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The Division 2: Episode 2 Patch Notes 1.13 – October 15

Ubisoft today released Update 1.13 for The Division 2, we have all the information about this update.

The Division 2 Update 1.13 is now ready for download, for PS4, Xbox One and PC. You need to download and install 9.2 GB.

The update brings new content for episode 2, bug fixes, and new side missions.

 

The Division 2 Patch Notes 1.13

The patch notes for the episode 2 update are extremely extensive, so we show you here only the bug fixes. The full details , can be found here.

 
Bug fixes
Apparel

  • Fixed an issue where chest skin particles would look low quality when wearing the Malibu Shirt on a male agent.
  • Fixed an issue that could cause several shirts to look too tucked in when wearing the Hawaiian pants on a female agent.
  • Fixed an issue that caused the Dallas necklace to clip through certain high-end vests.
  • Fixed several clipping issues for the Gunner uniform.
  • Fixed multiple missing textures between the Seattle Sneakers and multiple pants on a male agent.
  • Fixed an issue that caused an agent’s weapon to show when using the “Aerobic” emote.
  • Fixed props missing from the Band Dance and Impatient emotes.
  • Fixed an issue that caused a small freeze at the end of the “Excited” emote animation. Now you can get really excited again.
  • Fixed the Bermuda gear dye to be applied incorrectly to some “Tay” Protective Pads.
  • Fixed an issue causing the agent’s face to twitch when performing and previewing the Facepalm and Mime emotes.
  • Fixed an issue causing the agent to freeze for a few seconds after performing the “Sassy” emote.
  • Fixed an issue that could cause the flare to be offset on a female agent’s left hand during the Signal Flares Emote.
  • Fixed an issue that caused the agent model to snap into position when using the Golf Swing emote.
  • Fixed several clipping issues with Apparel.

Audio

  • Fixed an issue that could cause an abrupt transition between spinning and winding down the barrels of the Gunner’s Minigun.
  • Fixed an issue that caused Manny’s and ISAC’s VO to be too low when Mena language was selected.
  • Fixed several props in the world not having audio.
  • Fixed an issue that could cause a collected Recording to not automatically play when picked-up after fast-travelling or logging in to the game.
  • Fixed an issue that could cause the sound of mounted guns to stutter and break when fired for prolonged periods.

Dark Zone & PvP

  • Fixed an issue that could cause players to not be able to join a matchmaking server under certain circumstances.
  • Fixed an issue where Turrets could drop through the environment when being quick deployed in some Dark Zone areas.
  • Fixed an issue causing enemy NPCs to become stuck in certain areas of DZ West.
  • Fixed several props during the Intro Mission for DZ South.
  • Fixed an issue where player speed would briefly slowdown in Conflict when walking over a supply drop area.
  • Fixed occasions where a downed player name could appear multiple times inside a Checkpoint in the Dark Zone.
  • Fixed an issue that could cause a player to become immune to damage in certain areas of the Stadium map in Conflict.
  • Fixed several display errors that could occur when using multiple monitors in Conflict.
  • Fixed an issue that could cause enemy NPCs to be stuck in DZ West.
  • Fixed several audio issues in Dark Zones.
  • Fixed several props providing cover in Dark Zones.
  • Fixed several cover issues in Conflict.
  • Fixed several cover issues in Dark Zones.

