Pathfinder: Wrath of the Righteous Update 1.0.6 Released – Patch Notes

Pathfinder: Wrath of the Righteous Update 1.0.6 Released – Patch Notes

It continues with the optimizations for PF:WotR, Owlcat Games releases patch 1.0.6 and we have a complete list of all adjustments.

The new Pathfinder WotR Update 1.0.6 is now available for download, for all platforms. We don’t know the file size.


Pathfinder: Wrath of the Righteous Patch Notes 1.0.6

Quests and companions:

  • When companions temporarily left your group as a part of the story, they could return dead if they had negative conditions on them – fixed;
  • When selecting the unique dialogue option for the Secret mythic path in the final dialogue, cutscene could freeze – fixed;
  • Companion quests sometimes weren’t failing if the companion was sacrificed by the Lich – fixed;
  • Demon Mythic could sometimes be unselectable for some time after exiting combat – fixed;
  • In some circumstances Inger-Maggor didn’t drop the key for the gate – fixed;
  • Cold Waters quest now correctly displays the warning to complete the quest before the end of this chapter only in chapter 2;
  • It’s no longer possible to get Shadow Dance quest if the player failed Corruption quest in Chapter 3
  • Mephistopheles used to summon too many Hellhounds. – fixed. Who let the dogs out?!
  • Mephistopheles used to summon too many Hellhounds. – fixed. Who?! Who?!
  • Mephistopheles used to summon too many Hellhounds. – fixed. Who?! WHO?!
  • Shamira sometimes didn’t want to interact with the player in Shadow Dance quest – fixed;
  • it’s no longer possible to get two Immaculate Petals in Prisoner of the Abyss quest;
  • Aeon now sees Wenduag’s aura. Nowhere to run, nowhere to hide!
  • Aiwu no longer forgets you when you switch to Legend mythic path after being Azata;
  • Trever in Prisoner of the Abyss quest had his weapon in the inventory instead of hands – fixed;
  • Sosiel’s quest in the Abyss now updates correctly if you go directly to the arena manager in a search for Trever;
  • After telling Woljif to leave the party in Defender’s heart, your character could become stuck – fixed;
  • Dialogue with Mephisto sometimes didn’t continue after a successful diplomacy check – fixed;
  • Changed the balance in The Price of Loyalty quest;
  • Attack out of Nowhere quest could fail if you visit Molten Scar after Ivory Sanctum – fixed;



  • It was possible to “break mechanism” multiple times at Blackwater – fixed;
  • Party could sometimes get stuck in between islands after a failed athletics check in Alushinyrra – fixed;
  • Channel Negative Energy — Heal Undead Trap in Ivory Sanctum didn’t heal the Eternal Guardian – fixed;
  • Heart of Mystery portals were incorrectly open earlier than intended – fixed;
  • Optimized freezes when islands “snap into place” in Alushinyrra (small freezes still remain, but much less than before).



  • Crusade: Inquisitor’s Divine Favor didn’t work correctly – fixed;
  • Crusade: Divine Favor was missing a description – fixed;
  • When a unit teleported into a trap and died there, its turn would never end – fixed;
  • Vampiric Touch and Vampiric Shurikens didn’t work correctly – fixed;
  • Ice Storm’s slowing effect didn’t work – fixed;
  • Favored Enemy — Flying and Favored Enemy — Large didn’t work – fixed.


Classes & Mechanics:

  • Trickster’s Stealth 3 rank was giving incorrect amount of Spell Resistance – fixed;
  • Game could freeze in Mythic levelup – fixed;
  • Aeon’s Bane no longer dispells effects cast by allies;
  • Breath of Life is correctly not affected by Spell Resistance now;
  • Protection from Arrows was not bypassed by non-magical melee weapons – fixed;
  • Oracle’s Life Link ability was only usable on the caster instead of the allies – fixed;
  • Touch spells sometimes would fail for last characters in Initiative order after allies (including summons) or enemies joined combat after it started – fixed;
  • Prediction incorrectly indicated that a character on a stunned mount can attack enemy that’s not close enough to attack without moving – fixed;
  • Charge and Overrun abilities were not checking if caster and his mount can actually move, leading to freezing turn in TBM – fixed;
  • Sacred Weapon abilities for Warpriest had no description – fixed;
  • Wizards of Divination school were sometimes not able to memorize spells in their schools slots – fixed;
  • Spelleater’s ability Blood of Life didn’t have a description – fixed;
  • Added descriptions of the groups of demons for the Favored Enemy ability;
  • The Divine Hunter’s Otherworldly Companion provided incorrect resistances to the said animal companion – fixed.



  • Golden toad now has a properly solid cost and weight;
  • Jubilost’s signed Almanac now actually contains his signature;
  • Seal of Madness no longer affects allies.


User Interface:

  • Aeon immunities now have proper tooltips;
  • A couple of NPCs had placeholder portraits – fixed;
  • It was sometimes impossible to finish respec for level 9 mythic – fixed;
  • Animal companion portraits could disappear from the control panel when switching zones – fixed;
  • Minor visual fixes in interface of Crusade generals;
  • Faith Hunter tooltips for the FH symbol at 10, 14, and 18 had no description – fixed;
  • Bonuses to character stats sometimes weren’t displayed correctly. – fixed.
  • Pop-up messages on global map will now stop the movement of the commander’s party.



  • Unfair difficulty had unplanned additional improvements to enemy stats – fixed;
  • Fixed the issue with lagging mouse cursor;
  • Fixed a number of errors that caused the game to crash;
  • Fixed the logics in conversation with Areshkagal;
  • Some parameters of Nocticula have been reduced of difficulties below Core;
  • Skin button didn’t have a sound when looting – fixed.


Source: Steam

Written by: Carizma

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