The responsible developers of Remnant From The Ashes have released a new update. We have the full patch notes for this update on August 20.
The Remnant From The Ashes Update 1.18 (Subject 2923) is available for download. The update contains bug fixes and optimizations.
Remnant From The Ashes Update 1.18 Patch Notes
Subject 2923 – Campaign:
Picking up a year after the events of the core campaign of Remnant: From the Ashes, this new campaign features all new locations, quests, weapons, armor and more. The defeat of Nightmare has weakened the Root’s hold on Earth, but they are still a threat to mankind. Go on a Journey to find the long forgotten original ward, Ward Prime, in the hopes off ending the Root’s grasp on Earth. This journey will be tough, but new allies, as well as foes, will emerge to test even the most seasoned survivors!
Subject 2923 – Reisum Adventure Mode:
The brutal, frost covered world of Reisum will be available in Adventure mode to those who purchase the Subject 2923 DLC. This will function in the same way that Rhom, Earth, and Yaesha work in the base game Adventure Mode, offering you a chance to jump right into the action on Reisum without having the start the Subject 2923 campaign.
Subject 2923 – Reisum Added to Survival Mode:
Owners of the Swamps of Corsus DLC will see Reisum added to the rotation when playing Survival mode. All new changes await! Continue to test your skills in Survival Mode to earn new items added with Subject 2923 DLC!
Resting at World Stones / Shards now refills Mod Power
DEVELOPER COMMENT: Worldstones and Shards refill Health and Ammo. Now they refill Mod Power as well. No one wants to die on a boss and then feel “weaker” on the next attempt because you no longer have any Mod Power. Fixed!
Items/Perks/Traits that increase “Mod Damage” now affect Summons
Health of Summon now scales with Weapon Level (of weapon it is slotted into)
Summons can now Crit (player’s Crit value)
Summons can now deal Weakspot damage (their own modifier)
Iron Sentinel will now die when the player dies.
DEVELOPER COMMENT: Mostly quality of life fixes and one bug fix!
Melee Weapons (General)
Gained 10% Weakspot damage modifier (across the board)
Proc Chance effects on special weapons (e.g. Smolder) no longer proc on basic strikes
DEVELOPER COMMENT: While we didn’t want to give a full Weakspot bonus to Melee Weapons we decided a small buff would be worth the effort. We also removed the proc chance on all special melee weapon’s basic attacks while ensuring the charges were all 100% chance. The goal was to remove RNG and give the player a bit more agency as to when to apply statuses and effects.
Liz & Liz / Root Mother
Increased max health on Nightmare and Apocalypse
DEVELOPER COMMENT: All these ladies have toughened up their resolve and are now a bit more challenging to kill on the harder difficulties!
Buff icon colors changed for clarity
DEVELOPER COMMENT: We’ve changed the color of buff icons to better represent what effect they have on the player. Red represents offense. Blue represents defense. Green represents a healing effect. Tan/Yellow represents utility (misc). Armor buffs use their specific icon so it’s easier to differentiate which buff is which on the buff bar.
Now grants “stacks” of damage reduction and is consolidated across all Corrosive gear
DEVELOPER COMMENT: We reworked the Corrosive Damage Status to utilize the stacks system. Now, anything that applies Corrosive Damage applies stacks of the Corrosive Debuff (Corrosive Aura, Butcher’s Flail, Hive Cannon, etc). At maximum stacks, the damage debuff remains the same as before.
Survival Streak Rewards
Adventurer Goggles and Hero Sword can now be purchased from Rigs (Glowing Fragments)
DEVELOPER COMMENT: We wanted to make sure these items were available to more players, so we conjured up an alternate method to obtain them. You’ll still need to complete the streaks to get the achievements, but the rewards are now more available.
Perfect Dodge Effects
Added a special effect to signify when a Perfect Dodge has been performed
DEVELOPER COMMENT: To better facilitate Perfect Dodge gameplay that is less reliant on watching the buff bar for activation, we added a special VFX when wearing an item that utilizes Perfect Dodges.
Increased Lumenite Drop Chance on harder difficulties for Specials/Elites
DEVELOPER COMMENT: We wanted to increase the drop rate a bit, so we did. Additionally, Specials and Elites on Nightmare and Apocalypse have a small chance to drop an additional Lumenite.
Fixed an issue with unarmed charge melee attacks that prevented certain trinket proc effects.