General

  • Fixed an issue where players were unable to speak to Manny after finishing Tidal Basin in a group.
  • Fixed an issue that caused some PC players to be unable to see items linked in chat when clicking / hovering on them.
  • Fixed an issue that caused chat to appear in an incorrect color after linking an item.
  • Fixed an issue that could allow players to pickup a Hunter’s mask in another player’s session without defeating the Hunter encounter.
  • Fixed an issue that caused character animations to be incorrect when aiming down sight against a wall.
  • Fixed an issue that could cause aiming down sight not working when aiming backwards in low cover.
  • Fixed an issue that could cause camera movement to be misaligned when spectating an agent and switching team member buttons too fast in spectator mode.
  • Fixed an issue where characters would float after performing a combat roll from the top of stairs. No more parkour!
  • Fixed an issue where trying to reload while an interaction prompt is available would cause the reload to fail.
  • Fixed a missing animation after reaching level 1 in the Shepherd system.
  • Fixed an issue that could award an incorrect amount of XP when using the Shepherd system.
  • Fixed an issue that could cause reloading to behave in an unintended way when the reload key was mapped to mouse wheel.
  • Fixed an issue that could cause low textures on enemy NPCs when using the 12.0x scope.
  • Fixed an issue that could cause the Gunner’s signature weapon to clip through an agent’s body when using an emote in Photo Mode.
  • Fixed multiple gear and agent clipping issues.
  • Fixed a number of collision issues throughout the game.

Kenly College

  • Fixed a placeholder text on the Kenly College Megamap.
  • Fixed an issue that could cause the arrival helicopter video sequence to play in reverse when leaving a group.
  • Fixed an issue that caused the countdown timer and “in progress” texts to flicker in the Kenly College progression tab.
  • Fixed an issue that could show an incorrect NPC level in the Kenly College progression tab.
  • Fixed an issue that would cause the activated panel lights to no longer appear if the game was restarted or the player disconnected during the “Disable power sources in correct order” objective in the Student Union Investigation Area of Kenly College.
  • Fixed an issue that could cause the remaining enemy NPCs to not follow the player when securing the area during the “Investigation: IED Terminals” mission in some locations of the Student Union Investigation Area of Kenly College.
  • Fixed an issue that would cause the Kenly College discovery Voice Over to play each time a player returned from the Expedition.
  • Fixed an issue that could prevent players from fast travelling to Kenly College if the party leader was already in the Expedition area.
  • Fixed objective indicators not correctly updating in some areas of the Metro Station Investigation Area of Kenly College.
  • Fixed an issue that could prevent players to interact with the terminals if they disconnected during the “Objective Failed” screen of the “Hack the terminal network” objective in the Library Investigation Area of Kenly College.
  • Fixed an issue that would cause the Minimap to remain highlighted even after the checkpoint marker for the “Search for more JTF casualties” objective had been activated for players on PlayStation 4 in the Student Union Investigation Area of Kenly College.
  • Fixed an issue that could cause several loading screens to appear when a group member left Kenly College to return to the Base of Operations.
  • Fixed an issue where player models could be floating in certain areas of the Metro Station Investigation Area of Kenly College.
  • Fixed an issue that would cause players in a Dark Zone to immediately be kicked out of the group when accepting the group invite from a friend in Kenly College.
  • Fixed an incorrect message being displayed when approaching the door of an offline Investigation Area while having another Investigation Area active in Kenly College.
  • Fixed an issue that could cause party members to be teleported to the Base of Operations when declining an invitation to Kenly College.
  • Fixed several cover issues in Kenly College.
  • Fixed several collision issues with props in Kenly College.
  • Fixed some lighting issues in Kenly College.

