Warframe Update 1.87 Patch Notes 28.0.5 on July 1st

Warframe Update 1.87 Patch Notes 28.0.5 on July 1st

Warframe developers released a very complex update today. We have full information about this patch on July 1st.

Warframe Update 1.87 is now available for download. The official name is: The Deadlock Protocol: Update 28.0.5 (+ hotfixes).

The list of new content and bug fixes is very long, so we only included a part. The full patch notes can be found here.

 

Warframe Patch Notes 28.0.5 / 1.87

General Additions:

  • Added new Melee Moa Precept Mods:
    • Blast Shield
      • Overshields increased by +3000. Leap at an enemy within 10m dealing 10 Damage and knocking down other enemies within 5m and resets Overshields.
    • Hard Engage
      • Engages enemies within 10m with Melee attacks, dealing 90 Impact Damage. Melee attacks are enhanced by Mods equipped in the Moa’s weapon.
  • Added Conservation Glyphs to The Business and Master Teasonai’s Offerings. Visit Fortuna and Cetus to claim yours!
    • Sapcaddy Glyph
    • Delicate Pobber Glyph
    • Common Condroc Glyph
  • Added the Umbra mods to Simaris’ store Offerings (available after The Sacrifice Quest completion):
    • Umbral Vitality
    • Umbral Fiber
    • Umbral Intensify
    • Sacrificial Pressure
    • Sacrificial Steel
  • Added login milestone reward blueprints (Zenistar, Azima, Zenith, and Sigma & Octantis) to Simaris’ Offerings.
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.

General UI Additions, Changes, & Fixes:

  • Introducing a new Deadlock UI Theme that goes hand-in-hand with the industrious origins of the Corpus.
  • You can now change your Virtual Cursor Icon, Virtual Cursor Color, and scale your Virtual Cursor in size!
  • The Landing Craft Customize screen has been decoupled to provide the ability to mix and match your Landing Craft with whichever Override Air Support you want!
  • Star Chart Nodes have been given a fresh new look and functionality upon hover!
  • Hovering over a Node will display a new tileset/accompanying enemy image and gamemode icons respective to the available game modes.
  • Upon selecting a Node that has numerous game modes available, a list will open within the window for you to choose your game mode.
  • Added tooltip to Mastery Rank on hover while viewing your Profile to show total Mastery Breakdown per category.
  • Added button to rewatch the Kuva Lich cinematic in the Lich Codex section.
  • Upon visiting a Syndicate in the Relay, the Syndicate donation screen now displays your full Inventory of eligible items, similar to selling Fish in Cetus.
  • Updated a handful of Helmet icons in the in-game Market to better fit the new themed UI.
  • Removed the option to set “Battle Pay Caps” in the Alliance Management screen as it is not currently relevant.
  • The ‘Reset Decorations’ has been removed from the pause menu and placed in the Decoration mode HUD as ‘Clear All Decorations’.
  • Tooltips have been added to Arsenal stats! For example, hovering over ‘Armor’ now gives you an example about what it does.
  • Updated trade windows at merchants in Cetus and Fortuna to use the latest inventory UI.
  • Added visual separation in Railjack customization screen between all other color settings and the “All Colors” option.
  • Updated the ‘Invasion’ gamemode icon!
  • Smoothed out the coloring on the level up UI lens flare to be a bit less invasive with certain Energy colors.
  • Fixed Arsenal UI showing double the damage for Glaives.
  • Fixed some more cases where the UI was reporting a different binding than what was actually bound in-game.
  • Fixed subtitle backer sometimes not always showing up in the UI.

