Remnant From the Ashes Update 1.20 – Hotfix Patch Notes

Remnant From the Ashes Update 1.20 – Hotfix Patch Notes

Gunfire Games today released a hotfix update for Remnant: From the Ashes. Below are the full aptch notes for this hotfix on September 15.

The Remnant: From the Ashes update 1.20 is now available for PC players (Steam & Epic). At the moment we do not know if console players can download the client patch. Maybe he’ll come a little later.

 

Remnant Patch Notes 1.20

General

Life Steal (Leech Ember, Nightmare Spiral, Riven, Tentacle Shot, etc…)

  • Life Steal is no longer impacted by Triage
  • DEVELOPER COMMENT: With the inclusion of the Siphoner trait, we found that certain Life Steal items were gaining far too much of a benefit. We removed the interaction but we’ve also increased the baseline Life Steal on some items to help balance them out.

Flop & Unarmed Damage

  • Reworked how Flop Damage is calculated
  • DEVELOPER COMMENT: Flop is no longer impacted by Unarmed Melee Damage mod as part of a rework of how Flop Damage is calculated. With the previous system it was difficult to produce Unarmed Melee Damage equipment that generated a fun to play flop build and balanced Unarmed build at the same time. In response to this change, Five Fingered Ring and Ring of the Unclean have been rebalanced. Five Fingered Ring has been shifted to open space for the Ring of the Unclean.

Corrosion Effect

  • Reduced total stacks of Corrosion from 6 to 5 (25% total debuff)
  • DEVELOPER COMMENT: After making changes to how Corrision worked, we found that it became a bit too easy to apply. We left the application mostly the same (RIP Hive Cannon Primary) but reduced the total number of stacks from 6 to 5.

Achievement: Hard Bargain

  • Implemented a fix for Hard Bargain to properly trigger
  • DEVELOPER COMMENT: Some wires got crossed. We uncrossed them!

Survival Mode

  • Prevented Burden rings from appearing on corpses (still purchasable at vendor)
  • DEVELOPER COMMENT: Since items auto-equip, players were often getting penalized without realizing it. The rings are still available via vendors (when they show up. We probably should have done this for Warlord’s Armor as well, but we didn’t… so be careful!

Miscellaneous

  • Fixed crash when interacting with a World Stone while equipped with Undying Mod and Labyrinth Armor.
  • Updated performance across the board.
  • Dozens of various bug fixes.

Trinkets

Stone of Balance

  • Reduced Ranged/Melee Damage bonus from 15%/15% to 12%/12%
  • DEVELOPER COMMENT: Stone of Balance launched at 10% and we eventually buffed it to 15%. It became a bit strong for how “easy” it was to wear (no real tradeoff). We feel a slight 3% adjustment was more than fair to keep it in line with other options that have a requirement.

Vulcan’s Detonator

  • Increased Burning damage Scalar from 10% per level 20% per weapon level that applies it
  • Fixed damage scaling to work when proc’ed by summons
  • DEVELOPER COMMENT: A tad too weak. Now it’s a bit better. Voila!

Ring of the Unclean

  • Changed to +100% bonus Unarmed Damage (200% total) and +300% Flop Damage (400% total)
  • DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!

Five-Fingered Ring

  • Changed to 25% Unarmed Melee, 25% Unarmed Crit Damage, 20% Crit Chance
  • DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!

Restriction Cord

  • Fixed a UI issue causing the wrong information to be relayed to the UI
  • DEVELOPER COMMENT: Basically, the UI would appear to break for health regen items when Restriction Cord was worn. We fixed it.

Polished Whetstone

  • Reduced Crit Damage bonus from 50% to 35%
  • DEVELOPER COMMENT: Is anyone surprised? This thing was insane. Now it’s just “pretty crazy!”.

Black Cat Band

  • Increased the invulnerability window from 0.5s to 1.5s
  • DEVELOPER COMMENT: Added an additional second of protection. Now you can actually survive back to back hits once it procs… but you better get to safety once it procs!

Scavengers Ring

  • Added new bonus of +10% Ranged and Mod Damage when player collects Scrap, Iron, or Ammo
  • DEVELOPER COMMENT: A nice touch to synergize with the Scavenger set. However, you can also wear it without the armor set. It’s up to you. We don’t control you! Live your life!!!

Butcher’s Fetish

  • Increased Crit Chance 10% to 15%
  • Increased Crit Damage from 20% to 25%.
  • DEVELOPER COMMENT: A bit stronger to make this a more appealing Amulet option.

Devouring Loop

  • Reduced proc chance from 6% to 5%
  • CHEEKY COMMENT: Who knew the 1% was so powerful?!

Evoker’s Seal

  • Increased the Mod Power refund from 10% to 15%
  • DEVELOPER COMMENT: We increased this just a bit to make it more enticing. While not a massive change, it’s definitely noticeable. Give it a try!

