Warframe The Jovian Concord: Update 25.0 Patch Notes

Warframe The Jovian Concord: Update 25.0 Patch Notes

Warframe has received the big update “The Jovian Concord” – Update 25.0 is now available for download for all PC players.

The Jovian Concord brings a complete remake of Jupiter, a new Warframe and more. The details of the patch are huge, so we only show you a part of the official patch notes.

 

Warframe The Jovian Concord: Update 25.0 Patch Notes

  • JUPITER GAS CITY REMASTERED
  • NEW RESOURCE: Hexenon
  • NEW ENEMY TYPE: AMALGAMS
  •  

  • NEW GAME MODE: DISRUPTION
  • NEW BOSS FIGHT: ROPALOLYST
  • NEW REINFORCEMENTS
    • FULMIN
    • WISP GAOTH HELMET
    • SIROCCO KAVAT ARMOR
    • KOMOREX 
    • CYANEX

 

NEW MODS AND MOD SETS

Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)

AERO MOD SET
Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.

  • Aero Vantage – Warframe: +100% Reduced Gravity during Aim Glide
  • Aero Agility – Sniper Rifle: +100% Reload Speed during Aim Glide
  • Aero Periphery – Primary: -50% Zoom during Aim Glide

(All stats shown are at Max Rank and are subject to change.)

MOTUS MOD SET
Set Bonus: +100% chance to become immune to Knockdown effects while airborne.

  • Motus Signal – Warframe: Increase Double Jump strength by +200%
  • Motus Setup – Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
  • Motus Impact – Melee: Increase range of aerial melee attacks by +2m 

(All stats shown are at Max Rank and are subject to change.)

PROTON MOD SET

Set Bonus: During a Wall Latch gain +50% Damage Reduction.

  • Proton Pulse – Warframe: Wall Dashing grants + 100% Bullet Jump Speed
  • Proton Jet – Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
  • Proton Snap – Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.

(All stats shown are at Max Rank and are subject to change.)

ADDITIONAL NEW MODS

  • Kavat’s Grace – Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
  • Gale Kick – Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
  • Anti-Grav Array – Robotic: Increase height of owner’s jump by +40%
  • Odomedic – Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x. 
  • Repair Kit – Sentinel: +6 Heal Rate/s

(All stats shown are at Max Rank and are subject to change.)

ADDITIONAL NEW AMALGAM MODS:

  • Amalgam Javlok Magazine Warp – +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
  • Amalgam Ripkas True Steel – +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance. 
  • Amalgam Furax Body Count – +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
  • Amalgam Argonak Metal Auger – +3m Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
  • Amalgam Daikyu Target Acquired – +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.

These Amalgam Mods are dropped by the new ROPALOLYST.

 

NEW THEMED ESSENTIAL MOD BUNDLES:

Essential Base Damage Mod Bundle 

  • Serration 
  • Point Blank
  • Hornet Strike
  • Pressure Point 
  • 1,000 Endo
  • 50,000 Credits

Essential Critical Chance Mod Bundle

  • Point Strike
  • Blunderbuss
  • Pistol Gambit
  • Organ Shatter
  • 1,000 Endo
  • 50,000 Credits

Essential Cold Damage Mod Bundle

  • Cryo Rounds
  • Chilling Grasp
  • Deep Freeze
  • North Wind
  • 1,000 Endo
  • 50,000 Credits

Essential Heat Damage Mod Bundle

  • Hellfire
  • Incendiary Coat
  • Heated Charge
  • Molten Impact
  • 1,000 Endo
  • 50,000 Credits

Essential Toxin Damage Mod Bundle

  • Infected Clip
  • Contagious Spread
  • Pathogen Rounds
  • Fever Strike 
  • 1,000 Endo
  • 50,000 Credits

Essential Electricity Damage Mod Bundle 

  • Stormbringer
  • Charged Shell
  • Convulsion
  • Shocking Touch 
  • 1,000 Endo
  • 50,000 Credits

 

UI SCREEN REWORKS:
The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics! 

Market

  • More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma). 

 

Syndicates

  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • You can now directly visit ALL Syndicates from their UI screens! 
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.

 

Void Relics/Refinement

  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.

 

Extract/Battle

  • One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!

TWO-TONED COLOUR CUSTOMIZATION – Round 2!
Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required). 

  • Operators and Gilded Amps now have a Secondary Energy option! 
  • Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
  • Ephemera now uses your Attachments color.

General Additions:

  • Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization! 
  • The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!
  • A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph. 
  • Simaris has added his own Decorations to his Syndicate Offering store!
  • Added “Save the Hostage” message in Rescue missions if the Hostage is downed. 
  • Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos. 
  • Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!

General Weapon Changes:

  • Zenith Alt Fire Ammo cost reduced from 5 to 3.
  • Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
  • Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
  • The Gaze Kitgun Chamber now chains to up to two targets within 5m.

Gun Spear Weapon Changes:
General

  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
  • Increased flight speed of all Gun Spears. 

Javlok

  • Reduced zoom FOV. 
  • Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
  • Increased area-of-effect radius from 1.6m to 2m.
  • Increased projectile speed from 70 to 130.
  • Removed self damage from Primary fire.
  • Removed damage fall off from Primary fire area-of-effect.
  • Auto recall timer reduced from 20 to 6 secs.

