Wolcen: Lords of Mayhem – Update Patch Notes

Wolcen: Lords of Mayhem – Update Patch Notes

Wolcen Studios have released the patch notes for the new Wolcen update. We have all the information and details about the patch on June 4.

The Wolcen: Lords of Mayhem Update can now be downloaded. You have to download and install around 3 GB.


Wolcen: Lords of Mayhem Patch Notes


  • Fixed an item duplication technique using the Jeweler window.
  • Fixed an issue causing Fate-Adjucatrix Zeitgeist weapon’s VFX to be misplaced.
  • Fixed a client crash happening when removing a reagent from the Dark Market inventory.
  • Fixed a server disconnection happening when swapping items.
  • Fixed an issue causing keybinding modifications to be saved when canceled.
  • Fixed an issue causing players portraits to overlap.
  • Fixed an issue preventing the player to drag and drop a reagent into the dark market project window while un-stacking it.
  • Fixed an issue where typing some characters (XML tags) in the chat window could freeze the game.
  • Fixed an issue causing part of chat messages to disappear after using commas.
  • Fixed an issue leading players to be stuck on the flesh environment spine while using leap skills like Wings of Ishmir.


User Interface

  • Fixed an issue preventing quest monsters to be displayed as such on the minimap.
  • Fixed an issue causing the UI focus to be lost (ex: forced to click in the inventory to be able to hover items).
  • Fixed an issue causing incorrect Magic Find values to be displayed on players’ screens if they joined an existing expedition.
  • Fixed an issue preventing the minimap icon of Fate-Adjucatrix Zeitgeist to be displayed properly.
  • Added the correct minimap icons to the Jeweler and the Archivist.



  • Fixed an issue causing the Tormentor soul-swallow skill to aim players behind its back.
  • Fixed an issue causing Neiddrerym to have a wrong orientation when casting its missile launch skill if the player was using Wings of Ishmir at the same time.
  • Fixed an issue preventing Gunslinger’s Brand “Augmented Ammunition” variant to convert damage into a random type if combined with the “Flak Handcannon” variant.
  • Fixed an issue causing the player to be invincible after casting Juggernaut and Bleeding Edge on an Untainted Zealot.
  • Fix an issue allowing to cast “Avenger” Autoturret with less rage than it should.
  • Fixed an issue with Deathgazer Railgun “One Simple Shot” variant damage bonus computation.
  • Endgame map consumables with a level override now hide the level offset selection buttons when used.



  • Fixed the position of the Demon of Souls laser impact sound.
  • Fixed an issue preventing some boss modifiers sounds to fade out correctly.
  • Added new Republic Infantry Crossbow shoot sound.
  • Added Boss-Modifier sounds.
  • Boss-Modifier indicators now have a common sound which helps alert the player if they are standing in a damage-zone.
  • Added a new spawn sound for Republic infantry.
  • Added sounds for buffs and summoning minions skill of Chapter III’s named boss ‘Nikolas’.
  • Added group audio when there are many Wild Rats on screen. Extra scurry and squeaking happens depending on the number of rats encountered.
  • Improved Rat attack sounds, now much more appropriate to their small size.
  • Improved Republic Veteran skill sounds.
  • Improved cutscene audio for some scenes in Chapter II.
  • Improved loot item volume mix. Certain drops are now more easily heard.
  • Improved Stormfall Endgame City GUI sound, now has more unique prompts, feedback, and notifications.
  • Fixed Svriir Spitter Head-Explosion DOT damage sound, damage now causes an acid burn hiss sound.
  • Fixed some broken generic DOT damage sounds.
  • Fixed cutscene audio sync problems in Chapter II.
  • Fixed Svriir Fire Alpha flames sound cutting out abruptly.
  • Fixed missing Burn damage sound for Svriir Alpha arc attack when standing in the flames.
  • Fixed missing Shotgun attack sound for Republic Elite Justicar.
  • Dialogue now uses a dynamic mix system. This means when there is dialogue, it won’t dim the rest of the game sounds as much. Sound balancing is more natural with this technique.



  • Updated localization for all supported languages.
  • Adding Hungarian localization! Many thanks to our Hungarian community translator @lostprophet.hu.


Source: Steam

Written by: Carizma

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