Gunfire has released Update 1.06 for Remnant: From The Ashes, we have the full patch notes for this update, for PS4, Xbox One and PC.
Remnant: From The Ashes Patch 1.06 adds Adventure Mode, adjustments to weapons and many bugfixes
Versions by platform:
- PC: 215646
- PS4: ??
- XBOX: ??
Remnant: From The Ashes Update 1.06 Patch Notes
GENERAL
- Added Adventure Mode!
- Dozens of system optimizations and stability fixes
- Lots of art tweaks, lighting passes, collision fixes
BUG FIXES
- Fixed an issue with the Repulsor Banish description damage modifier showing the wrong info
- Adjusted interactive volumes on doors to prevent characters warping to the other side
- Players can no longer fight Ravager if they’ve already solved the Bell Puzzle
- Fixed a problem preventing status updates from showing on the Advanced Stats tab
- Minions can no longer trigger melee effects
- Blink Token can no longer avoid scripted “instakill” damage
- Fixed a soft lock if certain mods were used at the end of a melee attack
- “Untouchable” achievement is now unlockable in multiplayer
- Fixed an issue preventing simplified Chinese from showing up properly
- Told Ace she REALLY needs to stick around in Ward 13 (hopefully she listens this time)
- Empty weapons should begin auto reloading after using a Mod
- Switching weapons right before activating a mod will no longer activate the new weapon mod
QUALITY OF LIFE
- Stamina no longer depletes when navigating through Ward 13
- Changed DELETE CHARACTER button to a HOLD
- Added additional analog dead-zone settings for Gamepad (can be set all the way to 0)
- Reduced the time it takes for input to become active and to deactivate
- Added inverse X option for aiming
- Added a VOIP volume setting for PC
- Added ability to disable subtitles in audio menu
- Additional matchmaking optimizations
- Dragon Hearts can be used at full health (for use with Elder set)
ENEMIES
- General: Reduced Nightmare Mode enemy health scaling from 300% to 250%
- Wasteland Contaminator: Properly flagged as “elite” to allow Lumenite drops
- Nightmare: Fix to allow clearing array for selecting players if a player is knocked down
- Nightmare: Reduced Nightmare Boss base health from 2 million to 1.5 million
- Nightmare: Adjusted damage modifier in Nightmare Mode based on amount of players
WEAPONS
- Hunting Rifle: Increased magazine size from 9 to 10
- Hunting Rifle: Increased total capacity from 45 to 50
- Hunting Rifle: Increased base crit chance from 5% to 10%
- Hunting Rifle: Added 5% weakspot bonus
- Hunting Pistol: Increased base crit chance from 10% to 15%
- Hunting Pistol: Added minimum crit range 5m
- Revolver: Increased impact scalar by 10%
- Sniper Rifle: Base crit increased from 10% to 20%
- Sniper Rifle: Increased ammo reserves from 25 to 27
- Sniper Rifle: Increased reload speed by 10%
- Sniper Rifle: Increased unscoped Sway by from 0.5 to 0.75
- Sniper Rifle: Reduced unscoped Sway delay by 90%
- Sniper Rifle: Reduced unscoped Sway blend-in time from 2.0 to 0.75
- Sniper Rifle: Drastically reduced scoped Sway
- Sniper Rifle: Decreased initial unscoped reticle size by 50%
- Sniper Rifle: Increased minimum unscoped reticle size from 1.0 to 1.5
- Sniper Rifle: Increased minimum unscoped reticle size while moving from 1.5 to 1.75
- Sniper Rifle: Increased post-firing unscoped reticle decay speed
- Sniper Rifle: Added minimum crit range of 12.5m
- Chicago Typewriter: Increased damage from 10 to 11
- Chicago Typewriter: Reduced initial reticle size
- Chicago Typewriter: Increased the per-shot reticle increment (shrinks faster)
- Chicago Typewriter: Reduced the minimum reticle size (gets more accurate)
- Chicago Typewriter: Reduced the decay speed (shrinks slower when not shooting but still in AIM)
- Particle Accelerator: Increased base crit chance from 10% to 15%
- Particle Accelerator: Increased damage from 75 to 80
- Particle Accelerator: Increased fire rate from 1.4 to 1.45
- Particle Accelerator: Reduced post-shot decay delay from 1.4 to 1.3
- Particle Accelerator: Increased post-shot decay speed from 1.15 to 1.2
- Particle Accelerator: Reduced initial reticle size by 40%
- Particle Accelerator: Drastically reduced scoped Sway
- Particle Accelerator: Added minimum crit range of 7.5m
- Particle Accelerator Alt-Fire (Gravity Core): Now sucks more (many enemies can no longer run out of it)
- Devastator: Reduced initial spread to better match reticle
- Devastator: Decreased post-shot delay time before auto-reloading by 50%
- Devastator: Base crit chance increased from 5% to 10%
- Devastator: No longer has 5x chance to proc Bandit Armor on a single target
- Devastator: Each unique target hit has a chance to proc Bandit Armor
