Rainbow Six Siege Patch Notes 1.63 – Burnt Horizon Update

Rainbow Six Siege Patch Notes 1.63 – Burnt Horizon Update

Ubisoft has released Update 1.63 to Rainbow Six Siege Burnt Horizon. We have the full patch notes 1.63 for you.

The Rainbow Six Siege Update 1.63 by Tom Clancy is now available. This is Operation Burnt Horizon, which adds new operations and content to the game.

There are two lists with patch details, we put these together. First, you’ll see the main bug fixes.



Rainbow Six Siege Update 1.63 – Patch Notes for PS4, PC, Xbox One

Main Bug Fixes

GAMEPLAY

  • Fixed – Bulletproof cameras can no longer be deployed underneath a Welcome Mat to make it impervious to bullets.
  • Fixed – Bulletproof camera is not destroyed if it is placed underneath electrified barbed wire.
  • Fixed – Drone destruction sound effects can be heard clearly through floors.
  • Fixed – Ambient sound is louder than intended.
  • Fixed – The swapping animation from a gun to a primary gadget can be skipped.
  • Fixed – ACOG on the M249 does not accurately show where bullets will land.
  • Fixed – Spamming the crouch button will lead to cases where the 1st person view is granted before the model is visible from another point of view.
  • Fixed – Frag grenades do not always destroy a barricade near it.
  • Fixed – Nitro cell damage was not reliable when placed on certain objects across all maps.

 

OPERATORS

SHIELD OPERATORS
  • Fixed – Guard break animation is not present in kill cam replays if the shield Operator is in motion.
  • Fixed – Shield Operators crouching and leaning clip through their shield and can be damaged through it.
  • Fixed – Legs of all shielded operators are clipping through the ballistic shield while in prone.
  • Fixed – Sometimes Guard Break is cancelled when a player shoots the shield and melee’s at the same time.
  • Fixed – The guard break animation displays incorrect behaviour when the shield Operator leans to the side.
  • Fixed – The kill cam does not show the meleed stance for shield Operators.
CAVEIRA
  • Fixed – Silent Step’s lowered stance is not replicated in first person.
  • Fixed – Attackers are immune to Luison’s damage for a few seconds if Caveira cancels the interrogation and shoots that attacker.
NOMAD
  • Fixed – Audio cue for Airjab detonation does not always play properly.
  • Fixed – No sound when Nomad’s Airjab becomes active.
FUZE
  • Fixed – When deploying in player’s blind spot, Cluster Charges will have a delayed explosion effect.
ECHO
  • Fixed – Yokai’s attack lowers FPS when the Operator is near the effect.
  • Fixed – When using advanced deployment, camera position returns to default for Yokai drones after following specific steps.
HIBANA
  • Fixed – The X-KAIROS pellets positioning is unreliable.
CAPITAO
  • Fixed – Capitao’s asphyxiating bolts can go through Mira’s Black Mirror and kill Operators on the other side.

 

LEVEL DESIGN

BORDER
  • Fixed – Explosion sounds are muffled in 2F Security Room when listening from 2F Armory Lockers.
HEREFORD
  • Fixed – Spamming crouch allow a player to vault through the floor.
CONSULATE
  • Fixed – Drones can clip through a wall to provide an advantage to Attackers.
FORTRESS
  • Fixed – Players can use a ledge outside to get inside the courtyard.
THEME PARK
  • Fixed – The Defuser will remain stuck if dropped in the bush on the corner of the EXT Cafe Terrace with 2F Cafe.

 

GAME MODES

CASTER CAMERA
  • Fixed – Appearance for various objects while using the caster camera.

USER EXPERIENCE

  • Fixed – 2-0x0000C004 Session_Not_Found Error when accepting squad invite.
  • Fixed – Player receives friendly fire message when using Evil Eye to shoot another Evil Eye.
  • Fixed – Elite Mute – SMG-11 is missing Mute Elite’s Royal Fusiliers
  • Fixed – Missing promote/demote animation in the result screen at the end of Ranked matches.
  • Fixed – MMR points appear as if added from zero at the end of a Ranked match.

 


 

Complete overview of the update

GAMEPLAY

LEAN SPAM CAMERA PLACEMENT

  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.

OPERATOR MOVEMENT AND RUNNING ANIMATIONS.

  • With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.

Running animation comparisson[ubistatic19-a.akamaihd.net]

  • Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
  • Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
  • Holosight color is now determined by the base skin of the weapon it is equipped on.

 

BALANCING

CAPITAO

  • Back to Wind Bastion version.

We’re reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we’ve gathered.

DOKKAEBI

  • Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).

We’re cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.

BUG FIXES

  • Fixed – When prone, moving/turning the camera even slightly will cause the Operator to make noise.
  • This problem is tied to the shield operator rotation fix for Y4S1, so we’re reverting back to the old rotation system for the time being.

What that means for the Shield Rotation Desync fix: While we have reverted the new rotation system for now to address the rotational noise issues, we’re going to work on improvements to the rotation system and the shield desync fix so neither is an issue. Unfortunately, this means that the shield rotation desync issue will be present again for the time being. We are still targeting some time during Y4S1 for the shield rotation fix to be implemented, and will update players when we have more info.

