Medieval Dynasty Update 0.2.0.2 – Patch Notes on October 29

Medieval Dynasty Update 0.2.0.2 – Patch Notes on October 29

Toplitz Productions published the first major update for Medieval Dynasty yesterday, today there is a direct hotfix update to fix some bugs. We’ll show you which bugs have been fixed.

The Medieval Dynasty Update 02.0.2 can now be downloaded for PC. With today’s patch there are several improvements and bug fixes

 

Medieval Dynasty Patch Notes 0.2.0.2

Added:

  • Pouches and backpacks for vendors (seamsters).
  • New flail sounds.

Fixed:

  • Tax multipliers from events and/or game settings are not included in building’s tax info.
  • Clicking on assigning recipe in building’s assignments results in selecting another item than desired.
  • Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins or the one item above the last selected.
  • The game mode customization parameter for animal health points did not work.
  • The game mode customization parameter for damage from animals is not working.
  • NPC production assignments that use buckets of water removed the whole item instead of its content.
  • Bow is not drawing with infinite stamina enabled in customization.

Updated:

  • Russian language.
  • Ukrainian language.
  • Czech language.
  • “Tab” button on keyboard and gamepad special left button now opens last opened tab (inventory, skills, map, etc.).
  • The speed of lowering the mood now depends on the number of negative factors. Example: the mood of a villager without a house lowers faster than the mood of a villager with a house (the “top speed” value was not change from previous versions of the game).
  • UI Input fixes.
  • Player does not need houses to recruit NPCs.

 

Source: Steam

Written by: Carizma

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  1. Göran Andersson October 31, 2020 | Reply

    Great update! Just miss a couple of things:
    1. Remove the building limit. We are quite many that would like that looking at the net.
    The building limit will still work by as much as the landscape will allow tne possibility to build.
    2. Guard Towers.
    3. Gates.
    3. maybe the possibility to have a small flower garden? That would be nice and make the village nicer.
    4. Leather armor and helmets and some simlpe swords.
    5. Slingshot. That is really a medevial weapon for Sheep herders for example.

    Best regards!

  2. stephen October 31, 2020 | Reply

    There is a problem in firing a bow i can’t in the game fix it please and make the people talk it stupid that they stand like pulpits. let them talk like in oblivion please thanks and please make the came cool with cool things thanks

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