Apex Legends Update Version 1.10 – Patch Notes of June 4th

Apex Legends Update Version 1.10 – Patch Notes of June 4th

As Respawn Entertainment already announced on Twitter, Apex Legends Update Version 1.10 has been released and is ready for download, for PS4, Xbox One and the PC.

Apex Legends Patch 1.10 is 3.95 GB Big and needs to be downloaded, after you have installed the update you can log in again in the game.

With today’s update, the time-limited Event The Legendarys Hunt will launch, adding two Legendary Skins for Battle Pass owners and more. Of course, there are also many bug fixes and optimizations.


Apex Legends Patch Notes 1.10 / 1.2 – PS4, Xbox One & PC


“Teamwork” and “Bonus Round” Badges

  • We are working on a server side patch for these ASAP.

Playstation sign in bug for new players

  • [affects Playstation only] There is an issue with some brand new players that do not already have an EA account linked to PSN being unable to sign into the game. We’re working a fix for this to get out ASAP.


  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot in it
  • Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot added to the underground pit in the small town in Shattered Forest.
  • Added voice over lines that will callout Jump Towers when you ping them. You can now ping the jump towers.


  • Decreased the delay with items showing up in the menu when looting a Death Box.
  • Mini Map direction will now display correctly while in the ship or skydiving.
  • Improved server performance for some cases of rubberbanding when using items.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Removed an exploit that allowed to “bunny hop” while healing.
  • Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
  • Improved skydiving so it should feel more responsive and smooth.
  • Thermite grenades now cause damage to doors.
  • Squad Summary Page Improvements

    • cursor support added.

    • players can now mute / report players from this page.

    • players can now report teammates that have disconnected.

  • Caustic barrels can now be triggered to disabled by friendly teammates.
  • [Xbox and PS4 only] Added ability to fully customize button layout for controllers.
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • We’ve reverted the behavior of “Holster Weapons” so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
  • [Xbox and PS4 only] Added ability to fully customize button layout for controllers.
  • Added localized voice overs for all Legends that now supports:

    • French

    • German

    • Spanish

    • Italian

    • Russian

    • Polish

    • Japanese

    • Mandarin

  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed the extra sway from the G7 crosshair while moving.
  • Fixed bug where cloaked Mirage was too noticeable.
  • Fixed a rare issue with using consumables while having a Caustic gas canister out.
  • Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.
  • Improved framerate when Sun shadow coverage is set High in Video options.
  • Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
  • Fixed issue with bad framerate when using Bloodhound’s Ultimate.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where player would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed issue where Octane’s Stim trail would still linger after death.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
  • Lots of minor fixes and polish to game stability and performance.


Source: Reddit

Written by: Carizma

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8 Comments Added

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  1. HeadHunter June 5, 2019 | Reply

    Well if you dont like it dont play it. Simple as that

  2. Joe June 5, 2019 | Reply

    They nerfed the havoc! Its back to a 24 round magazine

  3. Kevin June 5, 2019 | Reply

    This game would be the best if they lower health and shield it takes wayyyyyyyyyyyyyy to many bullets to eliminate people. Just shooting shields over and over again stupid. 90 players is the sweet spot to i bet all the money i have that if they make it 90 players less 3rd party dumb shits happening, less ideots with nothing to do waiting for u to come out the storm an jump u to many teams doing nothing just waiting to 3rd party this is fucking stupid 90 total players will change that i bet anything

    • Dylan June 5, 2019 | Reply

      It should stay as it is in regards to health and shields. It makes the battles more fulfilling to fight, and your opponent has a better chance of fighting back. It wouldn’t be right to be able to kill a dud in one second with a r99 with no extended mag. It allows it to be more necessary to find better armor and weapons.

  4. Hrypad3418 June 5, 2019 | Reply

    I think getting rid of bunny hopping when healing is a wrong choice since it is a great thing in game and extremely helpful for all players which makes the game funner.

  5. Anubis_GoD420 June 5, 2019 | Reply

    Sometimes when I play with octain the stim shot would do double or triple the damage not only then sometimes it would get stuck and I’d be on a constant stim which is nice for the fast movement speeds but the damage delt is more then what I could repair with bangalore there’s a delay in her smoke and utli which is annoying when you need to clutch or get out of a situation to heal up.

  6. Morgan Keenan Piercey June 4, 2019 | Reply

    On ps4 and maybe Xbox it is very hard to sprint at times meaning that the game always stops your sprint with even the slightest touch, this is why I think that auto sprint should be added to the game, thank you

  7. Isaacfawver June 4, 2019 | Reply

    I think this would be a very good game to cross platform Xbox and PS4

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