Warhammer: Vermintide 2 Hotfix Update 4.3.0.6 – Patch Notes on May 5

Warhammer: Vermintide 2 Hotfix Update 4.3.0.6 – Patch Notes on May 5

The developers of Warhammer: Vermintide 2 released a new update today. We’ll show you below what Fatshark fixes for bugs and what improvements are now in the game.

The Warhammer: Vermintide 2 Update 4.3.0.6 is now available for PC (Steam). Today’s update includes bug fixes and optimizations.

 

Warhammer: Vermintide 2 Patch Notes 4.3.0.6 (Hotfix #6)

  • Fixed various miscellaneous crashes.
  • Fixed some issues where Skaven spawners weren’t functioning as expected.
  • Blueprint illusions for Forgotten Relic weapons should now be named correctly.
  • Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player
  • Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs.
  • Engineer procing extra shot will no longer consume extra ability power.
  • Mask of the Shadow-Slayer hood now shows Kerillian’s neck as expected, instead of a void.
  • Naggarond Backstabber no longer has a green emissive on certain settings.
  • Re-introduced the Winds of Magic soundtrack for players playing Weaves.
  • Chaos Wastes – Engineer procing extra shot will no longer consume extra ability power.
  • Chaos Wastes – Fixed talent boons not being granted properly in map shrines.
  • Chaos Wastes – It’s now possible to rebind the Chaos Wastes inventory key.
  • Chaos Wastes – Bardin’s Cog Hammer now benefits from being eligible for the correct traits in the Chaos Wastes.
  • Chaos Wastes – Reduced bot damage to 30% for the Bolt of Change to avoid bots getting killed too easily.
  • Chaos Wastes – Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player.
  • Chaos Wastes – Sorcerors will no longer spawn in Khorne arena events.
  • Chaos Wastes – Bel’sha’ziier’s Mine – Fixed some floating items and stuck enemy/bot spots and some spots where players could get stuck.
  • Chaos Wastes – Bel’sha’ziier’s Mine – Fixed an issue where the end event could be considered finished before being truly finished.
  • Chaos Wastes – Bel’sha’ziier’s Mine – Added a fail safe to avoid softlocking the events incase a player disconnects whilst holding an event barrel. If such happens, a new barrel will spawn in after a period of time.
  • Chaos Wastes – Holseher’sTower – Fixed various performance/vista issues.
  • Chaos Wastes – Holseher’sTower – Fixed some squiffy hang ledges, out of bounds areas, floating items and stuck enemy/bot spots.
  • Chaos Wastes – Arena of Determination – Fixed various performance/vista issues.
  • Adventure – Old Haunts – Fixed an issue where players further in the map would spawn back at the Church.
  • Adventure – Old Haunts – Fixed an spot where bots would refuse to help a downed player.
  • Adventure – Old Haunts – Fixed an spot where enemies could climb through floor gate before it had opened.
  • Adventure – Old Haunts – Fixed an spot where players could get stuck.

 

Source: Steam



Written by: vanni

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