Main Missions

  • Fixed an issue that caused the objective marker in the invaded Space Administration HQ to be misplaced in the final beat.
  • Fixed an issue that could cause streaming issues when wiping during the first part of the Space Administration HQ mission on Heroic difficulty.
  • Fixed an issue that caused a breadcrumb marker to misdirect during the “Reach the docks” objective in the Potomac Event Center mission.
  • Fixed an issue that caused NPCs to phase through the closed door during the objective “Upload Data” in the invaded Bank Headquarters mission.
  • Fixed an issue that could cause audio to not work when a player transferred back to Washington D.C. while standing inside the last ECHO in the Manning National Zoo mission.
  • Fixed an issue that caused the Grenade landing UI to be off-screen when attempting to throw a Grenade at Emeline Shaw inside the monorail in the Manning National Zoo mission.
  • Fixed an issue that caused players to not see the Monorail and surroundings if they were invited after the Monorail cinematic had finished in the Manning National Zoo mission.
  • Fixed an issue in which the crosshair incorrectly turned red when aiming at Emeline Shaw in the Monorail even though she can’t be shot at that time in the Manning National Zoo mission.
  • Fixed missing smoke and fire effects during the Monorail encounter in the Manning National Zoo mission.
  • Fixed an issue that could cause a health bar to appear on the train under specific circumstances in the Manning National Zoo mission.
  • Fixed a missing interaction highlight for the Access Point room door in the Manning National Zoo mission.
  • Fixed incorrect collision with a prop in the Manning National Zoo mission.
  • Fixed an issue causing the Devourer boss to only attack an active Striker Drone and ignore all players in the Manning National Zoo mission. Stay focused on the task at hand, please.
  • Fixed an issue that could cause players to become stuck in a location in the Manning National Zoo mission.
  • Fixed an issue where no rain would be visible during a thunderstorm in the Camp White Oak mission.
  • Fixed a missing objective after the “Reach the Tunnel” objective in the Camp White Oak mission.
  • Improved the performance for the objective area “Reach the Tunnel” in the Camp White Oak mission on Challenging difficulty.
  • Fixed an issue causing players to be unable to leave the Camp White Oak mission when having bought the Year 1 Pass at the start of the mission and leaving a party.
  • Fixed a tree that didn’t provide cover in the Camp White Oak mission. Probably wasn’t an oak?!
  • Fixed an issue that could cause an infinite loading screen if the session owner would leave the group during the “En route to Manning National Zoo / Camp White Oak” screen.
  • Fixed an issue where NPCs would stop fighting when agents covered at a specific wall in the Grand Washington Hotel mission.
  • Fixed an issue where players could fall through the map when rolling over a prop in the Grand Washington Hotel mission on Challenging difficulty.
  • Fixed an issue where the elevator doors would not open after players fast travelled to the Grand Washington Hotel mission and had previously called the elevator.
  • Fixed an issue that could cause a player to take no damage when standing in a certain area in the Grand Washington Hotel mission.
  • Fixed an issue that would cause True Sons Heavy Weapon NPCs to go prone in their spawning area in the Lincoln Memorial mission.
  • Fixed missing water textures in the Roosevelt Island mission when playing on less than medium graphics settings on Xbox One.
  • Fixed an issue where NPCs would too aggressively flank players under certain circumstances in the invaded View Point Museum mission.
  • Fixed an issue that allowed players to pick up the “Relocation Order” collectible through the wall in the View Point Museum mission.
  • Fixed a lighting issue in the exit area of the View Point Museum mission.
  • Fixed a weird door.
  • Fixed an issue that could make the rooftop encounter in the Invaded Capitol Building mission too easy when standing in certain areas of the map.
  • Fixed an issue that allowed players to remain in an unintended position during the final beat of the Capitol Building mission on Heroic difficulty.
  • Fixed an issue that caused some Corrugated Metal in the Capitol Building mission to not have collision. Yes, we also googled how Corrugated Metal looks like.
  • Fixed an issue that could cause the player to fall through the roof and get stuck in the Capitol Building mission.
  • Fixed an issue where the sound effects of the mortar mine would be delayed in the Jefferson Plaza mission.
  • Fixed an issue that caused weird lighting on the water in the Jefferson Plaza mission.
  • Fixed an issue where players would hear incorrect sound effects when collecting a laptop during the objective “Secure interrogation data” of the American History Museum mission.
  • Fixed several lighting issues for several doorways.
  • Fixed several issues with covers.
  • Fixed several lighting issues.
  • Fixed several occlusion issues.
  • Fixed several props not being destructible even though they should.
  • Fixed a few breadcrumb issues. Hopefully you won’t get lost in the woods anymore…

