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Remnant From The Ashes: Patch Notes 1.06 – Adventure Mode Update

Gunfire has released Update 1.06 for Remnant: From The Ashes, we have the full patch notes for this update, for PS4, Xbox One and PC.

Remnant: From The Ashes Patch 1.06 adds Adventure Mode, adjustments to weapons and many bugfixes

Versions by platform:

  • PC: 215646
  • PS4: ??
  • XBOX: ??

 

Remnant: From The Ashes Update 1.06 Patch Notes

GENERAL

  • Added Adventure Mode!
  • Dozens of system optimizations and stability fixes
  • Lots of art tweaks, lighting passes, collision fixes

 

BUG FIXES

  • Fixed an issue with the Repulsor Banish description damage modifier showing the wrong info
  • Adjusted interactive volumes on doors to prevent characters warping to the other side
  • Players can no longer fight Ravager if they've already solved the Bell Puzzle
  • Fixed a problem preventing status updates from showing on the Advanced Stats tab
  • Minions can no longer trigger melee effects
  • Blink Token can no longer avoid scripted "instakill" damage
  • Fixed a soft lock if certain mods were used at the end of a melee attack
  • "Untouchable" achievement is now unlockable in multiplayer
  • Fixed an issue preventing simplified Chinese from showing up properly
  • Told Ace she REALLY needs to stick around in Ward 13 (hopefully she listens this time)
  • Empty weapons should begin auto reloading after using a Mod
  • Switching weapons right before activating a mod will no longer activate the new weapon mod

 

QUALITY OF LIFE

  • Stamina no longer depletes when navigating through Ward 13
  • Changed DELETE CHARACTER button to a HOLD
  • Added additional analog dead-zone settings for Gamepad (can be set all the way to 0)
  • Reduced the time it takes for input to become active and to deactivate
  • Added inverse X option for aiming
  • Added a VOIP volume setting for PC
  • Added ability to disable subtitles in audio menu
  • Additional matchmaking optimizations
  • Dragon Hearts can be used at full health (for use with Elder set)

 

ENEMIES

  • General: Reduced Nightmare Mode enemy health scaling from 300% to 250%
  • Wasteland Contaminator: Properly flagged as "elite" to allow Lumenite drops
  • Nightmare: Fix to allow clearing array for selecting players if a player is knocked down
  • Nightmare: Reduced Nightmare Boss base health from 2 million to 1.5 million
  • Nightmare: Adjusted damage modifier in Nightmare Mode based on amount of players

 

WEAPONS

  • Hunting Rifle: Increased magazine size from 9 to 10
  • Hunting Rifle: Increased total capacity from 45 to 50
  • Hunting Rifle: Increased base crit chance from 5% to 10%
  • Hunting Rifle: Added 5% weakspot bonus
  • Hunting Pistol: Increased base crit chance from 10% to 15%
  • Hunting Pistol: Added minimum crit range 5m
  • Revolver: Increased impact scalar by 10%
  • Sniper Rifle: Base crit increased from 10% to 20%
  • Sniper Rifle: Increased ammo reserves from 25 to 27
  • Sniper Rifle: Increased reload speed by 10%
  • Sniper Rifle: Increased unscoped Sway by from 0.5 to 0.75
  • Sniper Rifle: Reduced unscoped Sway delay by 90%
  • Sniper Rifle: Reduced unscoped Sway blend-in time from 2.0 to 0.75
  • Sniper Rifle: Drastically reduced scoped Sway
  • Sniper Rifle: Decreased initial unscoped reticle size by 50%
  • Sniper Rifle: Increased minimum unscoped reticle size from 1.0 to 1.5
  • Sniper Rifle: Increased minimum unscoped reticle size while moving from 1.5 to 1.75
  • Sniper Rifle: Increased post-firing unscoped reticle decay speed
  • Sniper Rifle: Added minimum crit range of 12.5m
  • Chicago Typewriter: Increased damage from 10 to 11
  • Chicago Typewriter: Reduced initial reticle size
  • Chicago Typewriter: Increased the per-shot reticle increment (shrinks faster)
  • Chicago Typewriter: Reduced the minimum reticle size (gets more accurate)
  • Chicago Typewriter: Reduced the decay speed (shrinks slower when not shooting but still in AIM)
  • Particle Accelerator: Increased base crit chance from 10% to 15%
  • Particle Accelerator: Increased damage from 75 to 80
  • Particle Accelerator: Increased fire rate from 1.4 to 1.45
  • Particle Accelerator: Reduced post-shot decay delay from 1.4 to 1.3
  • Particle Accelerator: Increased post-shot decay speed from 1.15 to 1.2
  • Particle Accelerator: Reduced initial reticle size by 40%
  • Particle Accelerator: Drastically reduced scoped Sway
  • Particle Accelerator: Added minimum crit range of 7.5m
  • Particle Accelerator Alt-Fire (Gravity Core): Now sucks more (many enemies can no longer run out of it)
  • Devastator: Reduced initial spread to better match reticle
  • Devastator: Decreased post-shot delay time before auto-reloading by 50%
  • Devastator: Base crit chance increased from 5% to 10%
  • Devastator: No longer has 5x chance to proc Bandit Armor on a single target
  • Devastator: Each unique target hit has a chance to proc Bandit Armor
  • Devastator: Added minimum crit range of 5m
  • Defiler: Increased ideal range from 10m to 12.5m
  • Defiler: Reduced reticle size from 2.0 to 1.5
  • Defiler Alt-Fire (Radioactive Volley): Power Requirement reduced from 350 to 300
  • Eye of the Storm: Increased base crit chance from 5% to 10%
  • Eye of the Storm: Added 5% weakspot bonus
  • Hive Cannon: Added 20 impact damage to projectile (which benefits from weakspot modifiers)
  • Hive Cannon: Increased primary shot projectile size from 2 to 5 (better matches the VFX)
  • Hive Cannon: Fixed description showing actual AOE range of primary fire
  • Curse of the Jungle God Alt-Fire (Tentacle Shot): Added lifeleech on Tentacle hits
  • Sporebloom: Increased damage from 160 to 200
  • Sporebloom: Increased pellet count from 7 to 12 (less dmg loss on a single pellet miss)
  • Sporebloom: Increased reticle size for better spread coverage
  • Sporebloom: Increased ideal range from 800 to 1000
  • Sporebloom: Reduced reload speed
  • Sporebloom: Spore Shot projectile damage increased from 50 to 100
  • Worldbreaker: AOE Blast now affects breakable objects