Heart of Darkness
Reduces healing penalty duration from 60s to 30s
Increase per/summon damage buff from 5% to 6.25% (max 25%)
Increases incoming damage penalty from 1% to 15%
Changed to 25% damage when enemy HP is below 50%
Added “after 60s” requirement to buff (to prevent mid-fight ring-swaps)
Talisman of Animosity
Added 10% ALL damage buff for 10s after a Weakspot kill
Added 10% damage buff to all Shock Mods (Blink Token, Stormcaller, etc)
Reduced damage buff from 20% to 15%
Rock of Anguish
Changed behavior to grant ramping buff for each 25% HP missing
Added 20% Crit damage bonus to Fetish buff
Reduced Crit Chance from 15% to 10%
Reduced damage buff from 30% to 25%
Amulet of Epicaricacy
Increased baseline Mod gen from 10% to 15%
Increased w/ Status Mod gen from 25% to 30%
Increased Lifesteal from 2% to 3%
Increased stamina cost reduction from 10% to 15%
Added -15 Armor Encumbrance
Cleanse effect applies to all allies (no longer needs Elder Armor)
Increased team healing effectiveness from 50% to 100%
Ring of Supremacy
Increased no-damage penalty requirement from 5s to 10s
Reduced Fire Rate penalty from 15% to 10%
Reduced clip damage requirement from 60% to 40%
Increased damage buff from 4% to 7% per stack
Reduced total stacks from 5 to 3
Removed range requirement
Reduced Weakspot damage bonus from 30% to 20%
Added 10% Ranged damage bonus
Ring of Shadows
Reduced awareness reduction from 40% to 25%
Added 15% Ranged damage to unaware enemies
Ring of the Mantis
Reduced stand-still requirement from 1.5s to 1.0s
Iskal Hunter’s Band
Increased spread reduction from 35% to 40% (smaller spread)
Increased ideal range bonus from 4m to 6m
Increased buff duration from 5s to 7s
Increased Fire Rate from 5% to 10%
Added 20% Reload Speed and 25% Weapon Swap Speed for 15s after using a Consumable
Added 10% base Crit Chance
Reduced post-kill Crit Chance from 15% to 10%
Increased Crit damage from 15% to 20%
Akari War Band
Increased duration from 10s to 20s
Removed from game (… JK)
Band of Pollux
Reduced Ranged penalty from 20% to 15%
Band of Castor/Pollux Combo
Increased encumbrance reduction from -15 to -25
Added 10% Melee damage
Ring of the Unclean
Added a Flop damage modifier (what’s dirtier than Flop kills?!)
Gift of the Iskal
Reduced healing penalty from 25% to 15%
Pillar of Stone
Increased Sway Reduction from 50% to 60% (less sway)
Increased Recoil Reduction from 25% to 30% (less recoil)
Added 50% increased ADS (AIM) movement speed
Added 0.238 HP regen per second
Increased HP regen significantly
Added 15% bonus to healing effectiveness
Increased lifesteal from 2% base weapon damage to 2.5%
Made lifesteal value visible
Ring of Elusion
Increased duration from 5s to 10s
Adjusted/Increased aggro generation behavior
Band of Accord
Reworked scripting to ensure benefit to single-player and multiplayer (client and host)
Increased stowed reload speed by 50%
Excess summons will explode when another summon is used
DEVELOPER COMMENT: Since the oldest summon is dying/expiring when resummoning an extra summon, we wanted to ensure that they would still explode properly. This should make strategic resummoning a fun option.
Power Transfer Set Bonus: Changed from 5 stacks of 5% to 1 stack of 25%
Power Transfer Single Perk: Reduced ADS from 30% to 25%
DEVELOPER COMMENT: Void is one of the best all-around armors in the game. Conceptually, the Power Transfer mechanic was cool but we found that if you got hit once, the damage reduction wasn’t significant. You actually had to get hit too much for it to matter, and by then you were dead. Instead, we changed it to 1 stack. Get hit once, now you have full damage reduction. Don’t get hit for a while? Full damage has returned. Overall, this armor feels much better (and it was already good!).
Harden Set Bonus: Completely reworked Set Bonus
Harden Single Perk: Completely reworked Single Perk
DEVELOPER COMMENT: Carapace was designed around the idea that the shell hardens like a swamp creature. However, the original method required taking damage to become more effective but, like Void, ended up having similar problems. We changed the behavior so that Harden happens automatically after taking no damage for a short period of time – basically becoming “battle ready”. All stacks of Harden return at once. Taking damage removes a single stack. When all stacks are removed, the wearer gains a “Scurry” buff which increases movement speed by 10% for each piece of Carapace Armor you are wearing (up to 30%!). For the Single Perk, players will gain an additional 5% ALL damage buff for each piece they are wearing (so much for “single” perk!).
