Realm Royale: Early Access 11 Patch Notes

Realm Royale: Early Access 11 Patch Notes

The developers of “Realm Royale” released a new update today.

More news, patch notes and guides can be found on our overview page realm royale about the game.

 

Early Access 11 – Patch Notes

Classes

  • Players may now select from the following four classes:
  • Warrior
    • Class Bonuses
      • Heroic Leap and Charge deal 600 damage on impact.
      • Increase maximum Health by 300.
      • Deal 20% more damage with Axes, Swords, and Hammers.
      • Increase Healing Taken by 25%.
      • Shouts and Shots have 50% reduced Cooldown.
  • Hunter
    • Class Bonuses
      • Dodge Roll and Withdraw’s Cooldown is reduced by 35%.
      • Move 10% faster.
      • Deal 20% more damage with Longbows, Crossbows, and Heavy Crossbow.
      • Gain +20% Lifesteal.
      • Flares and Traps have 50% reduced Cooldown.
  • Mage
    • Class Bonuses
      • Soar and Ghost Walk’s duration is increased by 100%.
      • Reduce all ability cooldowns by 10%.
      • Deal 20% more damage with Staves.
      • Maximum Potion count increased by 5.
      • Totems, Blocks, and Walls have 50% reduced Cooldown.
  • Assassin
    • Class Bonuses
      • Blink and Hidden have 35% reduced Cooldown.
      • Deal 25% additional damage with headshots.
      • Deal 20% more damage with Sniper Rifles, Heirloom Rifles, and Pistols.
      • Eliminating an enemy restores 300 Health.
      • Grenades and Drones have 50% reduced Cooldown.

Weapons and Abilities

  • All classes can use any weapon or ability, but they are most effective with their own weapons and abilities.
  • Warrior
    • Weapons
      • Throwing Axe
      • Heavy Hammer
        • *NEW*
        • Throw a spinning hammer that travels in a straight line.
      • Sword
    • Abilities
      • Heroic Leap
      • Charge
      • Healing Shout
      • Shielding Shout
      • Net Shot
  • Hunter
    • Weapons
      • Longbow
      • Crossbow
      • Heavy Crossbow
        • *NEW*
        • Fire heavier bolts that deal more damage than a standard crossbow.
      • Abilities
        • Dodge Roll
        • Withdraw
        • Proximity Trap
        • Flare
        • Blast Arrow
    • Mage
      • Weapons
        • Stone Staff
        • Ice Staff
          • *NEW*
          • Fire blasts of explosive frozen magic.
        • Bolt Staff
          • *NEW*
          • Fire single blasts of lightning.
      • Abilities
        • Soar
        • Ghost Walk
        • Ice Block
        • Healing Totem
        • Ice Wall
    • Assassin
      • Weapons
        • Sniper Rifle
        • Venom Pistol
          • *NEW*
          • Fire a burst of poisoned projectiles.
        • Heirloom Rifle
      • Abilities
        • Blink
        • Hidden
          • *NEW*
          • Enter stealth for a short duration.
        • Concussion Grenade
        • Smoke Screen
        • Sensor Drone
    • General
      • Weapons
        • All Rarities
          • Shotgun
          • Slug Rifle
          • Revolver
        • Common/Rare only
          • Sword
          • Bow
          • Pistol
          • Rifle
        • Epic/Legendary only
          • Plasma Launcher
      • Abilities
        • All Rarities
          • Fire Bomb
        • Epic/Legendary only
          • Barricade

    General

    • The Duo queue has been enabled.

    Bugfixes

    • Addressed an issue where players could take damage from the fog when they were close to it but not in it.
    • Addressed an issue where players could clip through the Zeppelin and be eliminated while deploying.

    Miscellaneous

    • Polished non-looping Emote animation preview so that non-looping emotes don’t end abruptly.

    Known Issues

    • Hidden will T-Pose with a melee weapon equipped (fixed by taking an action).
    • Soar animation on the mage plays the running animation (still functions properly).
    • If a Class is not chosen by the time the match begins, players will enter the game without any Class bonuses.

Written by: Carizma

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