- Devastator: Added minimum crit range of 5m
- Defiler: Increased ideal range from 10m to 12.5m
- Defiler: Reduced reticle size from 2.0 to 1.5
- Defiler Alt-Fire (Radioactive Volley): Power Requirement reduced from 350 to 300
- Eye of the Storm: Increased base crit chance from 5% to 10%
- Eye of the Storm: Added 5% weakspot bonus
- Hive Cannon: Added 20 impact damage to projectile (which benefits from weakspot modifiers)
- Hive Cannon: Increased primary shot projectile size from 2 to 5 (better matches the VFX)
- Hive Cannon: Fixed description showing actual AOE range of primary fire
- Curse of the Jungle God Alt-Fire (Tentacle Shot): Added lifeleech on Tentacle hits
- Sporebloom: Increased damage from 160 to 200
- Sporebloom: Increased pellet count from 7 to 12 (less dmg loss on a single pellet miss)
- Sporebloom: Increased reticle size for better spread coverage
- Sporebloom: Increased ideal range from 800 to 1000
- Sporebloom: Reduced reload speed
- Sporebloom: Spore Shot projectile damage increased from 50 to 100
- Worldbreaker: AOE Blast now affects breakable objects
ITEMS
- Ring of the Admiral (NEW): 300% bonus incoming damage, +15% Ranged & Melee damage
- Cleansing Jewel: When used with Elder Armor, cleansing applies to all allies
- Ring of Evasion: Added +1 iFrame (+4 total) & 10% Evade Speed
- Leech Ember: Slightly reduced Leech amount
- Soul Anchor: Added +5% dmg per summon (wearer)
- Soul Anchor: Duration from 40% to 50%
- Soul Anchor: Removed additional charge bonus
ARMOR
- Adventure (Bonus): Increases the amount of scrap picked up by 10%
- Adventure: Total Armor value increased from 10 to 20
- Hunter (Sharpshooter): Reduced range requirement from 15m to 10m
- Hunter (Bonus): Weakspot damage is increased by 15%
- Hunter: Total Armor value increased from 19 to 35
- Ex-Cultist (Bonus): Mod Power is slowly generated over time
- Ex-Cultist: Total Armor value increased from 20 to 36
- Scrapper (Bonus): All stagger damage within Challenger range is increased by 20%
- Scrapper: Total Armor value increased from 36 to 60
- Bandit (Bonus): Ammo acquired on pick-up is increased by 25%
- Bandit: Total Armor value increased from 11 to 28
- Elder (Believer): Dragonhearts increases ally damage by 20% for 10 seconds (includes Minions)
- Elder (Bonus): Dragonheart heal allies for 50% (includes Minions)
- Elder (Bonus): Dragonheart heal now works on Liz/Liz and Root Mother (at reduced rate)
- Elder (Misc): Increased Range on Armor Skill/Bonus from 15 to 30m
- Elder: Total Armor value increased from 13 to 32
- Akari (Opportunist): Perfect Dodge increases Move, Firing, Melee, Reload, Evade Speed by 20% for 7s
- Akari (Bonus): Perfect Dodge increases ALL Crit Chance by 15% for 7s
- Akari: Total Armor value increased from 21 to 37
- Drifter (Bonus): Movement Speed while in Standing Aim is increased by 25%
- Drifter: Total Armor value increased from 28 to 45
- Slayer (Assassin): Assassin Armor Skill changed to multiplicative instead of additive (stronger)
- Slayer (Bonus): Reload Speed is increased by 10%
- Slayer: Total Armor value increased from 29 to 43
- Twisted (Bonus): Melee Hits steal health from enemies (original Leech Ember values)
- Twisted: Total Weight value increased from 33 to 55 (50 with Twisted Mask)
- Twisted: Total Armor value increased from 30 to 74 (62 with Twisted Mask)
- Osseous (Bloodlust): Ranged/Melee hits against same target increases damage to that target
- Osseous (Bonus): Fire Rate & Melee Speed increased by 5%
- Osseous: Total Armor value increased from 35 to 47
- Radiant (Bonus): Reduced recoil by 10%
- Radiant: Total Armor value increased from 51 to 62
- Void (Power Transfer – NEW): Gain a damage stack every 10s (3 max).
- Void (Power Transfer – NEW): Taking damage removes a damage stack and adds defensive stack (3 max).
- Void (Bonus): Slightly increases iFrames on evades (+2)
- Void: Total Armor value increased from 70 to 120
- Bomber Hat: Total Armor value increased from 2 to 10
MODS
- Summons (Seed Caller, Beckon, Iron Sentinel, Tentacle Shot): Reduced to 2 charges per mod
- Explosive Shot: Projectile damage increased from 60 to 130
- Explosive Shot: AOE damage increased from 120 to 170
- Explosive Shot: Increased range from 3.5m to 4.0m
- Explosive Shot: Increased minimum dropoff damage from 65% to 80%
- Swarm: Fixed bug where projectile lifetime was limited to 12s
- Swarm: Fixed projectile duration to 20s (and not 12 or 25)
- Mender’s Aura: Nor works on Liz/Liz and Root Mother (at a reduced rate)
- Iron Sentinel: Will no longer target enemies that it cannot see
MISC
- Wasteland Goodboy has been buffed from Goodboy to Very Goodboy