Warframe Patch Notes 1.78 Update on November 19

Warframe Patch Notes 1.78 Update on November 19

Digital Extremes has released a new Warframe Update today. We have the full patch notes.

Warframe Update 1.78 is now ready for download, for PS4, PC, Xbox One and Switch. This Update includes a completely new breed of enemy, gameplay, and reward: The Kuva Liches have arrived.

 

Warframe Update 1.78 Patch Notes

  • Kuva Siphons/Floods have been added to the World State Window Alert section in Navigation for increased exposure!
  • The Options screen, Ayatan Treasures screen, and Dojo Room Options UI have received a fresh new look!
  • The loading screen now puts your Liset at the forefront in a new formation!
  • Tekko Prime now gains additional Status Chance when used with Atlas and/or Atlas Prime.
    • Base status = 10%, Prime = 26%
  • Nyx’s Psychic Bolts infested movement speed debuff is now affected by Power Strength.
  • Each Kavat can now give you 3 Imprints (up from 2). This will apply to all Kavats that predate this update. If you’ve already used 2, you’ll find 1 more ready to go!
  • You can now enter your own Dojo from the Clan screen when visiting someone else’s Dojo, instead of having to return to your Orbiter first.
  • Increased volume of Lua Rescue Alarm as per player feedback.
  • Increased the Exposing Harpoon duration from 10 seconds to 15 seconds.
  • Swapped the Kuva Bombard Crimson Dervish and 80 Endo drop to Condition Overload.
  • Allies will no longer attack Synthesis Targets, thus giving you full control on if you want to Scan.
  • Weapon stats will now be reflected in a slightly more rounded way. Innate Damage is added before anything on the weapon happens – boosting the weapons base Damage and then renormalizes the Damage percentages. This makes Elemental Mods stack in a way you would expect.
  • Moved the ‘Tips’ section in the Arsenal Upgrade screens to the button bar at the bottom.
  • Increased the ‘Additional Item Drop Chance’ of certain Amalgam enemies from 2% to 4% due to discovery that this drop was broken (fixed below). Happy hunting!
  • The Riven Cycle screen now gives you the option to view the Riven stats on every owned variant of said weapon. For example, you can now select either your normal Boltor or your Boltor Prime to view it’s said Stats.
  • Hyena Change (Razorback mission only):  An Orokin Cell farming exploit was brought to our attention by not only players, but also our internal flagging system when such a method is tripped for misuse. In short, players were forcing the Hyena’s to spawn infinitely by entering/exiting rooms knowing that their Orokin Cell drop rate is 100%. As a result of this misuse, the Orokin Cell drop rate for the Hyena’s in the Razorback mission will diminish the more you spawn, to still allow for multiple drop attempts but without giving away the entire cake. 
  • Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3.
  • Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality.
  • Atlas Prime’s Tectonics rock wall now has a Primed appearance!
  • Atlas Prime’s Rumblers will now maintain their Primed appearance even if another Atlas Skin is equipped on him.
    • The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own.
  • Atlas’ Rumbler summons will now create a burst of rocks when summoned/destroyed.
  • Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
    • Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
    • Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
    • Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
      • Universal Medallion still remains as a 5% chance reward
    • You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery”. We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think!
  • Veiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun). All Veiled Sentinel Riven Mods are now “Companion Weapon Riven Mod”.
  • Sentinel Rivens will no longer get the ‘with an active pet’ requirement. Existing Rivens with this requirement have been changed to ‘without dying or becoming downed’.
  • Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
  • Teralyst vocals will now be ducked more when an Onkko transmission is playing.
  • Tweaked Liset “sky” loading screen emissive/lighting.
  • Updated reflections in Captura Scenes.
  • Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.
  • Operator Ear Accessories will now be visible when the Saturn Six mask is in the closed position.
  • Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.
  • Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
  • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
  • Ally NPCs will no longer attack Garuda’s Blood Altar Victims.
  • Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
  • Tweaks Ostron eyes to make them less glowy.
  • Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.
  • Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.
  • The Norg Mask, Mother’s Mask, and Grineer Mask now have a higher chance of appearing in Nakak’s store. This also fixes an issue where they would never appear – sorry!
  • Removed reflection textures from Operator heads to reduce shininess.
  • Change Nightwave Silent Eliminator Act description to clarify that the minimum enemy level must be 30+, not the maximum:
    • Previous: Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
    • New: Complete an Extermination mission with only level 30 or higher enemies without triggering alarms.
  • Revenant’s Reave ability is now an upper body animation only; alleviating momentum cancelling lower body animations.
  • Increased the Glaive’s radial audio so it’s bouncing can be heard.
  • Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.
  • Reduced minimum range at which Demolyst markers hide when close to the player to 5 meters from 8 meters.
  •  Missed Vaporize Changes from Atlas Prime Access Release: This was initially meant for the release of Dethcube Prime with the Atlas Prime Access debut, but it slipped through the cracks. 
    • Vaporize’s base Damage of 600 now multiplies with Mods equipped to your Sentinel’s gun.
    • Increased Vaporize’s max Range to 30 meters from 4 meters.
    • Decreased the cooldown to 10 seconds from 30 seconds.
    • Vaporize now has Punchthrough and can hit multiple enemies at once.
    • Updated the FX of Vaporize.
  • Corrected instances of possessive contraction in localization.
  • Updated terminology for Damage Types in Portuguese.
  • Tweaked Melee sounds for Scythe, Nunchaku, and Hammer weapons.
  • If a Mod is rewarded during an Endless Mission, the ‘Battle or Extract’ screen will now display how many of that Mod you currently own.
  • Improved the Clan Emblem Removal Inbox message to provide more clarity.
  • Removed overzealous blockers preventing players from going fast. 

Written by: Carizma

leave a comment

No comments yet.

Leave Your Reply

I agree Privacy Policy.