Mortal Kombat 11: PC Patch Notes 5 of May 31

Mortal Kombat 11: PC Patch Notes 5 of May 31

Mortal Kombat 11 Update #5 was released for the PC version. So this is the fifth PC patch, the console version for PS4 and Xbox One has not been updated.

This update is a lot more complex than the last, it fixes many bugs and tweaks. Below you will find the complete patch notes.

 

Mortal Kombat 11 Patch Notes 5 – 5/31/2019

General Gameplay Adjustments



  • Move list corrections
  • Improvements to AI logic
  • Fixed several rare online desync causes
  • Fixed several Brutalities having incorrect requirements or issues with the description
  • Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues
  • The game’s version number is now displayed in the Tournament Mode Fighter Select screen
  • Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II.
  • The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks
  • Practice Mode will no longer become unresponsive when changing a character’s variation while the AI Enemy Type was set to Record
  • All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on
  • Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt
  • Slight adjustment to hit pause visuals when a character blocks an attack
  • Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs
  • Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy
  • Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows
  • You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing
  • When playing on a guest account you can now enter Kustomize in the Main Menu (I think you could already do this on Switch)
  • Fixed some rare instances of audio quips playing at incorrect times
  • Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish
  • Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch)
  • Improved mouse support in Notifications, Kustomize, Store, and the Krypt
  • Fixed an issue with an endless prompt being displayed in Practice when switching AI Options

 

Krypt

  • Kronika chests will no longer rarely spawn in an inaccessible location
  • Fixed a visual issue with Descendant of Apep’s belt
  • Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state
  • Added a run button hint
  • Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed
  • The Descendant of Apep will no longer sometimes become stuck in the Torture Halls
  • Fixed a bug that could cause The Armory Door to sometimes be closed
  • Fixed some rare UI visual issues when a consumable timer runs out
  • Soul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 souls
  • Fixed navigation and elevator crashes
  • Fix the character slowdown issue

 

Tutorial

  • Fixed several incorrect Demos in tutorial lessons
  • Corrected various text issues in tutorial lessons
  • Added additional tips to the Basic Tutorial
  • Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform
  • Adjusted some player starting positions in the Grounded Neutral lesson
  • Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing

 

Towers of Time

  • Players will no longer be removed from the Tower of Time portal if they expire while being played
  • Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics
  • Fixed some modifiers having lingering effects in certain rare situations
  • Changed input to exit the game during a Group Battle
  • Fatal Blow UI will no longer sometimes not update correctly during Group Battles
  • Endurance Fights should now award Flawless Victory correctly
  • Enable fatal blows after player change in group battles

 

Stage Specific Adjustments

  • Cyber Lin Kuei Assembly – Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances

 

Character Specific Adjustments

  • Baraka – His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent’s throw
  • Baraka – Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape
  • Cassie Cage – Fatal Blow is no longer throw immune during some of its startup frames while still on the ground
  • Cassie Cage – Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled
  • Cetrion – Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws
  • Cetrion – Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible
  • Cetrion – Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances
  • Cetrion – Rock objects are now properly handled when Cetrion is interrupted out of her throws
  • Cetrion – Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped
  • Cetrion – Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality
  • D’Vorah – Mother Bug will no longer sometimes changes back to default colors after it has died
  • D’Vorah – Widow’s Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing
  • Erron Black – Corrected facial animation to opponent when they are hit by his Towards Throw
  • Erron Black – Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.
  • Frost – Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect
  • Frost – Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect
  • Frost – Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack
  • Frost – Fatal Blow is no longer throw immune during some of its startup & active frames
  • Geras – Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows
  • Geras – Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing
  • Geras – Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time
  • Jacqui Briggs – Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round
  • Jacqui Briggs – Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates
  • Jacqui Briggs – Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected
  • Jade – Backward Throw can now award FIRST HIT PROPS!
  • Jax – Heat Up mechanic will now work properly after a Mercy is performed
  • Jax – Heat Missile will no longer auto correct when second heat missile is fired
  • Johnny Cage – Fatal Blow is no longer throw immune during some of its startup frames
  • Johnny Cage – Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
  • Kano – Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup
  • Kano – Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn
  • Kollector – Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground
  • Kotal Kahn – Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
  • Kotal Kahn – Added controller vibration to damage inflicted by Tonatiuh Beam
  • Kung Lao – Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances
  • Liu Kang – Dragon Parry is no longer throw immune during some of its recovery frames
  • Liu Kang – Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances
  • Liu Kang – Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active
  • Liu Kang – Fixed an issue with Bicycle Kick visual effects sometimes being misaligned
  • Noob – The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances
  • Noob – Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic
  • Raiden – Lightning Bolt no longer auto corrects when amplified
  • Raiden – Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset
  • Scorpion – Spine Ripper Brutality no longer takes priority over a successful throw escape
  • Skarlet – Blood Tentacle is no longer throw immune during some of its startup & active frames
  • Sonya – K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum
  • Sub-Zero – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice
  • Sub-Zero – Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt
  • Sub-Zero – Fixed an issue with Slide Amplify visual effects sometimes being misaligned
  • Shao Kahn – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify
  • Shao Kahn – Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable
  • Shao Kahn – Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects

Written by: vanni

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