Atlas Update 20.1 – Patch notes for all bug fixes

Atlas Update 20.1 – Patch notes for all bug fixes

Atlas Update 20.1 was released last weekend. The update brings mostly only bug fixes, new content does not really exist.

Another update to Atlas is scheduled for late March, the developers have already announced.

 

Atlas patch Notes 20.1

  • 6x Rates – Harvesting, Taming, Experience, Gold, Farming, and Breeding.
  • Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
  • All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)
Game.ini:
[/script/shootergame.shootergamemode] bDontRequireClaimFlagsForBuilding=1 bIsLawlessHomeServer=1 bForceRequireClaimFlagsForBuildingCannons=true

This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json



This patch will also include:

  • Whispering voice hotkey [* [numpad] key]
  • Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.
Game.ini:
[/script/shootergame.shootergamemode] ProximityRadius = 8500 YellingRadius = 22000 WhisperRadius = 2000
  • Removing the Destruction Mesh on Lighthouses
  • Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
  • Treasure Map names now includes the grid for easy filtering
  • Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They’ll be receiving a large redesign in the major update coming in March.
  • Fixed chat scrolling, so it now works again with Page Up and Page Down
  • Fixed an edge case where voice chat would stop working unless the client relogged

Written by: vanni

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