Modding, Crafting & Recalibration

  • Fixed an issue that caused the Laser Pointer mods to be misaligned on the Carbine 7.
  • Fixed an issue that caused Scope mods to be misaligned on the Stoner LMG.
  • Fixed an issue that caused the “Lullaby Upgrade” and “Ruthless Upgrade” blueprints to not count towards the Weapon Upgrade section in the Crafting bench.
  • Fixed an issue that caused some players to be unable to upgrade equipped exotic weapons.
  • Improved the Ui for upgrading the Crafting Bench to Gear Score 500.
  • Fixed an issue that caused the Random Brand Vest items to sometimes yield less armor than the description of the blueprint would suggest.
  • Fixed an issue that would cause some gear dyes not appearing properly on items when equipping them on a female character.
  • Fixed an issue that caused the Stats menu to display the “Armor Regeneration” as 0 when mods with “+ X Armor / s Regeneration” and “+X Armor on Kill” were equipped.
  • Fixed an issue that caused the Black Market RPK-74 E Replica to have odd properties.
  • Fixed an issue that could cause Pivot Pads to be crafted without stats and armor.
  • Fixed an issue that could cause a player to be unable to upgrade equipped Exotic items.

NPCs

  • Fixed an issue that could cause NPCs to desync after being hit by a melee attack. You’re not One Punch Man.
  • Fixed an issue that could cause the RPG NPC to lose the ability to use the RPG Launcher while under a status effect.
  • Fixed an issue that caused the bullets of the Tank Mini Gun to not be synced with the weapon.
  • Fixed an issue that caused NPCs looping the peek out animation when targeted by an agent.
  • Fixed an issue where NPCs would drop their Grenade Launcher when climbing a ladder in Kenly College.
  • Fixed an issue that could cause NPCs to pass through doors instead of opening them.
  • Fixed an issue that could cause Flamethrower Outcasts to not do damage to certain props. Now everything shall burn!
  • Fixed an issue that caused Emma Richards’ mouth to erratically vibrate. No more humming in that area.

Operation Dark Hours Raid

  • Improved performance during the final beat of the raid.
  • Improved performance while fighting the Weasel encounter.
  • Fixed a missing in-game notification when accepting an expired invite to a group.
  • Fixed an issue that caused Lucy’s “360° Chaingun Attack” to not have sound effects.
  • Fixed missing audio for the overloaded Mortars on the Razorback encounter.
  • Fixed an issue causing Black Tusk snipers to behave passively during the “Identify cargo delivery” objective.
  • Fixed an issue that could cause an encounter to unintentionally start when shooting at certain positions.
  • Fixes an issue that could cause the Aces & Eights six-piece group buff to not be received by all raid-group members.
  • Fixed an issue that caused Negotiator’s Dilemma gear set “Press Home the Advantage” talent to not apply the “+10% explosive damage” buff to all raid-group members.
  • Fixed an issue that could cause the spectator camera to shake in Synced View when spectating a moving agent.
  • Fixed an issue where text in the Activity Summary could overlap in several localizations.
  • Fixed an issue that could cause sub groups to be inconsistently displayed in the Activity Summary.
  • Fixed an issue that could cause the laptops to incorrectly show an error message during the “Identify cargo delivery” part.
  • Fixed several issues with cover.

Other

  • Fixed an issue that could cause a player’s vision to be obscured by visual effects when shooting reed props with Specialization Ammunition.
  • Fixed an issue causing the “Roaming gunners” objective to not update when killing the heavy weapon NPC with a Skill.
  • Fixed an issue that would cause a player character to appear in the black screen when starting the Benchmark test.
  • Fixed an issue that would allow players to finish the Commendations “SHD Skill Merit”, “Demolitions Merit” and “Drone System Distinction” in the Shooting Range.
  • Fixed an issue that could cause Aim Assist to turn to ON each time the game is started no matter what settings had previously been used.
  • Fixed an issue where Notifications were incorrectly displayed on wide screen monitors.
  • Fixed an issue where the default layout for chat would clip outside the game window when using a wide screen monitor and having the “Anchor UI” option enabled.
  • Fixed several issues with incorrect menu narration.