Burden of the Gambler

  • The “Burden” can no longer be avoided via Exploiter and Hangman’s Memento
  • DEVELOPER COMMENT: Just a bug fix.

Burden of the Follower

  • Increased the Fire Rate “Burden” from 25% to 35%
  • DEVELOPER COMMENT: For how powerful Burden of the Follower’s primary effect was, we felt the “Burden” wasn’t strong enough, so we increased it. We still feel this ring is crazy powerful.

Armor

Cultist

  • Blood Pact Set Bonus: Increased duration bonuses from 15/30/60% to 30/60/100%
  • DEVELOPER COMMENT: With the recent reworks to Armors, we felt that Cultist was lacking just a bit since it didn’t increase damage and the max 60% duration buff just wasn’t enough to motivate players to wear it. At 100%, it provides a very tangible benefit, and even the 1pc and 2pc bonuses are nicer!

Akari

  • Opportunist Set Bonus: Buff (from perfect dodging) is no longer removed upon taking damage
  • DEVELOPER COMMENT: You earned the buff. You should keep it.

Warlord

  • Deathwish Set Bonus: Deathwish can no-longer kill player (leaves player at 1 HP)
  • Deathwish Set Bonus: Reduced 3-PC damage buff from 40% to 35%
  • DEVELOPER COMMENT: While it’s no longer specifically a “Deathwish”, it’s a bit more fair to players that often found themselves in scenarios where they no longer had enemies to heal from. With death off the table, we reduced the damage buff slightly to compensate.

Twisted

  • Reduced stack removal on damage from 5 to 1
  • DEVELOPER COMMENT: Removing 5 stacks at once felt a little too penalizing. This should make the armor a bit more viable and a lot more lenient.

Scavenger

  • Reduced stack removal on damage from 5 to 1
  • Reworked buff timer to remove only 1 stack when timer expires instead of all stacks
  • DEVELOPER COMMENT: Like Twisted, we reduced the penalty from being hit considerably. We also changed it so stacks wear off one at a time instead of all at once. This should make Scavenger much more viable and way more appealing. Plus, it looks so sweet!

Elder

  • Believer Set Bonus: Adjusted buff behavior when removing armor pieces
  • DEVELOPER COMMENT: No functionality adjustments… we simply fixed a bug behind the scenes.

Mods

Cold Spear

  • Fixed an issue that caused Cold Spear to display improperly when switching it between weapons
  • DEVELOPER COMMENT: Bug fix!

Weapons

Machine Pistol

  • Updated text to better reflect functionality (no actual functionality change)
  • DEVELOPER COMMENT: Previous text referred to this weapon as having high recoil. We removed that text and also added text that reflects the more quiet behavior (compared to other weapons).

Hive Cannon | Hive Shot

  • Primary Fire no longer applies 1x Corrosion Stack
  • Hive Shot: Projectile (impact) no longer applies 1x Corrosion Stack
  • Hive Shot: AOE now applies Corrosion at a quicker rate
  • DEVELOPER COMMENT: After the 2923 patch, the Hive Cannon became ubiquitous in almost every build at the highest level. We wanted to promote a bit more variety, so we kept its “theme” but reduced how easy it was to instantly apply 6 stacks (now 5). This should bring it more in line with other weapons.

Curse of the Jungle God | Tentacle Shot

  • Tentacle Shot: Increased the baseline regen per hit from 1.25 to 4.5 to compensate for loss of Triage
  • DEVELOPER COMMENT: Since the Tentacles don’t change location, we felt it would be more appropriate if they rewarded more health for controlling an area. The increase was partially due to the Triage fix and partially due to just making it better overall.

Spitfire | Flamethrower

  • Flamethrower: Fixed a bug causing Flame Puddles to deal incorrect (considerably low) damage
  • DEVELOPER COMMENT: Flame Puddles were doing 5 damage base. They now deal considerably more damage (as intended). Give it a try!

Fusion Rifle

  • Fusion Cannon: Reduced pre-fire delay from 0.6s to 0.35s
  • Fusion Cannon: Fixed an issue causing the beam to fire in incorrect directions
  • DEVELOPER COMMENT: Previously, the muzzle point would aim towards the reticule. At close range this was making the shot aim more to the right and up so if you had multiple enemies lined up it would only hit the enemy in the front (not the enemies behind because the front enemy was pulling the trajectory to the right in an extreme way). It now shoots out from the gun’s aiming direction which makes it work at all distances… you know, how we intended!

Traits

  • Vaccine
  • Trait Level 0 no longer stops you from getting debuff build-up
  • DEVELOPER COMMENT: Just fixing an oversight.

MISC

  • Wasteland Goodboy
  • Informed Wasteland (Very) Goodboy about the amount of community love he has been garnering
  • DEVELOPER COMMENT: I mean, he’s still the goodest boi.

 

Source: Steam

Written by: J.P.

2 Comments Added

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  1. Neckrofkr September 15, 2020 | Reply

    Any fix to flash caster for those of us who are maxed not getting it? Thank for the great game take care!

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