Railjack Additions, Changes & Fixes:

  • Changed the Valence Fusion popup if you have no compatible Fusion items but you do have Wreckage partially funded, this popup will indicate that you cannot use partially funded Wreckage for Valence Fusion (you can of course get refunded for cancelling the repair and then Valence Fusion will work).
  • Void Mode will now be disabled when Operators use a Railjack Turret.
  • Added “Join Any Crew” option to search for Open Squads in active Railjack missions that you can join in a given Proxima. If there are no open squads, a pop-up will prompt you to try again or launch a new session from your personal Railjack.
    • We’ve added this feature to save time and keep you from needing to hover over node by node to see if there are active squads on them
  • Added a ‘Scrap Wreckage’ button to the Railjack Components/ Armaments screens. This removes the step of having to manually go into your Inventory in order view a complete list of Wreckage to Scrap when over the Wreckage limit.
  • Fire hazards that spawn on the Railjack will now directly damage the Ship/Hull directly, instead of getting split between Hull and Shields. This means that even if you have full Shields you’ll start taking damage directly to your Railjack if you leave a fire unattended.
  • General stability changes towards Railjack missions when a Host migration occurs. This touches on issues related to Crewships not spawning after a Host migration, and crashing when a Crewship spawning triggers a Host migration.
  • Fixed loss of functionality when performing a Finisher while inside a Crewship when it explodes.
  • Fixes towards inability to use the Archwing Slingshot if two Client players spam the interaction at the same time during a Railjack mission.
  • Fixed a case where the End of Mission screen would pop in for a split second when transitioning from a Railjack mission to Dojo.
  • Fixed being able to launch Railjack missions from an incomplete Dry Dock (still in construction through Rising Tide) after Host migrating from a mission joined as Clients.
    • This also fixes a related issue of infinite loading tunnels when returning to Dojo after host migration.
  • Fixed Wreckage Capacity not immediately being updated until after exiting and then coming back after using Valence Fusion with Wreckage as one of the components.
  • Fixed Railjack Armament stats not displaying properly when viewing the full Railjack stats.
  • Fixed a loss of functionality when viewing the Nightwave screen when a squad member returns the Railjack to the Dry Dock.
  • Fixed some Railjack POIs having a delayed reaction to your presence (i.e not firing Super Weapon, firing Ram Sleds, etc),
  • Fixed being placed next to a POI (if there is one) when skipping the Crewship Archwing exit cutscene.
  • Fixed Railjack mesh collapsing when loading into Dry Dock after mission in the “Configure Railjack” panel.
  • Fixed a crash when aborting a Railjack mission after another player had also aborted.
  • Fixes towards incorrect fog rendering when viewing skyboxes from your Railjack.
  • Fixed Scrapping unrepaired Wreckage displaying that you gained the wrong Resources. When Scrapping unrepaired Wreckage the UI should only show you that you obtained Dirac.
  • Fixed another case of Fire Malfunctions not damaging the Railjack in higher level missions.
  • Fixed Radial explosions from weapons (Penta, etc) not doing damage to Crewship Reactors.
  • Fixed the Join Warp feature not bringing your Pet Companion with you.
  • Fixed Cruising Speed Avionic not applying its 80% increase for Railjack speed when more than 3000m away from any enemy ships.
  • Fixed using a Forging Bay as the Operator not correctly tracking which Forge you were trying to use, causing Forges to appear “Busy” when they really weren’t.
  • Fixed weird Operator animations when using the Forward Artillery on the Railjack.
  • Fixed ‘Countermeasures’ and ‘Fiery Phoenix’ Avionics descriptions not matching their updated functionality. 
  • Fixed inability to tag items in Chat when using the Chat window while on a Railjack Turret.
  • Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission.
  • Fixed some Railjack Battle Avionics not firing where the reticle is aimed for Clients.
  • Fixed the default Railjack Skin not being first in the Railjack Skin list.
  • Fixed the End of Mission screen popping in for a split second when transitioning from a Railjack mission to the Dry Dock.
  • Fixed a crash that could occur when destroying Fighters.
  • Fixed Railjack doors sometimes preventing you from moving through unless you move back and approach them again.
  • Fixed a script error related to Scrapping Railjack Wreckage.