  • Fixed – Incorrect kill feed Death Icon.
  • Fixed – Attacker’s still receive electric damage even after leaving electrified reinforced walls.
  • Fixed – Defenders are not being affected by Mute’s Jammer when prone (players not registered as being within the AOE buff, blue indicator missing, cleanse not in effect).
  • Fixed – Attackers can control a drone if they deploy a drone while being injured at the same time.
  • Fixed – Transition animation from prone to sprint is almost instantaneous (the worm).
  • Fixed – Moving while prone and leaning produces no sound.
  • Fixed – Deploy and pick up animations are broken for the shield operators in 1st and 3rd person when using the breach charge.
  • Fixed – Shield clipping when a shielded operator reload while aiming down at the ground.

OPERATORS

GRIDLOCK

  • Fixed – Defenders pushed back by Nomad’s Airjab into Gridlock’s Trax Stingers destroy them without taking any damage.
  • Fixed – Gridlock’s Trax Stingers sometimes don’t deploy.
  • Fixed – Gridlock’s M249 SAW contains an extra bullet.
  • Fixed – Gridlock’s F90 reload animation restarts if the reload animation is interrupted

.MOZZIE

  • Fixed – Pest is unusable if deployed on Mute’s Jammer.
  • Fixed – Pest can hack drones through single bullet holes on single layered destroyable surfaces.

ALIBI

  • Fixed – Alibi’s hologram still appears even when an Attacking Operator is moving through/on top of the gadget while in prone.

BUCK/BLACKBEARD

  • Fixed – Fire rate of Buck and Blackbeard’s DMR in PVE are too low.

CAVEIRA

  • Fixed – Fire rate on Caveira’s Luison is lower than intended.

KAID

  • Fixed – Barbed wire is being electrified when vertically outside of the active radius of Kaid’s Rtila.

YING

  • Fixed – Ying’s Burnt Horizon headgear model collapses her character model.

IQ

  • Fixed – When sprinting, IQ keeps her gadget up to her face.
  • Fixed – Popping animation when IQ is prone and leaning with her gadget.
  • Fixed – Leaning with IQ’s gadget while rappelling is not replicated from a third person POV on her model.

 

LEVEL DESIGN

  • Fixed – Various level of detail fixes across maps.

OUTBACK

  • Fixed – Sound does not propagate through a section of the floor in 2F office in Outback.
  • Fixed – Players can vault onto the fridge in 1F Convenience Store in Outback.
  • Fixed – Pixel line of sight in Compressor of Outback.
  • Fixed – Players can get stuck inside a barrel after vaulting the fence in EXT Storage Yard of Outback.
  • Fixed – Players can get onto the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can plant the defuser on the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can vault onto the shelf in 1F Garage in Outback.
  • Fixed – Players cannot place barbed wire on 2F Back Stairs of Outback.
  • Fixed – Defenders are being detected on the Stairs in 2F Outback.
  • Fixed – Defuser can’t be planted on the North side of 1F Bushranger room in Outback.
  • Fixed – Vaulting inconsistency in Convenience Store in Outback.
  • Fixed – Spawn locations are misplaced on the Outback map overview.

YACHT

  • Fixed – Placeholder model can be found in the 4F Cockpit on Yacht.

USER EXPERIENCE

  • Fixed – The black holographic sight takes more space in the screen than the brown one.
  • Fixed – Visual issues with some models’ eyes + eyelashes.
  • Fixed – After cooking a frag grenade until it explodes, the grenade model remains + nearby grenade indicator remains for other players.
  • Fixed – Overexposure of items when viewing in the shop/preview when switching between items.
  • Fixed – In PvE/custom, hostage can be picked up before the progress bar is full.
  • Fixed – Operators missing VO lines in the Article 5 PvE mission.
  • Fixed – Character animations freeze in the main menu.
  • Fixed – Pistol appears in the hands of an Operator when throwing their Drone.
  • Fixed – Holographic sight is sometimes reflective and unusable.
  • Fixed – Laser attachment is slightly misaligned with the mod rail for the SASR’s Super Shorty.
  • Fixed – FPS Drops.

COSMETICS

  • Fixed – All skins/uniforms should now be available and correctly skinned/equippable.
  • Fixed – The “Ocean’s Teeth” Weapon Skin for IQ’s 552 Commando is unavailable.
  • Fixed – Crocodylus weapon skin missing texture.
  • Fixed – Some legacy weapon skins missing for the Primary and Secondary shotgun for SASR ops.
  • Fixed – Volcano and some weapon skins apply to the .44 Mag Semi–auto’s scope.
  • Fixed – Elite Ash Chibi isn’t displaying when equipped on Shields.
  • Fixed – Minor errors in the loadout description of Hibana’s Elite skin.
  • Fixed – Spelling error on Mozzie’s badge in bio.

 

A complete list of all new features, adjustments and fixes can be found on the official site, right here.

Written by: vanni

leave a comment

No comments yet.

Leave Your Reply

I agree Privacy Policy.