World of Tanks: Mercenaries Patch Notes 4.10 – Consoles Update

World of Tanks: Mercenaries Patch Notes 4.10 – Consoles Update

Update 4.10 for World of Tanks: Mercenaries will be available soon on PlayStation 4 and Xbox!

WOT 4.10 adds new camouflage options for Czechoslovakia, Italy, the USSR and Germany! In addition, there is now the new Exact Armor Value Indicator, which shows you how strong the armor of your vehicles. Learn all the details about 4.10 below in the patch notes.

4.10 Update Sizes

  • Xbox 360: 90MB Title Update + 4.63 GB download
  • Xbox One: 879MB
  • PS4: 784MB

 

You need to download and install update 4.10 to enjoy the improvements and new content.
 

WOT Mercenaries Update Version 4.10 Patch Notes

Tank Balance Adjustments

China

  • 113
    • 122-mm 60-122T gun
      • Penetration: 249 → 258
  • 110
    • Turret 1
      • 122-mm 37-122JT gun
        • Reload time: 14 → 12.8
      • 122-mm D25-T gun
        • Reload time: 12.5 → 12.3
  • T-34-2
    • Removed 85mm S-53 gun
    • Removed 85mm Tip 56-85JT gun
    • Chassis 1
      • Shot dispersion movement/rotation: .2/.2 → .18/.18
    • Chassis 2
      • Shot dispersion movement/rotation: .18/.18 → .16/.16
    • 100mm 44-100JT gun
      • Accuracy: .4 → .38
    • 122-mm 37-122JT gun
      • Accuracy: .45 → .42

USSR

  • Matilda IV
    • FWD/ BWD top speed: 25/10 → 30/12
    • Terrain resistance: 1.03 / 1.26 / 2.29 → 1 / 1.2 / 2.2
    • Hull rotation speed: 35 → 38
    • Turret rotation speed: 34.13 → 38
    • View Range: 350 → 360
    • Reload time: 3.71 → 3.6

Czechoslovakia

  • Škoda T 40 + Žižka Škoda T 40
    • Health: 700 → 750
    • Turret Rotation Speed: 32 → 34

UK

  • Chieftain/T95 / Centennial
    • 90mm Gun T208 rifled gun
      • Reload time: 8.3 → 7.53
  • Caernarvon
    • Turret 1
      • OQF 17pdr Gun Mk VII gun
        • Reload time: 4.5 → 4
    • Turret 2
      • 32 pounder Gun OQF gun
        • Reload time: 8.3 → 8

US

  • M24 Chaffee
    • Chassis 1
      • Hull rotation speed: 40 → 44
    • Chassis 2
      • Hull rotation speed: 42 → 46
    • Turret 1
      • Turret rotation speed: 44 → 46
    • 75mm Gun M6 gun
      • Reload time: 5.2 → 4.8
    • Turret 2
      • Turret rotation speed: 44 → 48

        Map Balance Adjustments:

  • Malinovka – Assault

  • Spawn and Base position have been updated to match Malinovka Winter.
    • Before:

  • After:

  • Malinovka Rain – Assault
  • Spawn and Base position have been updated to match Malinovka Winter.
    • Before:

  • After:

  • Erlenberg – Team Destruction
    • Moved the North Team spawns from A5→ A4/B4.
  • Erlenberg Blizzard – Team Destruction
    • Moved the North Team spawns from A5→ A4/B4.
  • Thiepval Ridge 1944 – Standard Battle
    • Moved the Northwest Team spawns around the A2/A3 and B1/C1 coordinates.
  • Thiepval Ridge – Standard Battle
    • Moved the Northwest Team spawns around the A2/A3 and B1/C1 coordinates.
  • Thiepval Ridge Thunderstorm – Standard Battle
    • Moved the Northwest Team spawns around the A2/A3 and B1/C1 coordinates.
  • Dukla Pass – Assault
    • Updated the Base Capture location, this is now located around H3 grid coordinate.
    • Classes are now distributed more evenly in both spawn locations.
        • Before:

  • After:

  • Sand River – Encounter
    • Moved the Northwest Team spawns around the A1/A2 grid coordinates.
      • Before:

  • After:

  • Sand River Night- Encounter
    • Moved the Northwest Team spawns around the A1/A2 grid coordinates.
      • Before:

  • After:

  • Sand River Sandstorm – Encounter
    • Moved the Northwest Team spawns around the A1/A2 grid coordinates.
      • Before:

  • After:

  • Tundra Winter – Assault
    • Attacking Team now has only 2 Spawn regions instead of 3.
    • Moved the Base capture location to the K1/K2 Grid coordinates.
  • Before:

  • After:

  • Kitimat – Encounter
    • Updated the Base capture location, this is now located at the F9/G9 grid coordinates.
  • Before:

  • After:

  • Skorpion Pass – Team Destruction
    • Moved spawn locations for both teams.
  • Before:

  • After:

  • Panama – Standard Battle
    • Adjusted the South team spawns to avoid rocks crossing the river.
  • Amazon – All modes
    • Removed bunker from the hill at the C7.