 

ITEMS

  • Ring of the Admiral (NEW): 300% bonus incoming damage, +15% Ranged & Melee damage
  • Cleansing Jewel: When used with Elder Armor, cleansing applies to all allies
  • Ring of Evasion: Added +1 iFrame (+4 total) & 10% Evade Speed
  • Leech Ember: Slightly reduced Leech amount
  • Soul Anchor: Added +5% dmg per summon (wearer)
  • Soul Anchor: Duration from 40% to 50%
  • Soul Anchor: Removed additional charge bonus

 

ARMOR

  • Adventure (Bonus): Increases the amount of scrap picked up by 10%
  • Adventure: Total Armor value increased from 10 to 20
  • Hunter (Sharpshooter): Reduced range requirement from 15m to 10m
  • Hunter (Bonus): Weakspot damage is increased by 15%
  • Hunter: Total Armor value increased from 19 to 35
  • Ex-Cultist (Bonus): Mod Power is slowly generated over time
  • Ex-Cultist: Total Armor value increased from 20 to 36
  • Scrapper (Bonus): All stagger damage within Challenger range is increased by 20%
  • Scrapper: Total Armor value increased from 36 to 60
  • Bandit (Bonus): Ammo acquired on pick-up is increased by 25%
  • Bandit: Total Armor value increased from 11 to 28
  • Elder (Believer): Dragonhearts increases ally damage by 20% for 10 seconds (includes Minions)
  • Elder (Bonus): Dragonheart heal allies for 50% (includes Minions)
  • Elder (Bonus): Dragonheart heal now works on Liz/Liz and Root Mother (at reduced rate)
  • Elder (Misc): Increased Range on Armor Skill/Bonus from 15 to 30m
  • Elder: Total Armor value increased from 13 to 32
  • Akari (Opportunist): Perfect Dodge increases Move, Firing, Melee, Reload, Evade Speed by 20% for 7s
  • Akari (Bonus): Perfect Dodge increases ALL Crit Chance by 15% for 7s
  • Akari: Total Armor value increased from 21 to 37
  • Drifter (Bonus): Movement Speed while in Standing Aim is increased by 25%
  • Drifter: Total Armor value increased from 28 to 45
  • Slayer (Assassin): Assassin Armor Skill changed to multiplicative instead of additive (stronger)
  • Slayer (Bonus): Reload Speed is increased by 10%
  • Slayer: Total Armor value increased from 29 to 43
  • Twisted (Bonus): Melee Hits steal health from enemies (original Leech Ember values)
  • Twisted: Total Weight value increased from 33 to 55 (50 with Twisted Mask)
  • Twisted: Total Armor value increased from 30 to 74 (62 with Twisted Mask)
  • Osseous (Bloodlust): Ranged/Melee hits against same target increases damage to that target
  • Osseous (Bonus): Fire Rate & Melee Speed increased by 5%
  • Osseous: Total Armor value increased from 35 to 47
  • Radiant (Bonus): Reduced recoil by 10%
  • Radiant: Total Armor value increased from 51 to 62
  • Void (Power Transfer - NEW): Gain a damage stack every 10s (3 max).
  • Void (Power Transfer – NEW): Taking damage removes a damage stack and adds defensive stack (3 max).
  • Void (Bonus): Slightly increases iFrames on evades (+2)
  • Void: Total Armor value increased from 70 to 120
  • Bomber Hat: Total Armor value increased from 2 to 10

 

MODS

  • Summons (Seed Caller, Beckon, Iron Sentinel, Tentacle Shot): Reduced to 2 charges per mod
  • Explosive Shot: Projectile damage increased from 60 to 130
  • Explosive Shot: AOE damage increased from 120 to 170
  • Explosive Shot: Increased range from 3.5m to 4.0m
  • Explosive Shot: Increased minimum dropoff damage from 65% to 80%
  • Swarm: Fixed bug where projectile lifetime was limited to 12s
  • Swarm: Fixed projectile duration to 20s (and not 12 or 25)
  • Mender's Aura: Nor works on Liz/Liz and Root Mother (at a reduced rate)
  • Iron Sentinel: Will no longer target enemies that it cannot see

 

MISC

  • Wasteland Goodboy has been buffed from Goodboy to Very Goodboy

Written by: J.P.

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