Remnant: From The Ashes Patch Notes 1.05 – New Update on August 29

Remnant: From The Ashes Patch Notes 1.05 – New Update on August 29

Gunfire has released Update 1.05 for Remnant: From The Ashes, we have the full patch notes for this update, for PS4, Xbox One and PC.

Remnant: From The Ashes Patch 1.05 is quite extensive, it has the usual bug fixes, adjustments to weapons and armor and much more.

Versions by platform:

  • UPDATE: PC-214857
  • PS4-214808
  • XBOX-214779


Remnant: From The Ashes Update 1.05 Patch Notes


  • Coop Scaling now caps at +3 levels of Host
  • Enabled VOIP toggle on PC/CONSOLES
  • Enabled Push-to-Talk option on PC by default (players must bind a key)
  • Adjustments to help fill empty matchmaking sessions
  • Added FOV slider for PC
  • Adjusted right analog deadzone for PS4 controller (reduced by half)


  • Increased performance across Corsus
  • Increased memory stability across extended play experiences (less crashes)
  • Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
  • Fixed trapdoor that Ace kept falling through in Ward 13
  • Fixed client being able to reroll hosts campaign
  • Fixed an issue with Lost Gantry not properly handling restarts
  • Fixed issue with certain bosses respawning post “Quest Complete”
  • Fixed issue with clients loading into final boss room and being stuck at World Shard
  • Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
  • Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
  • Fixed user settings not saving when exiting out of main menu/application too fast
  • Added support to unlock certain achievements that should have been attained
  • Corrected values being shown for Scrap-based achievements/trophies
  • Fixed bug with Undying King “Death Warmed Over” achievement/trophy
  • Many general collision fixes/updates
  • Added backup profile when joining game as client


  • Radiant Tomb total spawns and intensity reduced


  • Repeater Pistol: Reduced max spread
  • Repeater Pistol: Reduced spread per shot
  • Repeater Pistol: Increased decay speed (faster reticle contraction)
  • Hunting Pistol: Added +2 ammo to reserve
  • Hunting Pistol: Reduced initial spread
  • Hunting Pistol: Increased decay speed
  • Hunting Pistol: Reduced penalty for moving
  • Hunting Pistol: Increased reload speed by 10% (faster)
  • Hunting Rifle: Reduced spread penalty for moving
  • Hunting Rifle: Increased initial aim decay speed and post-shot decay speed
  • Hunting Rifle: Reduced spread per shot
  • Coachgun: Increased ideal range from 800 to 900
  • Coachgun: Added +4 shells to reserves
  • Assault Rifle: Added +4 bullets to reserves
  • Assault Rifle: Reduced initial spread
  • Assault Rifle: Reduced auto-fire spread curve
  • Assault Rifle: Increased decay speed
  • Crossbow: Changed reticle behavior
  • Crossbow: Changed reticle graphic
  • Eye of the Storm: Increased initial decay
  • Eye of the Storm: Reduced initial spread
  • Eye of the Storm: Reduced spread per shot
  • Eye of the Storm: Added 1 extra ammo per clip (+3 total)
  • Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
  • Beam Rifle: Reduced reload speed by 20%
  • Hive Cannon: Added +2 hive grenades per clip (5 shots total)
  • Hive Cannon: Reduced reload speed by 10%
  • Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150
  • Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600
  • Hive Cannon: Hive Shot Mod charges reduced from 5 to 3
  • Particle Accelerator: Adjusted reticle size to better represent accuracy
  • Defiler: Reduced initial spread
  • Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s
  • Curse of the Jungle God: Increased fire rate from 3.0 to 3.5
  • Curse of the Jungle God: Reduced damage from 32 to 28
  • Curse of the Jungle God: Decreased reload speed by 5%
  • Devastator: Changed reticle behavior
  • Devastator: Changed reticle graphic
  • Repulsor: Reduced initial spread by 40%
  • Repulsor: Increased Spread Decay (faster post-shot)
  • Repulsor: Increased post-banish debuff duration by 25%
  • Repulsor: Reduced banish time from 8 to 4 (less waiting – quality of life)
  • Repulsor: Reduced friendly banish time from 4 to 2
  • Repulsor: Reduced Banish Charges from 8 to 5


  • Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+
  • Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation
  • Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits
  • Scrapper Challenger: Damage increased from 15% to 25%
  • Scrapper Challenger: Range increased from 2.5m to 5m
  • Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
  • Akari Opportunity: Added Melee Speed buff on perfect dodge
  • Akari Opportunist: Removed Melee damage buff on perfect dodge
  • Elder Believer: Changed to allow Dragon Hearts to heal allies
  • Elder Believer: Range increased to 15m
  • Twisted Armor: Health regen increased


  • Catalyst buff maximum reverted from 15% to 20%
  • Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff)
  • Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff)


  • Devouring Loop: No longer affected by Catalyst Trait
  • Cleansing Jewel: Removed healing effect, added 50% status buildup resistance
  • Mender’s Charm: Gained old Elder Armor Skill (heal allies)
  • Mender’s Charm: Gained 25% additional self-healing (from Cleansing Jewel)
  • Soul Anchor: Adds +1 max simultaneous summoned abilities


  • Adrenaline: Melee speed buff reduced from 15% to 10%


  • General: Mods now properly scale with Weapon Level
  • General: Certain Mods also scale effect based on other factors (player health, triage, etc)
  • General: Limited amount of maximum “same type” summons (dupes will kill older summons)
  • General: Added “max allowed simultaneous” summon value to summon description
  • Iron Sentinel: Properly targets/shoots Ghasts and Root Frog
  • Rattle Weed: Power requirement increased from 750 to 1000
  • Rattle Weed: Reduced initial aggro generation pulse
  • Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage
  • Rattle Weed: Enabled constant “pulsing” aggro generation to pull enemies spawned after cast
  • Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st
  • Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s)
  • Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons
  • Veil of the Black Tear: Now unbreakable while active – duration scales with weapon level
  • Swarm: Increased duration from 20s to 25s
  • Swarm: Reduced charges to 1
  • Breath of the Desert: Charges increased from 2 to 3


  • Shade/Shatter: Improved behavior across the board
  • Undying King: Beam Rifle will properly stagger certain phases
  • Undying King: No longer changes target mid attack
  • Canker: Wave can no longer be killed via explosions
  • Ixillis: Fixed issue with exploiting part of fight through wall
  • Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
  • The Unclean One: Caskets no longer spawn enemies after the fight
  • Kin-Caller: No longer slows game when killed during summon
  • Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
  • Nightmare: Breakout phase timer variance (15-30s) removed – now 30s flat
  • Nightmare: Vulnerable phase increased from 5s to 7s
  • Nightmare: No longer faces away when broken out
  • Nightmare: No longer changes target after starting an attack
  • Nightmare: Health doubled (… we’re serious.)
  • Nightmare: Should no longer be fightable immediately after being defeated


  • Used the Control Rod to play fetch with Wasteland Goodboy



Written by: Carizma

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  1. Kolton King August 31, 2019 | Reply

    Ruin the game some more why don’t you. The bug and glitch fixes are okay, however you ruined a lot of the weapons/traits.

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