarity now grants 40% increased Movement Speed for 4s on activation.
  • Items
    • Basic Chests
      • Basic chests now have the following drops
        • Always drop weapon or ability.
        • Chance of dropping a potion or movement ability.
        • Small chance of dropping a rune.
    • Weapon chests have been changed to Magic chests.
      • Magic chests can be opened by each player.
      • Magic chests contain the same drops as normal chests.
    • Zeppelin Chests
      • Zeppelin chests now have the following drops
        • Always drop an epic or legendary weapon.
        • Always drop an epic or legendary ability.
        • Always drop a rune.
    • Disenchant values have been changed to
      • Common — 3 Shards
      • Rare — 8 Shards
      • Epic — 20 Shards
      • Legendary — 40 Shards
  • Forge
    • Each game one third of the forges will be randomly deactivated.
    • Forge options are now
      • Health Potions — 15 Shards — 30s
      • Armor Potions — 25 Shards — 30s
      • Runes — 60 Shards — 30s
      • Weapons and Abilities — 90 Shards — 30s
        • Can now craft either Epic or Legendary weapons/abilities.
      • Team Resurrect — 30 shards — 30s
        • Shard cost increases by 10 for each elimination the team has up to a cap of 200.
        • Crafting time increases by 5s for each elimination the team has up to a cap of 90s.
  • Environment
    • A Graveyard has been added to the southeast section of the map, with an accompanying forge.
    • The forge has been removed from underpass.
  • Game Modes
    • Squad
      • Players on a team raised from 4 to 6.
    • Solo
      • Temporarily disabled for reworks.
    • Duo
      • Temporarily disabled for reworks.
  • Miscellaneous
    • Starting health has been increased to 1500.
    • Maximum armor has been increased to 1500.
    • Players will start with 500 armor but can use armor potions to restore armor to the max of 1500.
    • Players can no longer run up especially steep hills/mountains.
    • The pre-match starting location has been changed to the interior of the Zeppelin.
    • Players can now vault through windows.
    • Potions that spawn from chests now automatically equip to the player who opened the chest.
    • Players can run over shards to automatically collect them.
    • Killing a player causes them to drop 50 shards.

Bug Fixes

  • Fixed an issue where players could fire a weapon when reloading and mounting.
  • Fixed an issue where footsteps for other players on in the pre-deployment phase of the match were very loud.
  • Fixed an issue related to reloading and using the Soar ability.
  • Fixed a number of issues related to players not able to see other players skyh3ing or landing near them.

Known Issues

  • Standing near the platform and steering wheel in the front of the Zeppelin will result in being eliminated at the beginning of a match.
  • Text and voice chat will not work with all team members.

Written by: Carizma

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