Believer Set Bonus: Increased Duration from 10s to 20s
Believer Set Bonus: Reduced ALL damage buff from 35% to 30%
DEVELOPER COMMENT: Elder is an incredible armor set and truly shines in multiplayer or with summoner builds. The damage buff is still probably a bit too high for multiplayer, but it does come with limitations – namely the Dragon Heart requirement. We doubled the buff duration to make it more viable in more cases as well.
Challenger Set Bonus: Reduced ALL damage buff from 35% to 30%
DEVELOPER COMMENT: After the last rework, the Scrapper Armor became an incredible tool for players that loved to get up close and personal. The damage buff was a tad too high so we reduced it slightly.
Wanderer Set Bonus: Completely reworked Set Bonus
DEVELOPER COMMENT: Drifter Armor was always meant to be a utility-based option. However, end game it turned out to be mostly only useful for a single-piece. Since our goal was to make more armors viable at more points of the game, we reworked it! After sprinting for 1s, Evading, or Combat Sliding, the player will gain a stack of “Inertia”. Inertia grants increased Ranged and Melee damage for 10 seconds and stacks 5 times. An interesting facet is that stacks wear off one at a time instead of all at once!
Opportunist Set Bonus: Increased duration from 10s to 20s
Opportunity Set Bonus: Removed movement speed buff
DEVELOPER COMMENT: We wanted to increase the viability of Akari Armor so we doubled the duration of the buff. Since the duration is now 20s, we removed the movement speed buff to compensate.
Assassin Set Bonus: Added a 10s timer on post-reload buff
DEVELOPER COMMENT: We didn’t want players holding onto the buff for too long, so we added a generous 10s duration. If you hold it for any longer than that, you probably didn’t need it anyway. This change does not affect the moment-to-moment gameplay impact of Slayer/Assassin.
Sharpshooter Set Bonus: Completely reworked Set Bonus
Sharpshooter Single Perk: Completely reworked Single Perk
DEVELOPER COMMENT: One of the most-changed armors in the game, we’ve gone back and forth on Hunter Armor since day one. The previous Weakspot buff was loved by some and disliked by others, so we decided to meet in the middle. The Sharpshooter Bonus now grants both Ranged Damage AND Weakspot Damage with no range penalty of any kind. In addition, the Single Perk now reduces weapon spread, making Hunter’s the King/Queen of precision.
Momentum Set Bonus: Increased the Crit Chance/Crit Damage buff from 2.5% to 3.0% (max)
Momentum Set Bonus: Increased duration from 2.5s to 3s
DEVELOPER COMMENT: Once the best armor set in the game, Radiant sort of fell behind when we reworked the armors in a previous update. While it has never been “bad”, it was surpassed by the effectiveness and ease of use of other armors. We made the buffs a little stronger and we also increased the duration a bit more. It’s pretty crazy now!
Regrowth Set Bonus: Completely reworked Set Bonus
Regrowth Single Perk: Completely reworked Single Perk
Regrowth Weight: Reduced from Heavy to Medium (!!!)
DEVELOPER COMMENT: Twisted was another set that suffered from different issues. Regeneration was nice but it didn’t help you kill the badguys any faster… it just made the fight longer. We wanted to keep the regrowth theme while incorporating damage into the mix. Twisted now gains “Bloom” stacks when at full health. Bloom increases total outgoing Melee and Weapon Mod damage (which includes summons now, BTW). Stacks 10 times. Taking damage removes 5 stacks. The Single Perk maintains some health regen at 0.334 per second (the old two-piece bonus!). Oh, and it’s also a medium weight armor!
Power Surge Single Perk: Removed auto-loot (magnetized) effect
Power Surge Single Perk: Added Mod Power refund on cast
DEVELOPER COMMENT: The Labyrinth Armor was always about Mod Power so we felt the Single Perk of magnetized loot didn’t fit the theme quite as well as we had hoped. We changed it so that it now refunds a portion of the Mod Power used to cast the Mod which fits much better. This also stacks with other similar effects on other gear. Don’t worry, the magnetized loot option is somewhere else. =)
Blood Pact Set Bonus: Completely reworked Set Bonus
Blood Back Single Perk: Increased automatic Mod Power regen rate
DEVELOPER COMMENT: Cultist armor was great when you are starting out, but like other armors that had no damage increases, it ended up being a “wear one piece” type armor. We changed it so that it now grants extended duration to mods. This includes things like Mender’s Aura, Hotshot, Song of Swords, Swarm… etc. The idea is that we gave it “damage” without giving it “damage”. At the same time, it has excellent new utility!