Skills

  • Fixed an issue that caused missing visual effects when the Defender Drone deflected incoming bullets.
  • Fixed an issue that could cause the Reviver Hive to not work when player health was low while in a down state.
  • Fixed an issue that could cause the Reviver Hive to trigger reviving a player while already being revived by a Control Point Officer.
  • Fixed an issue that caused the Artillery Turret’s cooldown to decrease faster than other Skills with the same base cooldown when having Skill Haste.
  • Fixed an issue that could cause the Firestarter Chem Launcher’s charges to be destroyed after the cooldown had already ended when the player had at least 100% Skill Haste.
  • Fixed an issue that caused the tutorial video for the Mender Seeker Mine to not be visible in the Skills mod menu.
  • Fixed an issue that caused the audio effects of the Incinerator Turret to not work properly.
  • Fixed an issue that caused the Restorer Hive to not affect other friendly Skills.
  • Fixed an issue that could cause Assault Rifle Damage to Health bonus to effect Skill damage when an Assault Rifle was drawn and equipped.
  • Fixed an issue that caused the Artillery Turret UI to not state that it applies the Bleed status effect on hit.

Side Missions & Classified Assignments

  • Fixed an issue that could prevent players from collecting backpack trophies in Classified Assignment if the Year 1 Pass had been revoked and then was added again.
  • Fixed an issue that could spawn infinite enemy NPCs in the Drone Crash Site Side Mission.
  • Fixed an issue that could cause players to become stuck in a Classified Assignment when being kicked from another player’s session.
  • Fixed an issue that could cause a Classified Assignment to go on cooldown when being kicked out of another player’s session.
  • Fixed an issue that could cause NPCs to pass through doors in the Central Aquarium Classified Assignment.
  • Fixed an issue with lighting for props in the Central Aquarium Classified Assignment.
  • Fixed an issue that caused the counter to incorrectly increase by 2 when picking up explosives in combat during the objective “Collect Explosives 0/4” in the Department of Justice Side Mission.
  • Fixed an issue that could cause the door menu for the Nelson Theatre Classified Assignment to not appear for players on PlayStation 4 despite meeting the requirements.
  • Fixed several collision issues for props in Classified Assignments.

UI

  • Fixed an issue that caused the FOV to change drastically after enabling Motion sickness mode on PS4.
  • Fixed wording on the “Extraction Completed” leaderboard to include “Contaminated Items Extracted”.
  • Fixed an issue where players would not receive a notification clarifying why they are unable to invite a player to Operation Dark Hours.
  • Fixed an issue where “Fast travel to Mission” would not work when matchmaking was successful for Kenly College.
  • Fixed an issue where the equalizer UI element for some audio collectables was missing.
  • Fixed an issue that caused the sensitivity feedback bar in the Microphone Input Threshold VOIP settings not to function.
  • Fixed an issue that caused an exclamation mark to not disappear from the Skills tab UI.
  • Fixed an issue where the “Commitment Distinction” and “Side Mission Merit” commendations tracked the Prologue, Skirmish and “Talk to The Quarter Master” objectives as missions and side missions.
  • Fixed an issue that caused the World Tier transition UI to overlap with other UI elements when opening menus while transitioning between Tiers.
  • Fixed an issue that could cause the Notifications to overlap with the chat window when using the Scaling Anchor UI down setting.
  • Fixed an issue that caused Skills to be highlighted when switching between team members in spectator mode.
  • Fixed an issue where the road displayed on the Megamap was higher than the buildings in the Camp White Oak area. President Ellis did definitely not take the high road…
  • Fixed an issue that caused the Double Barrel Sawed Off to have a progress bar as reload animation.
  • Fixed an issue that caused the “Discovery” tab to not correctly sort when choosing “Missions” as sorting method.
  • Fixed an issue on the Shooting Range that could cause damage numbers feedback to pop up on previous targets.
  • Fixed an issue that caused the Party Leader to be unable to ready up when having transferred the party leader status to another person who declined it while the ready up process was ongoing.
  • Fixed an issue where the description of the Riot Foam Grenade in the inventory UI showed the Concussion Grenade description.
  • Fixed an issue that caused the Activity Summary to award stars for Damage Done to Bosses and Damage Dealt to multiple players despite those players having different numbers.
  • Fixed an issue that could cause the UI to become empty when inspecting another player while voting for a map in Conflict.
  • Fixed an issue that caused HUD elements to get blocked by an invisible barrier when clicking and dragging.
  • Fixed an issue that caused the mission panel at the entrance of View Point Museum to be missing when a Hard and Challenging Daily Project was active at the same time.
  • Fixed an issue that caused HUD elements to be displaced after being given a customized position when turning on Anchor UI.
  • Fixed an issue that caused the Mission Icon for the “Resume personal progress in the Social menu” notification to be missing when the host of the session disconnected or left the group.
  • Fixed an issue that caused the News section Ui to block the Social section. Back to being social!
  • Fixed an issue that caused the “Compensated” talent bonus percentage to not be reflected in the Offensive Stats screen.
  • Fixed an issue that caused the UI to not show Explosive Damage, Crit Chance Resistance, Incoming Healing and Ensnare Resistance in the Stats menu.
  • Fixed an issue that caused several UIs to overlap when repeatedly pressing the inspect and back buttons while in the death screen.
  • Fixed an issue that could cause UI elements of the Spectator Camera to stay active after being revived and using Synced View mode.

