Wolcen: Lords of Mayhem – Update 1.0.17 Patch Notes

Wolcen: Lords of Mayhem – Update 1.0.17 Patch Notes

Wolcen Studios have released the patch notes for today’s Wolcen update. We have all the information and details about the patch on August 27.

The Wolcen: Lords of Mayhem Update 1.0.17 can now be downloaded.

 

Wolcen: Lords of Mayhem Patch Notes 1.0.17

  • Chapter III Boss: Improved the indicators for the fire projectiles so that they better fit the actual size of the explosion.
  • Chapter III Boss: Fixed to the fire projectiles sometimes not exploding when colliding with the ground.
  • Fixed an issue preventing damage type conversion to work on default attacks. This affected the following nodes in the Gate of Fates: “Primal Power”(Warmonger), “Blood Reaper”(Warmonger), “Blessing of the Jade Legion”(Assassin), “Initial Spark”(Child of Fury) and “Conflagration”(Child of Fury).
  • Fixed the amount of delayed damage dealt through the Gate of Fates node “Which Time Cannot Heal”(Timeweaver) not being exactly 100% of the original damage.
  • Fixed the Gate of Fates node “Virtuose Stance”(Arms Maester) having a chance to double any damage instead of being limited to default attacks as stated in its description.
  • Changed the Gate of Fates node “Purifier’s Will” description to match its behavior in-game.
  • Changed the Gate of Fates node “Life’s First Movement” description to match its behavior in-game.

  • Mournfall Treads: The boots correctly slow down nearby enemies instead of increasing their movement speed.
  • Shadowcall: The ring now correctly spreads the status ailments of the target to its surrounding allies as it should.
  • Shimmering Shadows: the shield will now properly apply Curse stacks upon dashing to a target.
  • Veiled Eclipse: Fixed a bug where shadow-type spells would not have any cast cost when equipping the “Veiled Eclipse” Unique item.
  • Zapstick: The staff is now properly converting Burn and Freeze chance into Shock chance instead of taking into consideration Shock Chance.
  • Zapstick: Changed an affix translation to better match its behavior in-game.
  • “Frost Damage into Life Leech” has been changed into “Life Leech from Frost Damage” for consistency.