Freeloader Single Perk: Adjusted scripting behavior (to work better with other Ammo-items)
DEVELOPER COMMENT: No major change here except that the behind-the-scenes scripting has been improved to give better synergy with things like Band of Discord. Otherwise, still a great armor!
Juggernaut Set Bonus: Completely reworked Set Bonus
Juggernaut Single Perk: Completely reworked Single Perk
DEVELOPER COMMENT: One of the most interesting armors in the game, Leto’s was the only option that required all 3-pieces to be effective EXCEPT for wearing the 1-piece too boost your damage. We didn’t like how that was going so we decided to go “FULL JUGGERNAUT”. Leto’s is STILL one of the most unique armors in the game in that it now has a unique single, double, and triple perk. At 1-piece, it gains a massive 25% reduction to stamina costs. At 2-piece, it gains the old 3-piece stagger reduction bonus. At 3-pieces, it gains 10% damage reduction per 10% missing health, up to 5 stacks.
Projectile Mods that don’t explode on impact now deal 50% additional Weakspot damage
DEVELOPER COMMENT: Projectile Mods that didn’t explode were left behind with some of the new items added to Subject 2923. We gave them a Weakspot buff to help them out.
Increased maximum charges from 1 to 2
DEVELOPER COMMENT: A great utility Mod that’s now even better!
Primary now grants Corrosive Stacks
Hive Shot (MOD) now grants Corrosive Stacks
Curse of the Jungle God
Tentacle Shot (MOD) now applies Overload Status to enemies
DEVELOPER COMMENT: We wanted to buff this a bit more. So we did!
Pride of the Iskal
Increased travel speed of Beetle from 1500 to 1700
DEVELOPER COMMENT: We have to go faster!
Made lifesteal value visible in description
HEH… HEH… HEH… “SHING!”
DEVELOPER COMMENT: No comment!
Can be used without Swamp DLC
DEVELOPER COMMENT: Since the Invoker Trait came with Swamps of Corsus DLC, it had an entitlement that disallowed use when the DLC wasn’t owned. However, it could be obtained without the DLC. We made sure this can now be used by anyone when unlocked, regardless of which DLC you own.
Reworked grant additional mod generation when damaging an enemy affected by a Status
DEVELOPER COMMENT: After reworking melee procs, Catalyst became a mostly useless Trait. By giving it the Amulet of Epicaricy effect, it still has a place in many builds, and, in some cases, is just outright better than the old Catalyst effect (we miss you, Devouring Loop!).
Now affects the duration of Spore Shot and Hive Cloud
DEVELOPER COMMENT: Q.O.L buff.
Reduced max value from 25 to 20
DEVELOPER COMMENT: A slight nerf. Stam Regen was a tad too crazy.
Reduced max value from 100 to 30
DEVELOPER COMMENT: Far too much infinite running in Survival due to both movement speed and the fact that stamina refilled almost instantly.
Reduced max value from 50% to 30%
DEVELOPER COMMENT: I think most Survival players saw this coming. 50% was just a bit too strong and reduced enemy interaction to almost nothing. It’s still going to be strong… just not as bad!
Survival: World Walker
Reduced max value from 50% to 30%
DEVELOPER COMMENT: This change goes along with the Swiftness and Recovery adjustments. The goal is to create a bit more interaction with enemies and reduce the effectiveness of just running by enemies,
Reduced duration from 40s to 30s
DEVELOPER COMMENT: Because who needs to run that fast for that long?!
Increased value from 15 to 20
DEVELOPER COMMENT: Along with the Recovery nerf, this is to help make Beetle Extract a bit more enticing in normal gameplay.
Survival: Beetle Extract
Reduced value from 25 to 15
DEVELOPER COMMENT: Adjustment to require a bit less infinite running in Survival.
Adjusted initial scaling curve to make the first 10 zones a bit more manageable
Adjusted post 10 curve as well as harder difficulty scaling to make runs a bit shorter
Added 8 new Traits to Survival (4 automatic, 4 purchasable via Vendor)
DEVELOPER COMMENT: To add some new spice to Survival Mode, we made some difficulty adjustments. Additionally, we’ve added purchasable Traits that you can “opt into” (so they don’t thin out your main Trait pool automatically) and added 4 new Traits into the mix as well.
Secret, secret… I’ve got a secret!