Weapons & Gear

  • Fixed an issue where players were unable to pick up signature ammo if their spare ammo was full.
  • Fixed an issue that caused the bipod to be visible on the KAC LAMG’s inventory picture model.
  • Fixed an issue that could cause a player being unable to acquire the Gunslinger Holster: Rind Exotic Holster when repeating the project.
  • Fixed an issue that could prevent players from re-playing the High Noon Saloon project if they failed to loot the named boss in a group.
  • Fixed an issue that caused the Sleight of Hand talent to be active inside safe zones if the player had the Dodge City Gunslinger’s Holster equipped and their pistol drawn.
  • Fixed an issue that caused sidearms to be misaligned when holstered in the Dodge City Gunslinger’s Holster.
  • Fixed an issue that caused the lever action animation to not trigger when firing the Diamondback.
  • Fixed an issue that would cause the 5 of 6 gearset bonus of Aces & Eights to break when it activated while the player was under ab EMP effect.
  • Improved Signature Ammunition pick-up when the spare ammunition is full.
  • Fixed an issue that could cause the “Protected Reload” and “Protected Deploy” talents to randomly grant 20% bonus armor.
  • Fixed an issue that caused the Military M60 to clip with the player model when reloading and moving side to side.
  • Fixed an issue that could cause skills thrown while having the BTSU Gloves equipped to damage or ensnare the player that used the skill.
  • Fixed an issue that caused the bonus armor of Protected Reload to stay active when shooting and reloading at the same time.

World

  • Fixed the box carried by friendly NPCs returning from resource gatherings disappearing and reappearing at certain distances. No more magic boxes!
  • Improved streaming for walls at an Underground Entrance in the Open World.
  • Improved the light transition at noon time in the Theater Settlement.
  • Fixed several occlusion issues in the Open World.
  • Fixed an issue that allowed players to not take any damage when standing at a certain location in the Open World.
  • Fixed several cover issues in the Open World.
  • Fixed several collision issues with props in the Open World.
  • Fixed several lighting issues in the Open World.
  • Improved several streaming issues in the Open World.
  • Fixed some breadcrumb issues in the Open World. Yes, time for more Hänsel and Gretel references!
  • Fixed a specific car not allowing players to swap corners on the chassis.
  • Fixed an issue where an agent’s legs could clip through the ground in certain areas.
  • Fixed missing collision on some broken car windshields.
  • Fixed an issue that could cause Rubber banding on the balcony of the Hotel Infirmary Control Point when the agent was in a downed state.

Written by: J.P.

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