Ferrox

  • Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
  • Increased Alt Fire’s tether range from 6m to 10m.
  • Increased tether’s Status Chance from 33% to 50%.
  • Increased tether’s Damage pulse from every 5 secs to every 2 secs.
  • Quick throw auto recall timer reduced from 20 to 10 secs.
  • Charged throw auto recall timer increased from 20 to 30 secs.

    
Scourge

  • Increased Ammo pool from 100 to 200.
  • Increased Alt Fire’s bullet attractor radius from 1.8m to 2m.
  • Increased Magazine size from 20 to 40.
  • Increased Primary fire area-of-effect damage from 30 to 55.
  • Primary Fire recoil reduced.

 

Post Processing Changes in Orbiter:
We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here:

Exploiter Orb Changes:

  • Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
  • The Exploiter Orb now properly drops the Deck 12 Scene.

General Changes:

  • Konzu’s Eidolon Hunt now grants Ostron Standing! 
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
  • Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
  • Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
  • Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value. 
  • Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it. 
  • Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
  • Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
  • Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
  • Hildryn will now use her Shields when Melee Channel Blocking.
  • Viewing Nightwave Challenges while in Solo will now pause the game. 
  • Clan Research items now show if they’ve already been crafted and how many have been crafted.  
  • Reduced the radial blur when picking up Convergence Orbs. 
  • Removed keybinding to access the Dojo map legend, it is now there by default when you open the map. 
  • Dimmed overbright lights in the Grineer Settlement tileset. 
  • Changed Grineer Arc-Traps to prevent them from targeting Sentinels. 
  • Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe’s back.
  • Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
  • Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
  • Adjusted holster position of Dual Secondaries on Saryn Prime.
  • Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
  • Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
  • Updated description of the ‘Savior of Eris’ Challenge.
  • Tweaked the brightness of Volt Prime’s electricity to fix dimness. 

Fixes:

  • Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
  • Fixed ability to use the Aura Forma on Sentinels and Companions.
  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
    • **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn’t. We decided to cut a bit deeper. Ivara’s looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes… this is different from how it previously behaved, but this is the new intended behavior.
  • Fixed the Deimos Claw Skin’s long claw not unfolding upon player switching Melee mode.
  • Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect. 
  • Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it. 
  • Fixed Mesa’s Shatter Shield not being cancelled by Nullifier bubbles.
  • Fixed Tatsu missing the “Holster Style” option in the Arsenal. 
  • Fixed Stalker falling off the edge in the final stage of The Second Dream. 
  • Fixed level holes in the Grineer Galleon defense tileset as seen here: https://old.reddit.com/r/Warframe/comments/bar4sx/out_of_bounds_on_helene_saturn/
  • Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest. 
  • Fixed Hildryn’s Haven remaining active without consuming shields while riding a Dargyn. Haven will now be disabled once Hildryn boards a Dargyn since it has no Shields to fuel it. 
  • Fixed missing alarm sound in Corpus Survival missions when the first console is hacked. 
  • Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one. 
  • Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties. 
  • Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass. 
  • Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee. 
  • Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus. 
  • Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted. 
  • Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.     
  • Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification. 
  • Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
  • Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
  • Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
  • Fixed Clients seeing incorrect Corpus Hack panel FX.
  • Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee. 
  • Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop. 
  • Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
  • Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point. 
  • Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp. 
  • Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per:
  • Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets. 
  • Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded. 
  • Fixed Iradite formations and pickups appearing yellow instead of dark red. 
  • Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color. 
  • Fixed Corrupted enemies in the Void appearing very yellow. 
  • Fixed Odonata’s Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
  • Fixed Maroo standing in a T-pose in her Bazaar. 
  • Fixed mesh issues in Grineer Galleon Spy mission tilesets.
  • Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
  • Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus. 
  • Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it. 
  • Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
  • Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset. 
  • Fixed three entries of each Kuaka variant appearing in the Codex. 
  • Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe. 
  • Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one. 
  • Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per:
  • Fixed being unable to change Clan size during the following non-Clan related Events:
    • Balor Fomorian
    • Razorback Armada
  • Fixed a script error when trying to buy an item from Nightwave offerings.
  • Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
  • Fixed enemies amed with the Tetra having incorrect reload animations.
  • Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
  • Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
  • Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
  • Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo’s Bazaar.
  • Fixed wonky water textures when looking through the water with your weapon scope.
  • Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis). 
  • Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
  • Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
  • Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
  • Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
  • Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/
  • Fixed light brightness on the Opticor Vandal to match base Opticor.
  • Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
  • Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
  • Fixed Altas Karst Skin chest cloth clipping through some weapons.
  • Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
  • Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
  • Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault. 
  • Fixed an issue with Nidus’ Symbiotic Link FX on Titania. 
  • Fixed ceiling issues as seen here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/ – also slightly reduced ceiling damage and prevent them from outright killing player.
  • Fixed an issue with missing reload sounds when using Glaives with Kitguns. 
  • Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here: https://old.reddit.com/r/Warframe/comments/bq6dty/since_when_did_de_add_skydiving_into_warframe/
  • Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible. 
  • Fixed old Corpus lockers in Maroo’s Bazaar https://old.reddit.com/r/Warframe/comments/bqn930/relics_of_old_found_in_maroos_bazaar/
  • Fixed an issue where depleting all ammunition for a single gun then picking up more doesn’t re-enable use of the weapon. 
  • Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
  • Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
  • Fixed Titania able to fly out of the level in the The Second Dream.
  • Fixed an incorrect teleport placement in the Vor’s Prize quest.
  • Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
  • Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.

 

Source: Warframe

Written by: Carizma

leave a comment

No comments yet.

Leave Your Reply

I agree Privacy Policy.