Bug Fixes

General

  • Hull Lock now works correctly
  • Square Mini-map icons now face the correct direction when rotated
  • Fixed the intra-clip reload time display for several vehicles
  • Fixed the reload time display for Autoloaders
  • Fixed the rate of fire display for Autoloaders
  • Fixed Japanese translation of “New Balance” and “conversion Free EXP”
  • Added various missing inscriptions to Czech, Poland, Sweden, and Merc tanks
  • Fixed German translation for Roundabout Stage 6 and 7
  • You are now able to use Space bar in order to get past the START screen
  • Hero crews are correctly included in the rewards celebration upon completion of a Contract
  • The flag attachment preview now displays the correct flag in various situations
  • The Marianne Durieux crew now correctly displays French as the default language
  • Contract reward celebrations now display arrows to indicate additional pages of rewards
  • Personal messages no longer interrupt Commander Wolfe’s dialogue pop-ups
  • Efficiency indicators will now stay when Ribbons are turned off

Tanks

  • T30: Both tracks now face the same direction
  • Thunderbolt: Fixed the scaling for the ROC Taiwan Marine Camouflage
  • Thunderbolt: Fixed the destroyed state when turret is popped
  • 53TP: Now correctly cast a shadow for all packages
  • Iron Rain: Gun no longer clips into wiggly bit on rear deck
  • TVP T 50/51: Wheel no longer rotates off center (360)
  • Crusader: Rear wheel no longer sticks through tracks (360)
  • Brick: Barrel has been smoothed out (360)
  • Strv 81: Sniper cam no longer clips into buildings
  • VK 28.01: Fixed top speed
  • M6: Fixed top speed

Improvements

  • Optimized UI performance.
  • “What’s New” now has a button to open the full Patch Note details!
  • Simply view the Patch Notes “What’s New” screen and press the corresponding button on the legend to launch direction to the full details.
  • Added Premium tank bonuses to the tank description on the Overview tab.
  • Trees that fall over and have their canopies/leaves intersect with bushes or other downed trees now have improved transparency.
  • Added the option to “Press B and Hold” to dismiss all Op celebrations on the Ops Tab.
  • Added “Press and Hold” function to purchase a tank.
  • Added the overall reload time of all shells for the Italian auto-reloaders.
  • Added the per-shell reload time for Italian auto-reloaders.
  • Adjusted generic emblem names to improved names:
    • Emblem 1 → Gold Logo
    • Emblem 2 → Logo Badge
    • Emblem 1 → Logo Wings
    • Emblem 2 → Logo Shield
    • Emblem 3 → Double-Headed Eagle
    • Emblem 4 → Roundel
    • Emblem 5 → Horseman Shield
    • Emblem 6 → Coat of arms of Washington
    • Emblem 7 → Free France
    • Emblem 8 → Come Out Fighting
    • Emblem 9 → Seek and Destroy
    • Emblem 10 → Armored Division
    • Emblem 3 → Hunter Shield
    • Baby on Tank → Baby in Tank
  • The Service Record option in the PBRS now requires Press and Hold.
  • Improved the Premium/Elite loading screens text in Japanese.
  • Discount tags have been added for Camouflage, Inscription, Emblem, and Flags.
  • Icebound has been smoothed out in various areas where tanks were flipping too often.
  • Updated Gold pack artwork

 

Source: World of Tanks

Written by: Carizma

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  1. SpeedPheonix May 21, 2019 | Reply

    Wargaming has put some serious work into smoothing out lots of wrinkles and niggles for WoT Mercenaries, well done to you all. A lot of the items seem trivial but in every game there is someone that likes some parts others dont so I’m sure this update will please and annoy others….such is gaming. I personally think, and welcome, a lot of the tanks changes and feel they are just perfect little tweaks to the respective vehicles,
    It’ll be Interesting to see how the new map initial starting location changes feel, but on the negative side I know a lot of effort goes into the making the of the maps but it I still feel we dont have enough of them and not enough in a single rotation. One thing though is that I’m noticing g a lot of extra details being added to maps constantly so excellent work being done by the artists and graphics boffins.
    All in all a pretty positive step for WoT Mercs and the, hopeful, direction its heading in.

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