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CoD Black Ops 4: Oct 24 Update Released – Patch 1.04 Announced

Update: Patch 1.04 is released. Here you can find out all the details!

Treyarch has added another update to the Black Ops 4 servers. The new game update brings improvements and optimizations to Scorestreaks and Gear in MP, the 9-bang and cluster grenade in Blackout has been adjusted and stability has been improved in all modes. Below you will find the complete patch notes for the 24th October update.

In addition, Treyarch mentions that the next major update of the game will come next week. This is probably Call of Duty Black Ops 4 patch 1.04 meant, with the Major Update is the first major multiplayer weapons tuning passport based on all the data collected since the start, improvements to the audio system in blackout and much more.



October 24 Update – CoD Black Ops 4 Patch Notes

  • General

    • Black Market

      • Resolved an issue where the incorrect animation played after a match in which the player did not rank up.

    • Miscellaneous

      • General stability improvements across Multiplayer, Blackout, and Zombies.

  • Multiplayer

    • Scorestreaks

      • Increased Thresher fire rate and projectile speed.

      • Increased Sniper’s Nest fire rate and duration.

    • Gear

      • Slightly reduced Acoustic Sensor detection range.

    • Maps

      • Fixed an exploit on Morocco where the player could end up under the map.

    • Create-a-Class

      • Resolved an issue where Reactive Camos were not appearing correctly in Create-a-Class.

      • Updated unlock requirement text for the MX9 Reactive Camo.

    • Miscellaneous

      • Long playlist names now display properly on the Multiplayer menu.

  • Blackout

    • Equipment

      • Reduced inventory stack size for 9-Bang and Cluster Grenade from 2 to 1.

      • Increased charge time for 9-Bang.

      • Increased fuse time before detonation for 9-Bang.

    • Perks

      • Reduced Dead Silence duration to 120 seconds to match Awareness.

    • Miscellaneous

      • Resolved an issue where Multiplayer Custom Games were not working properly after leaving a Blackout match and opening a custom Multiplayer lobby.

The Beenox team has also made the following updates specific to PC:

  • Zombies

    • Resolved an issue that caused the neon numbers in Blood of the Dead to disappear when Model Quality was set to Low.

  • Blackout

    • Resolved an issue that enabled players to start with 200 Health if a Trauma Kit was used as a Blackout match was starting.

Scheduled for a next update:

  • Prestige Custom Classes

    • We’re aware that Custom Class 8 and beyond are currently not functioning properly for players who have reached Prestige 2 or higher, and we’re working to fix this in an upcoming update.

  • MP Challenge Bugs

    • We’ve seen reports of a handful of Multiplayer Challenges that aren’t tracking progress properly. We’re investigating and will resolve this in a future update.

  • Zombies Stability

    • While the team has tracked down and fixed the majority of crashes in Zombies since launch, we know there are still some particularly tricky ones still out there and we’re dedicated to squashing the rest of them soon. Keep an eye on our bulleted notes with each game update, as “stability improvements across all modes” often includes various crash fixes in Zombies. Thanks for your patience while we continue to nail these down.

Written by: J.P.

1 Comment Added

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  1. Artofkicking October 30, 2018 | Reply

    I do not see where they have addressed in multiplayer that ghost does not prevent the helicopter from being able to see you and shooting you the instant you spawned also the strain team having Juggernaut type resistance. I have literally shot one of those Strike Team guys directly with a rocket shot him again at his feet and then had to shoot him with a rifle to kill them they are extremely overpowered and they need to be addressed!!!

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