The CEO of Striking Distance Studios and director of the company’s debut game, The Callisto Protocol, Glen Schofield, has retracted tweets that were criticized for inciting crunch.
Glen Schofield, CEO of Striking Distance Studios and director of the company’s debut game The Callisto Protocol, has retracted comments he made on Twitter that were condemned for encouraging crunch. These comments were made in response to a question about whether or not crunch is beneficial. The comments in question were ones that were unfavorable against Schofield’s advocacy of the game.
Here’s what the tweet said:
“I only talk about the game during an event. We are working 6-7 days a week, nobody’s forcing us. Exhaustion, tired, Covid but we’re working. Bugs, glitches. perf fixes. 1 last pass thru audio. 12-15 hr days.This is gaming. Hard work. Lunch, dinner working. U do it cause ya luv it.”
Glen Schofield, the director of the highly awaited “The Callisto Protocol”, has later issued an apology for what he posted about the “development crisis” via Twitter:
“Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry to the team for coming across like this.”
The tweet, which was posted over the weekend, explained how the staff at Striking Distance Studios are putting in long hours of work in preparation for the debut of the game in December. However, Schofield quickly deleted the tweet after being inundated with unfavorable feedback shortly after it was posted.
On December 2, 2022, The Callisto Protocol is scheduled to be made available for the PlayStation 5, PlayStation 4, Windows PC, Xbox Series X/S, and Xbox One.