Nightwave Changes & Fixes: 

  • Upon falling/jumping off a platform in the Weave, you’ll now be teleported back to the main platform instead of failing the Weave.
    • The non-existent aim-gliding in the Weave was the root of many Weave failures, which is why we have added the teleport. It’s still the Glassmakers game though, so use your time wisely!
  • Slightly reduced the volume of Cephalite Tears opening/closing.
  • Cephalite Resonance Tears and Nora Night transmissions will no longer occur during Quest missions.
  • The Chat window will now be hidden during Nightwave Episode Crime Scene cinematics.
  • Your move speed in Glassmaker Crime Scene #1 now matches the Leverian move speed. Inspect with more haste!
  • Cephalite Resonance is now linkable in Chat which can also reveal the amount in your Inventory.
  • The “Gilded” Act has been removed: https://forums.warframe.com/topic/1202563-wasnt-gilded-act-removed-from-nightwave/?do=findComment&comment=11654029
  • Fixed the ‘Friendly Fire’ Weekly Nightwave Act only awarding 1,000 instead of 4,500 Glassmaker Standing.
    • Upon login, the outstanding 3,500 will be retroactively awarded to those who completed when it lacked the proper Standing reward.
  • Fixed Cephalite enemies having blown out FX if killed with a Fulmin.
  • Fixed parts of the Mod UI being cut in half if you loaded into a Relay/Town with the Nightwave screen open.
  • Fixed the “Elite Explorer” Nightwave Acts not showing progress in description.
  • Fixed a functionality loss that could occur when falling off the final platform in the Weave.
  • Fixed a script error that could occur if an enemy was Glassed while on a mounted turret.
  • Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count.
  • Fixed Cephalite Resonance in Railjack not being shared between all squadmates.
  • Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites.
  • Fixed a rare crash when exiting the Nightwave crime scene.
  • Fixed a script error that could occur when a Glassed enemy was ragdolled.
  • Fixed cases of Glass Fissures causing spot-loading during stream-in so severe that Clients lose connection.
  • Fixes towards Glass Fissures opening during the Extraction cinematic. 
  • Fixed the Confiscated Act of ‘Hijack a Crewship from the enemy’ awarding the Weekly Act amount of Standing instead of the Daily Act Standing amount.
    • This change will be reflected the next time this Act appears. For now you can enjoy this bank error in your favor! 

Kuva Bramma Changes:

The Kuva Bramma has received balance changes to address it’s overwhelming chart topping usage. The Kuva Bramma still goes boom, and we look forward to your feedback once you’ve given it a try.

Full detail can be found here: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/

  • It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups – This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere.
  • Fewer cluster bombs are produced on impact (from 7 to 3) – Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
  • Increased cluster projectile radial attack size from 2.7m to 3.5m.
  • Reduced cluster projectile fall off from 100% to 50% – Fewer explosive fragments, but they cover more area and generally do more damage.
  • Updated the Kuva Bramnma description to include these changes:
    • This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.

Double Tap Mod Changes & Fixes:

  • Changed the Double Tap Mod description to include its stacking function when equipped outside of Conclave:
    • Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s. Stacks up to 20x outside of Conclave.
  • The Latron HUD now displays the buff combo status when equipped with the Double Tap Mod.
  • Fixed the Double Tap Mod resetting its buff on every shot, as opposed to the intended reset on miss.

General Changes:

  • Increased the Riven Capacity limit from 120 to 150.
  • The Blazing Step Ephemera has been removed from the Elite Sanctuary Onslaught rewards table and added to two places:
    • Arbitration Honors Store in the Relay
    • Railjack Commander Boss Drop Tables (5%)
      • Out of the growing list of Ephemeras, Blazing Step was the more difficult to obtain due to its drop rate within the Elite Sanctuary Onslaught table. By taking Blazing Step out of the ESO table, the rewards within ESO will normalize and fill in the missing 1.01%. You now have the option to either spend your Vitus Essence in the Arbitrations Honor Store or by bringing demise to Railjack Commanders during your Railjack missions.
  • Increased the amount of invested currency that is refunded for the following:
    • Dissolving ranked Mods refund more of the invested Endo (75% just like Rivens).
    • Scrapping ranked Avionics refund more of the invested Dirac (75% just like Mods).
    • Selling ranked Mods refund more of the invested credits (75% just like Endo).
  • The Earth to Mars Junction now awards the Iron Phoenix Stance, and the Earth to Venus Junction now awards the Clashing Forest Stance.
    • This aims to provide new players an easier path to experience the Melee system at an early Star Chart stage. Those who have completed these Junctions will retroactively be given these Melee Stances.
  • Removed Copernics from Mining Nodes on the Orb Vallis and added to Eximus enemies in the Lua tileset.
  • Removed Pustrels from Mining Nodes in the Plains of Eidolon and added to Eximus enemies in the Infested Ship tileset.
  • The Rank Up FX for Warframes, Weapons, and Companions has been given a refresh! This FX also now applies your chosen Energy color instead of the default.
  • Shield Gating is now disabled in the Dojo Obstacle course when you hit intended insta-fail traps such as Kill or Laser Traps.
  • Updated the following Augment Mods to replace the terminology ‘Proc’ with ‘Status’:
    • Vexing Retaliation
    • Shocking Speed
    • Tidal Impunity
    • Neutron Star
    • Hallowed Eruption
    • Piercing Roar
  • The Corpus Ship tileset remaster brings a new home for Razorback! Fight this Corpus creation in a brand new remastered Arena. Gameplay remains the same!
  • Reduced the hit FX of the Cernos Prime and Paris Prime.
  • The Opticor will now queue charging if you fire and hold during its re-fire wait time (instead of ignoring the fire command if you didn’t wait the full 1 second).
  • Tweaked some Fortuna hammering NPCs to be more in sync with each other.
  • Corpus Ship Captura scenes “Freight” and “Maintenance” have been updated to the new remastered tileset, they are now “Artillery Battery Scene” and “Corpus Depository Scene”.
  • Polished and tweaked Nagantaka’s firing animation to reduce possible motion blur issues.
  • Changed the Fortress Container codex entry to be “Polished Storage Crate/Container”.
  • Polished glass texturing to improve volumetrics, reflection simulation, and everything a good wall of glass should offer.
    • On the topic of glass, we have removed Reinforced Glass from its respective tilesets.
  • Slight reduction to Elemental FX on Garuda’s Talons.
  • Improved Companion Moa parkour movements when attempting to follow/catch up with its owner.
  • Keep an eye out for new Venus skyboxes when loading into Venus missions and when gazing out your Orbiter windshield.
  • Updated the Arch-Gun animations (recoil smoothing etc.) when using Archwing Deployer in mission to make them even more awesome.
    • Also fixed an issue where players could slide around during the call down animation.
  • The Glaxion Vandal is now tradable.
  • Clem has gained a friend in his special hangout spot!
  • Transmissions and Chat will now be hidden when watching Quest intro cinematics in the Codex.
  • Enemy summons can now be mind-controlled by abilities. Previously, there was a mechanic where ‘owned’ NPCs would not be affected by mind control, but now this only applies to allied owned NPCs (Sentinels, Pets, followers) so that there’s no misleading things happening with Mind Control abilities.
  • Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already.
  • The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. 
  • Reduced Floof and Noggle Dojo Decoration cost from 20 to 5 (matching the Orbiter).
  • Rotated the Suprema heavy sword skin so it faces the proper way.
  • Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies.
  • From player requests, the Directed Convergence Mod has been converted to an Exilus Mod.
  • Moved some Sawgaw Conservation start points to not start in a cave.
  • Quests in the Codex will now display the Mastery Rank requirement (if applicable) if you currently don’t meet that requirement. 

Optimizations:

  • Optimized the Excavation HUD initialization to try to eliminate delays where race-condition bugs can sneak in.
  • Optimized Crewship explosions in Railjack missions as they were causing a noticeable impact on performance.
  • Optimized level-loading slightly.
  • Optimized UI thread validation and improved coverage.
  • Made a micro-optimization to K-Drive races.
  • Made some micro-optimizations to several UI panels.
  • Made some micro-optimizations to run-time object creation.
  • Made some systemic micro-optimizations to type serialization (level loading, run-time object creation, etc).
  • Made numerous micro-optimizations to the string handling code.
  • Fixed Railjack spot-loading the first time it’s brought into view in the Orbiter.
  • Fixed a crash that could occur during certain types of network problems.
  • Fixed content updates stopping abruptly when encountering any network problem.
  • Optimized out hitches in item preview when a customized Warframe Skin is already equipped.
  • Improved detection and handling of cache corruption in key systems.
  • Fixed an issue with certain particle effects when running the game at very high frame-rates.

 

Written by: J.P.

No comments yet.

Leave Your Reply

I agree Privacy Policy.