  • “Health Regeneration” has been corrected to “Life Leech” in the Skills details for accuracy.
  • Fixed a bug where secondary hits triggered by special skill interactions would sometimes fail to apply (ex: “Friendly Fire” Modifier for the “Gunslinger’s Brand” skill).
  • Anvil’s Woe: Changed the “Axhammer” Modifier description to better match its behavior in-game.
  • Arctic Spear: Fixed the damage bonus from the “Hiemal Ambush” Modifier. It was higher than the value displayed in the skill tooltip.
  • “Avenger” Autoturret: Fixed an issue where canceling the skill at the right timing would make the turret invisible but still deal damage.
  • “Avenger” Autoturret: Changed the “Flak Launcher” Modifier description to better match its behavior in-game.
  • “Avenger” Autoturret: Fixed an issue where the player got stuck holding the Turret instead of placing it on the ground.
  • Bladestorm: Fixed an issue in the Rage cost displaying a Rage per second value in the tooltip even if the “Unfettered Determination” Modifier was disabled, and a wrong overall Rage cost when no Modifier was enabled at all.
  • Bladestorm: Fixed an issue with the “Lethal Momentum” Modifier which provided 44 Rage points for each enemy killed by the skill instead of 20 as stated in the tooltip.
  • Bladestorm: Changed the “Spoils of War” Modifier description to better match its behavior in-game.
  • Bladestorm: Changed the “High Velocity Rotation” Modifier description to better match its behavior in-game.
  • Bladestorm: Changed the “Chaining Wrath” Modifier description to better match its behavior in-game.
  • Blood for Blood: The “Unstable Flesh” Modifier was displaying an incorrect VFX when an enemy died, leading players to think the damage was done in an area instead of being single-targeted.
  • Blood for Blood: Changed the “Unstable Flesh” Modifier description to better match its behavior in-game.
  • Blood for Blood: Changed the “Fear Marches” Modifier description to better match its behavior in-game.
  • Deathgazer’s Railgun: Fixed a bug where the “Aether Piercing Ammunition” Modifier would inflict stasis stacks twice instead of once.
  • Duskshroud: Changed the “Friendly Territory” Modifier description to better match its behavior in-game.
  • Eclipse: Fixed a typo in the “Far Side of the Moon” Modifier description.
  • Evasion: Changed the “Silhouetted Spectre” Modifier description to better match its behavior in-game.
  • Feeding Swarm: Changed the “Saturated Tissue” Modifier description to better match its behavior in-game.
  • Havoc Orb: Fixed an issue causing the projectiles to disappear instead of displaying an explosion VFX when used with the “Glory to Mankind” Modifier.
  • Juggernaut: Fixed an issue causing the “Grudges Collected” Modifier to provide rage once every five hits, instead of every hit.
  • Juggernaut: Changed the “Sound Body” Modifier description to better match its behavior in-game.
  • Light-Bringer: Fixed an issue preventing the “Insuppressible Rhapsody” Modifier to provide Force Shield Points for each enemy hit as it should have done.
  • “Light-Bringer: Changed the “Sudden Dehydration” Modifier description to better match its behavior in-game.
  • Livor Mortis: Changed the “Hateful Swords” Modifier description to better match its behavior in-game.
  • Mark of Impurity: Fixed an issue preventing the “Weight of Culpability” Modifierl to increase the damage taken by the target.
  • Phantom Blades: The “Cut through the Aether” Modifier doesn’t consume a charge anymore when recast to teleport on the projectile.
  • Phantom Blades: The “Bladed Blizzard” Modifier will now be able to properly trigger the “Ancient Fervor” bonus from the Gate of Fates.
  • Plagueburst: The “Blades of Pestilence” Modifier will now correctly provide an Ailment Chance Score buff to your nearby allies, not just to yourself.
  • Plagueburst: Changed the “Mortiferous Guest” Modifier description to better match its behavior in-game.
  • Plagueburst: Changed the “Nervous Agent” Modifier descriptionl to better match its behavior in-game.
  • Slayer’s Flurry: The “Curse of the Dark Crescent” Modifier is now spreading status ailments on kill as it should.
  • Slayer’s Flurry: The “Fullered Blades” Modifier now correctly increases the dash speed.
  • Slayer’s Flurry: Changed the “Crepuscular Escalation” Modifier description to better match its behavior in-game.
  • Slayer’s Flurry: Changed the “Crashing Moons” Modifier description to better match its behavior in-game.
  • Solarfall: Fixed a bug where the explosion triggered by the “Plasmic Eruption” Modifier would not deal any damage.
  • Solarfall: Fixed a bug where the “Punishing Brilliance” Modifier would prevent the skill to deal damage.
  • Stings of Krearion: Fixed a bug where additional shots from the “Pride of the Deerstalker” Modifier were not following the limited turn speed of the character’s animation.
  • Wailing Arrows: Changed the “Call of the First Archers” Modifier description to better match its behavior in-game.
  • Warpath: The “Mania” Modifier now consistently generates Rage on the final explosion caused by the skill and on the damage wave added by the “Overwhelming Impact” Modifier.
  • Warpath: The “Lingering Visions” Modifier now summons allied ghosts on regular hits, and not just on the bump effect caused by the skill.
  • Warpath: Fixed the “Inflexible Stance” Modifier not providing damage bonus based on the player’s block chance like it should.
  • Winter’s Grasp: The “Glacial Blast” Modifier will now proc on any type of kill, not only on the kills done by the original skill cast. However, it will now only trigger once at most, meaning it won’t chain explode as it could before.
  • Winter’s Grasp: Changed the “Glacial Blast” Modifier description to better match its behavior in-game.

  • Fixed an interface rendering issue that would cause details from the character sheet tooltips to be displayed elsewhere on-screen on lower screen resolution (1680×1050 and below).
  • The “Spell Life Leech” tooltip in the character sheet has been fixed to remove extra words.
  • The message displayed when the character is down will now take into account the key assigned to the Revive function.
  • Corrected some typos in the subtitles of the opening cinematic to match the voice lines.

  • Fixed a client crash happening randomly when switching characters in the character selection menu.
  • Fixed a server crash happening when a secondary dungeon entry entity was deleted while requesting the creation of its secondary dungeon (ex: when its parent dungeon was deleted).
  • Fixed a random client crash happening when changing resolution, going into the fullscreen mode or pressing Alt-Tab, depending on AA settings. That crash was more likely to happen on AMD graphics cards.
  • Fixed a server crash happening when applying a lot of status ailments in a short period of time using the “Fatal Pact” Gate of Fates node from the “Abyssal Shaper” class.
  • Fixed a server crash happening when a player could accept a trade without the necessary resource while using the Expedition Modifiers interface.
  • Fixed a random client crash related to dynamic mesh computation happening when changing level(leaving the main menu or changing chapters).
  • Fixed a client crash related to merchant UI trying to display an invalid item.

 

Source: Steam

Written by: Carizma

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