Gunfire has released Update 1.05 for Remnant: From The Ashes, we have the full patch notes for this update, for PS4, Xbox One and PC.
Remnant: From The Ashes Patch 1.05 is quite extensive, it has the usual bug fixes, adjustments to weapons and armor and much more.
Versions by platform:
- UPDATE: PC-214857
- PS4-214808
- XBOX-214779
Remnant: From The Ashes Update 1.05 Patch Notes
QUALITY OF LIFE
- Coop Scaling now caps at +3 levels of Host
- Enabled VOIP toggle on PC/CONSOLES
- Enabled Push-to-Talk option on PC by default (players must bind a key)
- Adjustments to help fill empty matchmaking sessions
- Added FOV slider for PC
- Adjusted right analog deadzone for PS4 controller (reduced by half)
BUG FIXES
- Increased performance across Corsus
- Increased memory stability across extended play experiences (less crashes)
- Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
- Fixed trapdoor that Ace kept falling through in Ward 13
- Fixed client being able to reroll hosts campaign
- Fixed an issue with Lost Gantry not properly handling restarts
- Fixed issue with certain bosses respawning post “Quest Complete”
- Fixed issue with clients loading into final boss room and being stuck at World Shard
- Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
- Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
- Fixed user settings not saving when exiting out of main menu/application too fast
- Added support to unlock certain achievements that should have been attained
- Corrected values being shown for Scrap-based achievements/trophies
- Fixed bug with Undying King “Death Warmed Over” achievement/trophy
- Many general collision fixes/updates
- Added backup profile when joining game as client
GENERAL BALANCE
- Radiant Tomb total spawns and intensity reduced
WEAPON BALANCE
- Repeater Pistol: Reduced max spread
- Repeater Pistol: Reduced spread per shot
- Repeater Pistol: Increased decay speed (faster reticle contraction)
- Hunting Pistol: Added +2 ammo to reserve
- Hunting Pistol: Reduced initial spread
- Hunting Pistol: Increased decay speed
- Hunting Pistol: Reduced penalty for moving
- Hunting Pistol: Increased reload speed by 10% (faster)
- Hunting Rifle: Reduced spread penalty for moving
- Hunting Rifle: Increased initial aim decay speed and post-shot decay speed
- Hunting Rifle: Reduced spread per shot
- Coachgun: Increased ideal range from 800 to 900
- Coachgun: Added +4 shells to reserves
- Assault Rifle: Added +4 bullets to reserves
- Assault Rifle: Reduced initial spread
- Assault Rifle: Reduced auto-fire spread curve
- Assault Rifle: Increased decay speed
- Crossbow: Changed reticle behavior
- Crossbow: Changed reticle graphic
- Eye of the Storm: Increased initial decay
- Eye of the Storm: Reduced initial spread
- Eye of the Storm: Reduced spread per shot
- Eye of the Storm: Added 1 extra ammo per clip (+3 total)
- Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
- Beam Rifle: Reduced reload speed by 20%
- Hive Cannon: Added +2 hive grenades per clip (5 shots total)
- Hive Cannon: Reduced reload speed by 10%
- Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150
- Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600
- Hive Cannon: Hive Shot Mod charges reduced from 5 to 3
- Particle Accelerator: Adjusted reticle size to better represent accuracy
- Defiler: Reduced initial spread
- Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s
- Curse of the Jungle God: Increased fire rate from 3.0 to 3.5
- Curse of the Jungle God: Reduced damage from 32 to 28
- Curse of the Jungle God: Decreased reload speed by 5%
- Devastator: Changed reticle behavior
- Devastator: Changed reticle graphic
- Repulsor: Reduced initial spread by 40%
- Repulsor: Increased Spread Decay (faster post-shot)
- Repulsor: Increased post-banish debuff duration by 25%
- Repulsor: Reduced banish time from 8 to 4 (less waiting – quality of life)
- Repulsor: Reduced friendly banish time from 4 to 2
- Repulsor: Reduced Banish Charges from 8 to 5
ARMOR BALANCE
- Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+
- Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation
- Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits
- Scrapper Challenger: Damage increased from 15% to 25%
- Scrapper Challenger: Range increased from 2.5m to 5m
- Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
- Akari Opportunity: Added Melee Speed buff on perfect dodge
- Akari Opportunist: Removed Melee damage buff on perfect dodge
- Elder Believer: Changed to allow Dragon Hearts to heal allies
- Elder Believer: Range increased to 15m
- Twisted Armor: Health regen increased
TRAIT BALANCE
- Catalyst buff maximum reverted from 15% to 20%
- Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff)
- Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff)
TRINKET BALANCE
- Devouring Loop: No longer affected by Catalyst Trait
- Cleansing Jewel: Removed healing effect, added 50% status buildup resistance
- Mender’s Charm: Gained old Elder Armor Skill (heal allies)
- Mender’s Charm: Gained 25% additional self-healing (from Cleansing Jewel)
- Soul Anchor: Adds +1 max simultaneous summoned abilities
CONSUMABLE BALANCE
- Adrenaline: Melee speed buff reduced from 15% to 10%
MOD BALANCE
- General: Mods now properly scale with Weapon Level
- General: Certain Mods also scale effect based on other factors (player health, triage, etc)
- General: Limited amount of maximum “same type” summons (dupes will kill older summons)
- General: Added “max allowed simultaneous” summon value to summon description
- Iron Sentinel: Properly targets/shoots Ghasts and Root Frog
- Rattle Weed: Power requirement increased from 750 to 1000
- Rattle Weed: Reduced initial aggro generation pulse
- Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage
- Rattle Weed: Enabled constant “pulsing” aggro generation to pull enemies spawned after cast
- Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st
- Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s)
- Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons
- Veil of the Black Tear: Now unbreakable while active – duration scales with weapon level
- Swarm: Increased duration from 20s to 25s
- Swarm: Reduced charges to 1
- Breath of the Desert: Charges increased from 2 to 3
ENEMIES
- Shade/Shatter: Improved behavior across the board
- Undying King: Beam Rifle will properly stagger certain phases
- Undying King: No longer changes target mid attack
- Canker: Wave can no longer be killed via explosions
- Ixillis: Fixed issue with exploiting part of fight through wall
- Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
- The Unclean One: Caskets no longer spawn enemies after the fight
- Kin-Caller: No longer slows game when killed during summon
- Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
- Nightmare: Breakout phase timer variance (15-30s) removed – now 30s flat
- Nightmare: Vulnerable phase increased from 5s to 7s
- Nightmare: No longer faces away when broken out
- Nightmare: No longer changes target after starting an attack
- Nightmare: Health doubled (… we’re serious.)
- Nightmare: Should no longer be fightable immediately after being defeated
MISC
- Used the Control Rod to play fetch with Wasteland Goodboy
Source: remnantgame.com
Ruin the game some more why don’t you. The bug and glitch fixes are okay, however you ruined a lot of the weapons/traits.